Dragon Age: Tevinter Nights Commentary
Half Up Front by John Epler
Well, it's only been *checks notes* a full year since I last did this. About damn time, right? This story has been on my mind lately, since receiving an ask about the Agents of Fen'Harel - who, spoiler alert, play an important role here.
This story opens by establishing the main character as a former altus mage in Tevinter. Vadis - no first name ever given - is meeting with a mysterious contractor who knows all about her history; that Vadis is the disgraced daughter of Magister Mareno Vadis, who left nobility behind to run away with her former elven servant and lover.
Vadis bristles at the mention of being former nobility, and is also adamant to to correct the mystery person that her relationship only started after the elf was no longer a servant for her family.
It was an important point. My romantic relationship with Irian Cestes had started after she’d left my family’s employ. Would’ve been weird, otherwise, and a little too Tevinter on my part to ignore the class dynamics in play.
I personally think this single piece of information says a lot about Vadis as a character. It shows that she respects boundaries, respects her lover, and has a disgust for, as she puts it, "class dynamics" in Tevinter. While I think "class dynamics" is far too lightweight a way to describe systemic slavery, it's at least something that shows Vadis is not so ignorant a noble mage as most of her peers.
The mysterious person commends Vadis for choosing Irian over keeping her nobility, as well as her noted skills now working as a thief. But things turn sour quickly when the person subtly threatens Vadis with revealing all the information collected about her, so Vadis in turn says she's leaving. The mystery person says she'll pay half up front just for Vadis to hear them out. Cue title card.
The mystery person reveals an ancient rubbing, and begins to speak of an artifact called Dumat's Folly. Vadis is hesitant to believe it's really what people claim it to be, given she doesn't even really believe in the Maker, truly.
“I guess I have some thoughts about the incompatible idea of a benevolent Maker and all the awful shit that happens here, yeah.” She nodded. “Then you know the significance of Dumat’s Folly.” She gestured at the rubbing I held in front of me. So that’s what it was. “Supposed to be a piece of the Black City itself. A ‘reminder of man’s hubris, and of the unique and glorious divinity of the Maker.’” I snorted. “Seems like a bunch of nug shit to me.” “Regardless. The artifact has been stolen. By who, I do not know. For what purpose, I do not know. But I would like you to find the answer to both questions. And for that, I will pay you triple your usual rate.”
The triple rate certainly gets Vadis's attention. Vadis recalls the last time she broke into the Archon's Palace, where the artifact is now kept, and while she's hesitant to try it again due to all the guards and magical traps, ultimately agrees to the mystery person's request: find out who took the artifact, and steal it back.
The mystery person gives Vadis a rune, claiming it was once part of the artifact and will resonate with the true Dumat's Folly, telling her if it's authentic or not when channelled with energy.
Flash-forward to Vadis and Irian's apartment, Irian, who is established as a staff-fighting expert - not a magical staff, she is more like a monk from DnD - is training Vadis. Afterwards, they start talking about the job, and Irian first suggests turning it down. They start to bicker, and Irian points out that Vadis is really motivated by pride over everything else.
She’d crossed a line. I leapt to my feet, started to speak, started to shout—and instead, turned away and walked out, into the study across the hallway. I fumed, white-hot anger filling my veins with fire. What business was it of hers? What gave her the right to speak of me like that? I knew the answer, of course. It was because she was right. Second place is the first loser, my father had always told me. He was a cruel man, well suited for life in the Empire, and I hated him—but he wasn’t wrong. I had to be the best.
Ultimately, they end up agreeing on the contract, deciding it would be nice to get out of Tevinter with the money.
The two women successfully break into the Archon's Palace through the servant's entrance, and make their way to the hall of artifacts on display. I personally had to read over this part like, three times trying to understand how exactly they get into the floating palace, and I'm still not sure, sadly. Oh well.
Vadis uses magic to find a tunnel that the thieves used to escape, so she and Irian hop down into it.
The two follow muddy footprints through the tunnel. Vadis finds a bag that includes a bloody note written in Qunlat, suggesting the artifact was stolen by the Qunari.
“Can you read it?” I asked, a little impatiently. The mud was starting to dry out, harden, and I just wanted to get out of there and clean myself up. She nodded. “Yes.” She met my gaze and shrugged. “They tried to recruit me a while back. Promised me a life of glorious freedom under the Qun. I went to one of their training camps. Didn’t stick.” I raised an eyebrow at that, but she continued, “It’s orders—well, instructions. Ben-Hassrath. Locations and names are in code, but it’s telling them to get the item and return home. Not to be seen either.”
Irian herself finds a fake version of Dumat's Folly that does not react to the rune magic, as the mysterious person said it would. They conclude that the Qunari must have the real one.
Vadis uses blood magic to gather memories from the person who bled on the note. She describes what she sees to Irian, who is able to identify the location as Kont-aar, in Rivain.
It's a shame the story skips so fast over the fact that Vadis is a blood mage. We so rarely see uses of blood magic, especially from Tevinter of all places, that isn't for evil purposes. But Vadis is painted as a (mostly) good person, who just... happens to know blood magic. This is also the first to my recollection that we are told a mage can use blood magic to sift through the memories of someone. I think that's quite interesting, and reminds me a little of now Emmrich in DATV can talk to spirits of the dead to recall the person's living memories. Further proof that necromancy and blood magic are two sides of one coin?
