For a limited time, get Guacamelee! Super Turbo Championship Edition for free and keep it forever, courtesy of Humble Bundle! While supplies
Guacamele gratis, ándele, mensos...
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For a limited time, get Guacamelee! Super Turbo Championship Edition for free and keep it forever, courtesy of Humble Bundle! While supplies
Guacamele gratis, ándele, mensos...
When we founded the studio a loose formal structure developed. The initial company was small and had people in each discipline who could communicate comfortably and confidently with one another. Everyone owned part of the company, was invested in its success, and we were all peers, which made strict rules and policies awkward. While the initial members of the team had titles (largely for the purpose of communicating with publishers), we didn't want formal roles to dictate what people felt they could contribute to or question, and so we avoided creating new ones. During Guacamelee!, we encountered difficulty scaling this approach. Some new members of the team struggled to find their place alongside peers when working without a clear authority structure. Lacking the confidence to navigate disagreements constructively, in frustration these team members sometimes ignored decisions or emotionally disengaged from certain tasks. As a result, we've begun to put a clearer authority structure in place for the team, and we've become more aware of the need to monitor personalities and provide ways for people to make their concerns known.
Gamasutra - Postmortem: DrinkBox Studios' Guacamelee!
I am playing Guacamelee, it's fucking awesome.
Guacamelee tendrá su versión para Playstation 4