My fav grumpy black smith 🖤
Also, NEW BLOG NAME! It matches my instagram now ʕ•ᴥ•ʔ
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My fav grumpy black smith 🖤
Also, NEW BLOG NAME! It matches my instagram now ʕ•ᴥ•ʔ
the toh reddit page being 90% mor*ngmark stuff is so dull 😭
HIHGIH U HI I WANT TO HEAR IT!!! I want o hear your magical system of fox girl world!!!!! i forgot to send this earlier but i am curious!
GET READY FOR NERD SHIT
okay so this is from a story about a magical otherworld in which humanity became one with magical kitsune spirits thousands of years ago. but that's the actual story.... this is the pointless bullshit that i enjoy explaining too much that i can hopefully pull together to construct interesting fight scenes
Every Vulpine (as they're called) has affinity with a specifc element (just like the famous series... chrono trigger. and totally not any extremely popular cartoons.) Everything in the world contains magical energy (although certain elements or locations such as Ice and Deserts are defined mostly by their lack of certain types of elemental energy) and Magic is achieved by using the magical energy stored in a Vulpine's tail to affect the world around them. I laid out all the techniques of doing this because I am a normal person.
Also you may be wanting me to list every element. I, as the author, refuse to do this. This is because nobody in-universe can give a complete list since all the nuances of the magic system aren't widely known - there's no form of magical education (for lore reasons) and there are a lot of debates among vulpines about what counts as separate elements - some go as granular as arguing that salt and fresh water should be different elements, whereas others believe that since almost every type of energy has the capacity to become and/or be mixed with a different type of energy, that distinct elements are a limiting way of viewing something that's totally ubiquitous. (In reality, I wrote it that way so I can introduce new elements whenever I want without retconning.) Of the elements that exist, most of them are what you'd expect, Fire, Water, Sky, Earth, Plant, Lightning, but then there are also more out-there ones like Time, Void, and Magic (which doesn't affect anything other than other vulpine's ability to do magic). These last three, and other elements like them, are exceptions to most rules of magic, since no physical substance in the world contains their elements, and this generally makes vulpines of these elements difficult to train (which isn't a metaphor for being neurodivergent at all)
There are places called Wellsprings where huge beams of pure magic energy of a certain element splorp out of the ground and provide Vulpines of that element with as much energy as they can take, as well as imbuing the surrounding area with an abundance of that element, which creates locations such as forests or volcanos depending on the element. Civilizations of mostly one or two specific elemental vulpines tend to spring up around their own wellsprings.(and if you're an invading army going up against a location that's been fortified, has a wellspring, and has a population of vulpines who can use that wellspring's power, you're fucked.) I intend for the energy economy, and how much magic juice characters have compared to how much their techniques use, to be very important to the story and lore because I played a video game with resource management mechanics once and therefore know everything about this.
OKAY NOW THE PRINCIPLES OF MAGIC:
Let's lay out the basic principles (raw magic if you will):
Absorption: Taking energy of a vulpine’s own element from a nearby source. With training, one can do this faster and from further away, making it more effective to do in combat, rather than in advance. Even without being capable of absorption, a vulpine can take in ambient energy and slowly recharge passively, in areas where that energy is abundant, particularly wellsprings. Taking too much energy can leave the source barren and dead, sometimes to such an extent that it can't be reversed, except by the absorber immediately returning the taken energy. With technique, absorption can be used as an attack, and a very select few can even drain energy from living sources. Only one character written into the universe so far can do either of these, and he's a fire elemental who can absorb energy so thouroughly that he basically has Ice powers. (yeah that's right the reason I didn't make Ice an element is because I straight up just thought this was cooler) In most cases, this is moreso a prerequisite for magic rather than a technique involved in using magic, but some techniques involve absorbing large amounts of energy as the end result (such as a technique that absorbs all the earth energy in a specific path of ground to instantly create a chasm)
Kinesis: This is the most basic principle: moving or reshaping something by manipulating the energy within it. This involves inserting one's own energy and letting it mingle with the energy already present. Naturally, more complicated allocations of this technique take more skill, and more energy output directly correlates to scale. (This one is basically just avatar-bending) If two vulpines of the same element try to control the same substance at once, the result is basically just magic arm-wrestling to determine which one gets their way (though if they work together they can control the substance with greater precision and force)
Generation: The creation of matter from energy stored in the user's tails. This art is inefficient: much more energy is required than is contained in the created matter. The difference in substances that are composed of the same type of energy is only in the pattern of the energy within them - flint and coal both contain earth energy but in different patterns, so an earth elemental who studied these differences could create either of these rocks in order to use their unique properties effectively.
Semi-Advanced principles:
Empowerment: Channeling energy into one's own body in order to increase its capabilities in some way, such as turning one's skin into stone to block attacks
Awareness: Sensing energy of one's own type in the surrounding area. Novices can only sense notable spikes of energy density, but with greater skill, one can sense in great detail Using this ability to "read" the patterns of energy that make up a substance is essential to understanding that substance and thus using it in magic Users can also send out a pulse of their own energy and use it like echolocation to sense their surroundings. While sort of a "training wheels" technique when sensing one's own element, it has the advantage of also being able to sense other elemental energies in the area. The most advanced application of this principle is literally seeing or hearing through a medium of their element Also allows users to sense powerful vulpines of their own element
Marking: A simple technique in which the user inserts negilible amounts of their own energy into a specific space, in order to "mark" that area as the target for a spell Doesn't do anything on its own, but is a required step in many spells
Cursing: Channing energy into an enemy's body in order to impart a negative effect
Respiration: The ability to turn gain magical energy from the energy stored in one's own body, allowing users to create magic energy by eating and digesting food rather than by absorbing it from their surroundings.
