The map system of Gravity Ghost allows the player to move through the various single screen levels in a relatively branching fashion. While the specific locales and levels are limited by which and how many Stars she’s unlocked, the player is allowed to skip some levels if desired, and even leave areas partially incomplete while going through other sets of levels. This ties in effectively with the non-linear storytelling the game employs, where events are presented out of sequence in order to paint a broad picture of the player character’s life up until the climax of the narrative.

