Vadis and Irian travel to Kont-aar, which I really wish the story took time to actually describe. There was like, a 2-page long description of the bar that Vadis goes to at the start of the story, but basically a single paragraph just about how Vadis doesn't like Kont-aar because it's a Qunari settlement! Literally the only description we get is that it's "warm" and has nondescript "pleasant scenery".
Also, this bothers me: Epler writes that Irian got people to talk to her by "spreading around a little coin". But... Kont-aar is under the Qun! They don't use coin! What use do they have for coin? Or is this just unique to Kont-aar being a blend of a Rivaini coin system, maybe? Gee, it sure would be nice to have any information at all about Kont-aar!
Vadis and Irian determine that the artifact is being stored on a Qunari dreadnought at the docks. They are able to sneak their way into it with the supplies being loaded onto the ship, where they overhear two people speaking.
“Did anyone get a good look at the two of them?” A male voice. It sounded elven. “No, sir.” Female. A little deeper. Qunari, maybe. “Take half the guards. Sweep the taverns and the docks. Find them. They must be here for the artifact. And if they are, chances are they’re working for him. We cannot risk them making their way onto the ship.” I had an idea as to who he meant by them. Not sure who he meant by him, though. But it seemed we’d made our move just in time. “Yes, Gatt.”
(Yes, it's Gatt from DAI.)
Once they are alone, Vadis and Irian start searching the supplies for Dumat's Folly. But when Vadis finds it and brings the rune to confirm it's real, she's surprised to feel the magic is wild and hungry.
Suddenly, the mystery person from the start of the story appears.
She emerged from deeper into the ship. A lone elf. My client. She’d traded her thick winter clothing for a simple robe, embroidered with an unknown symbol, her hair brushed back, away from her pointed ears. She strode toward me, calmly, unhurrying. Not that she needed to hurry. I couldn’t move a muscle. A paralysis spell, and a pretty strong one at that. She knelt beside me and gave me a look that mixed pity with contempt. She reached down, pried my fingers open. The rune that she’d given me—she held it aloft, examining it critically. Muttered a single word over and over again: “Felassan, Felassan, Felassan.” There was a hum, and the rune began to glow a steady and unpleasant red. I’d been around enough magic to know that was probably not a good thing.
Of course the code word is Felassan. Of course it is.
The mystery elf reveals that she works for the Dread Wolf. She also takes this time to share her master plan: she had replaced Dumat's Folly with a fake, baited the Qunari to steal the fake, which is actually a big magic bomb, then hired Vadis to find out where they took it so she could set up the bomb.
Just when the agent is about to kill Vadis, Irian attacks from behind.
“Sorry. I didn’t hear her immediately, and then when I did, I figured I should wait for an opening.” She shook her head. “Each one of those damned Fen’Harel cultists. ‘Ooh, if we blow up enough people, ancient Elvhenan is definitely coming back.’” She caught my questioning glance. “They tried to recruit me a few years ago. I said no.” “Is there anyone out there that hasn’t tried to recruit you?” I asked. She shrugged in response. I felt like that was answer enough.
This I have a hard time understanding. Why the goddamn hell are the Agents of Fen'Harel apparently just running around blowing people up? How on earth does it at all relate to their goal? Irian here mocks it, but that doesn't suddenly make it make sense. It smells way too much like superhero villains who are easy to sympathize with, so a writer decides to have them blow up a daycare for... reasons.
The mystery elf then starts to wake, but when Vadis attempts to intimidate her, she swallows a suicide pill and dies.
Vadis and Irian mourn their impending death, as well as the death of the thousands in Kont-aar, once the bomb explodes. Then Vadis remembers that they're on a ship, and ships can, you know, sail. So they take control of the dreadnought and head out into the water.
Now, this is the part that, if you'll allow me, I would like to use my local history knowledge to say, also doesn't make sense... because Epler here specifically writes that Vadis and Irian are only about four miles away from the shore when they stop. Epler, despite being Canadian, has apparently never heard of the Halifax Explosion! I can assure you that Kont-aar would still be a goner at just four fucking miles of distance, if this magic bomb is powerful enough to wipe it out entirely at zero miles of distance. Like, the ensuing tsunami alone would still kill people!
Anyway, it's at this point that Vadis and Irian jump into a lifeboat, and Vadis uses magic to push it back towards the shore, just in time to avoid the explosion. Somehow.
The two are taken in by Gatt, and share what they know about what happened. Gatt then in turn explains that the ship was the replacement Darvaarad from DAI's Trespasser DLC, where they were studying dangerous magical items.
Gatt suggests that returning the Minrathous would be dangerous for Vadis and Irian, as Fen'Harel surely knows about them now. He then offers help from "a dwarf in Kirkwall" (obviously Varric) who is apparently an ally to them. Which to me, sounds like this was all a heavy set-up to have Vadis and Irian appear in DATV.
The story ends with Vadis and Irian promising to go to Kirkwall to meet Varric, after they vacation in Val Royeaux.
All in all, I think this story is decent, but not as well written as Epler's other one in Tevinter Nights (The Horror of Hormak). That said, this one does have more fleshed out main characters. Vadis and Irian are both pretty cute as a couple and interesting as individuals. But the biggest flaw I personally find with this story, is that it always focuses on the things I'm less interested in, and flies past the things I am interested in. Kont-aar as a place and the Agents of Fen'Harel as a group, especially.
I understand that when it comes to the Agents of Fen'Harel, Epler probably wanted to keep things mysterious, in order for there to be some surprises when they were originally going to appear in DATV. But alas, that never happened, so instead we're just left with so many unanswered questions. Very unfortunate.



