Advanced Principles:
Saturation: Imbuing a substance with more energy than it would normally contain, in order to alter its properties or control it more effectively Any property which a certain substance usually has can be greatly increased: for instance, a plant elemental could generate orange juice, and then increase its acidity until it becomes more dangerous than sulfuric acid
Alteration: Changing the pattern of energy in order to change a material into a different material of the same element - heavy overlap with generation. Requires a good understanding of both substances Basically just alchemy. Not FMA alchemy but real life alchemy. IDK why i said real life as if alchemy irl has ever been achieved...
Animation: The ability to create a consiousness and a nervous system made of energy into a substance of the same element to create something vaguely alive (usually just some kind of weird golem thing), which in almost all cases obeys its creator directly. Can be combined with Mutation to create a living animal, although turning inorganic matter into living flesh is even more advanced than normal mutation
Abstraction: The ability to turn one's own body into energy and back again. In most cases this technique can only be used for a very short time due to high energy costs, a risk of the user's soul being annihilated, or both. Time limits vary between elements: since elements such as earth can create physical bodies made out of their elements, they last longer than elements such as lightning, which turns the user into pure energy and can only stay this way for seconds at a time. In this form, an abstracted vulpine can insert themselves into any substance which they could normally control with kinesis and make it their body, controlling it much more effectively, while also protecting their real flesh. Abstracting only a part of one's body, has far fewer risks and lower energy consumption and time limits - one could abstract only their arms, then merge their arms with a substance that contains their element in order to control that substance with far greater power than regular kinesis would achieve.
Mutation: Changing the pattern of every within a living thing to transform its body and manifest features of another living thing within the same element The elements correspond to the animals you'd expect - water elementals can turn themselves into fish, sky elementals into birds, you get it. The qualities of an animal can also be greatly exhaggerated and enhanced - debates rage wildly about whether that counts as empowerment or saturation, even though it doesn't matter.
Overbearing: Surrounding the energy within a substance with energy of another element in order to make it act like that element in some way. This one might be my personal favourite Examples include overbearing with water energy to turn other substances into liquids, or overbearing with lightning energy to apply magnetic charges
Super-Advanced Principles
Reversion: The ability to undo any chemical process that results in a transfer of energy to the user’s elemental type by forcing the energy to retrace its steps back to its previous state - for example, a fire elemental might force the fire energy backwards to bring a burned tree back to life. Usually only works immediately after the fact - but with a good understanding of the change in energy, an experienced user can utilisie the super-super-advanced technique of transmuting energy that has never been anything else into a form of energy that could have conceivable become that energy. If that makes sense.
Transmission: The frankly ludicrous ability to send matter along the paths of natural energy flow, allowing teleportation between areas of massive energy concentration - skill obviously dictates the limits, such as the lower limit for energy concentration, whether they can only go from wellspring to wellspring, from a wellspring to anywhere, from anywhere to a wellspring, and so on. There are also techniques that involve creating small “beacons” of energy in an area that you can quickly warp to at short range Also, you can send people to the sun.
I repent for what i have done
SPELLCASTING
Spells or techniques (or jutsus if I feel like being blatant) are basically just algorithms - step by step processes of chaining together specific applications of each principle in order to achieve a desired result. I like to refer to any given principle (especially basic ones) being used on their own as "raw" magic, wheras chaining together those principles into spells is where abilities get more... specific.
Ultimate attacks are techniques or spells which use all of the caster’s energy at once. They’re so-called “ultimate” because after using them, in almost any case, the caster has either won instantly or lost instantly.
THE OTHER STUFF THAT VULPINES CAN DO THAT ISN'T THE TYPE OF MAGIC THAT INVOLVED MANIPULATING MAGIC ENERGY BUT BY AND LARGE IS STILL MAGIC OH YEAH THAT'S RIGHT DID YOU THINK WE WERE DONE???
Vulpines can generate Foxfire at the cost of their stamina, which can then be used as an energy attack. gains power, range and control when paired with an element. Its heat can start regular fires. In order to unlock this power, a vulpine must develop inner passion. often used as a compliment to elemental abilities, such as generating coal dust and then lighting it to make an explosion.
Vulpines can also use illusions, because that's a very classic kitsune power and also because I miss the early naruto chapters There are two types of illusion, Mirage-Style, which can be seen by anyone, and Daydream-Style, which affect a single person, but are more intricate in exchange. Illusions can be any type of sensation, but are most commonly visible and audible. Illusions are a difficult art, and many people use specific techniques that help them to deploy them more effectively, such as using blank paper as a canvas. Animals with low intellect are especially susceptible to illusions, and many people use illusions to manipulate animals.
Vulpines can manifest "spirit weapons" like in steven universe (I dont have anything else to say about that, it's just. like in steven universe.) They're made from a Vulpine's own soul, and must be forged within them out of their will to fight (the blade) and their reason to fight (the hilt.) They can be basically any type of weapon and usually conduct the user's magical energy very effectively. A vulpine can't be hurt by their own spirit weapons, and no matter their weight, they can always lift them effortlessly.
Oh god i think that's it. im sorry for what ive done but also im grateful that you asked alsoalso im typing this one a train
*deep breath* Any Questions?
how it feels to write and submit a story that is so clearly about your life... augh sorry for being cringe and conveying my mental illness/life situation through extended metaphor
SORRY FOR HURTING YALL ABOUT OUR LITTLE TOMATO!!!
🥺🥺🥺
But in other news I was reminded of the brutality that was Mockingjay part 2....glad my angst privileges are revoked....
cant rb hot moira whats even the point
sorry forlying about being more active/finishing fics... it will happen again
im literally a monster (my pc has been awake for 14 days without being turned off)