Class Feature Friday: Cosmos Mystery (Pathfinder Second Edition Oracle Mystery)
(art by Oscar Westberg on Artstation)
We’ve circled back around to second edition oracle mysteries again and this time we find ourselves with some notable tweaks to how oracle mysteries in 2e work.
While these mysteries still have their curses, they seem like they give fewer benefits as the curse magnifies compared to the non-remastered version. However, in exchange, it seems like they gain more granted spells in addition to the basic cantrip and the mystery focus spells, so it’s a bit of a trade-off, and less a race to maximize the curse as much as possible for the passive benefits, so I suppose I can understand.
In any case, the Cosmos mystery!
Quite obviously a renamed take on the old Heavens mystery from First Edition, this mystery is a blessing from the gods of the stars and sky, as well as the void in between, which I suppose means that it’s actually a blending of both Heavens and the Dark Tapestry mysteries.
Regardless, whether these oracles look to the stars or the darkness in the night sky looking for answers, they find them. These beings often look as those gravity has only a minor hold on them, and might also be marked by hair or eyes that sparkle with starlight, or other phenomena.
So originally, oracle mysteries got a passive benefit. However, now they get a bonus feat from their class list, so for posterity, I will include both. The oracles of the cosmos have a knack for sensing incoming danger, allowing them to warn their allies, better preparing them to react, and also reducing the damage they take from the first few attacks that hit them. This replaces the passive benefit where cosmos oracles instead had bodies that were partially composed of stellar material, reducing the harm of physical attacks.
Initially the basic cantrip of this mystery was the conjuring of a few floating lights. However, now they conjure a single powerful floating orb of light, as well a blasts of color that overwhelm the senses, fields of darkness, and a moon-addled frenzy in others. What’s more, their basic focus spell conjures a spray of star-like sparks to burn and dazzle foes.
Previously, oracle mysteries only granted access to two domain choices, but now they get four, being darkness, moon, nothingness, and star. These are useful for creating areas of darkness, blasting foes with sacred moonlight, warding themselves against mental attack with nothingness, and creating bright stars to track someone, respectively.
With greater revelations come new magical effects, such as freezing foes with the chill of empty space, and creating bridges of moonlight for them and their allies to cross while others fail to do so.
Naturally, they can also take the advanced spell of their domain as well. These can grant greater darkvision, granting cycling benefits based on the phase of the moon, creating sucking rifts to elsewhere, or create a burning asterism that harms those that pass through the lines, respectively.
The sky pulls at those with this mystery, cursing them with light bodies. The original version of this curse offered several benefits to being lightweight such as being impossible to trip or even allowing them to walk on unstable surfaces. However, the remastered version only makes the oracle easier to knock around.
The remastered version of the class does offer a feat or two associated with various mysteries, including Trial by Skyfire, allowing them to rain down fiery bolts from the heavens on foes.
There are, however, general feats that prove useful to them, including Reach Spell, Widen Spell, Knowledge of Shapes, Detonating Spell, Surging Might, Water Walker, Quickened Casting, Lighter Than Air, Blaze of Revelation, Mystery Conduit, and others that fit your build.
This mystery definitely lends itself more to the blasty side of things, but also offers ways to buff others and themselves, as well as some good utility. I will say I do miss the added benefits to advancing one’s curse, but I also understand the need for the curse to be the consequence of overusing certain abilities rather than something to immediately farm for each day and encounter.
Being an oracle of the cosmos means feeling the call of the stars and the beings with power over them. Does the oracle embrace such higher powers, or live in fear of them? I suppose it all depends on whether they embrace the vastness above or not.
Many-Eyes-of-Heaven lives up to their name, their many eyes as a goloma twinkling like stars in their mane. Unlike others of their kind though, they believe that it is time to cast aside fear and befriend the many peoples of the world and beyond, befitting their role as a star-gazer.
Blessed by the stars both by her heritage as a lunar naga and by the divine will of the gods, Eisaveth is among the most powerful of her kind, and many go to her seeking wisdom from the heavens. However, a new group of petitioners approaches that seeks the answers to their questions, and the naga’s death to prevent those answers from spreading, something she has forseen, and summoned the party to prevent.
After years of fending off the threats from the night sky, the remote village of Olgans has grown distrustful of the stars, to the point when a child born with constellation birthmarks begins showing signs of divine power, there is a debate about their fate.