Fishbowl demo is such a mood
seen from China

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seen from China

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seen from Türkiye
seen from Malaysia
seen from United States

seen from United States
seen from United States
seen from Malaysia
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seen from United States
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seen from Türkiye

seen from Malaysia
Fishbowl demo is such a mood
(Link in Bio) Mohawk enemy character for |My Cyberpunk TopDown Shooter Game #indiegame #indiegames #indiedev #gamedevs #indiedevs #indiedevelopers #pixelart #pixelartists #lowpixels #lowpixel #16bits #16bitart #16bit #pixelate #cyberpunkcities #cyberpunk_art #cyberpunk_unit #rizeabov #indiegamer #gamedevelopement #gamedesigners #topdownshooter #videogamedesign #foryoupage #foryou #indiegamedevelopment #pixels #games #gameart https://www.instagram.com/p/B50dA5XnxwI/?igshid=g4q3zyemv4ev
Devlog #1 - 01/10/2018: First things first
Hey, all of you!
I’m not exactly sure how I should start this post. Maybe I should introduce myself and then explain what’s going on here. So, here we go.
My name is Davi Bretas, but you can call me Dave, I believe it’s simpler that way. I’m one of the owners of this Tumblr page/Devlog, along with my friend João Rabello (“John” is also an acceptable option, or, if you prefer a more BR alternative, “Jão”). We’re two Brazilian guys with one mutual interest: creating video games. And while he’s the one responsible for taking care of this page so it can be pleasant to the readers, I’m the one who’s gonna write a lot around here. So I hope you don’t get bored.
Okay, introductions properly made. But what is this text about?
My purpose here is very clear: introduce you guys to our new “under-construction” universe. We’re pretty new into this, but it seems people really appreciate to be into the developers’ work, so I guess it’d be nice if we started to share somewhere our creative process while we’re working in our game. Well, we’ll eventually get there, but… First things first.
1) Who exactly are we?
To begin with, I think we should go back in time and explain who we are, how we got to know each other and what is our objective.
Both of us study at the same university. More specifically, we study at UFRJ (Universidade Federal do Rio de Janeiro/Federal University of Rio de Janeiro) but in different areas. We’ve got to know each other when we both decided to be part of a group called GDP (Game Development Project), which is basically a bunch of guys and girls who want to create awesome games and stuff like that. After a long selective process, we made it. And during this same process, we got to know some very talented people. One of them is Carol Sá, our artist (you can find more of her work right here) and also Paulo Richard, the music guy (here).
(Some paparazzi stalked us on campus)
Together, we had the opportunity to create our first (mini)game: a The Legend of Zelda-like inspired by The World Cup entitled The Legend of Neyney. This game was just some kind of test. We had one month to give birth to our first child. It was an interesting experience but given the small amount of time, the game contains some bugs and problems that we didn’t care to fix because… Well, it was just a test. It was not supposed to be something really serious (but if you want to give it a try, here is the link - I should warn you, though: there are no English subtitles and, besides that, many references that you’ll only get if you’re into our internet/meme culture).
Anyway, we’re now part of GDP and we wanted to start our first game. We gathered some other skillful people (another artist, Nayara Glei and our game designer, Victor Corrêa - we’ll probably prepare a video in a near future to introduce everyone properly) to start our FIRST SERIOUS GAME EVER.
So, summing up, this is our current team:
Game Designer: Victor Corrêa
Programmer: João Rabello
Artists: Carolina Sá and Nayara Glei
Musician: Paulo Richard
Writer: Davi Bretas (aka me)
2) Okay, nice… But what is this “Edom” thing about?
I gotta say to you guys that “Edom” is not the actual name of the game. We’ve been discussing a lot and we didn’t get to a real answer. “Edom” is some kind of nickname. It’s a long story that makes more sense in Portuguese, but I’ll eventually explain it when we post about possible names and stuff. For now, let me explain our idea.
This project came out from a wish Carol had and she wanted to become true. Since we like her very much, we’re doing our best to accomplish it. After some weeks of intense brainstorming and many ideas, we decided to create a horror game with a strong narrative and many puzzles to be solved.
However, we wanted a real challenge. Given the fact that we’re a small team with little experience, we ended up with a medium-to-large scope. Initially, the purpose was to create a Metroidvania, but it wouldn’t suit our main idea. So we kinda decided to get some aspects of Metroidvanias and apply’em to our target, but it’s not entirely a Metroidvania as we are used to. More than that, we’re talking about a pixel art game based on a few characteristics from some Survival Horrors. Aaaand there’s more. The icing on the cake: an isometric view.
If this is not an ambitious project, I sure as hell don’t know what it is. But the thing is: we’re very excited about it. And we’re working hard to do our best.
3) That’s good. But could you tell me a little bit more about the plot?
I’d prefer not to. But I can tell you something simple: this game is set in a huge and weird house (as any huge house should be) and we start playing as a young lady whose name is Ariel. Obviously, she doesn’t know what the hell she’s doing there and, as any normal person would be willing to do, she just wants to get the f*ck out of there. That’s not going to be an easy task, as you may imagine, otherwise, it wouldn’t be a game at all.
Eventually, she finds out that there are other guests in the same house: Clarice, Ezekiel, and Pamela. Each one of them with their respective characteristics (I promise to talk more about the characters later). As you may expect, everything goes to sh*t and you must find a way to escape the mansion with your new friends.
So, it’s basically this. I don’t want to spoil the plot or anything like that. Don’t get mad, please. ): Keep reading and I’m sure that we’ll find a way to reward you for dealing with your curiosity. ;)
4) Okay, I get it. I’m kinda interested in it. How long do you guys plan to release the game?
Probably it’s gonna take some time. However, we are already working in some type of “alpha-demo”. A demo like any other, which consists in explaining the general idea of the game, our purpose and, if we’re successful, properly set you guys in our uncanny universe (as any demo should do). The deadline is NOVEMBER, 6TH and we hope to be sharing with you that same week. So you can have a taste of what we’re preparing and also give us some feedback.
I call it an “alpha” because MY idea (and here is Dave telling his deepest wishes) is to release another demo - a more complex and really “I-want-to-play-this-freakin-game-right-now” type of demo than the alpha is going to be (but this doesn’t mean it won’t be good, of course, you can trust me).
(I know you can’t see a damn thing, but maybe it’s better this way)
5) Nice! I can’t wait for that alpha-demo or anything like that. How can I be updated?
First step: follow this Tumblr account (duuh).
Second step: you can follow us on Twitter and like our page on Facebook.
We’ll be preparing videos for our YouTube Devlog channel and also an Instagram account soon. In the meantime, feel free to contact us through our pages or our e-mail ([email protected]).
I guess this is it. For now.
Soon enough we’ll be updating this Devlog with more useful information about our process. Next topic will explain in details what we have imagined until now and some of the difficulties we’ve been facing.
Hope to get some feedback.
See ya!
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I am tickled pink to say that I will be voicing the adorable and bubbly Abigale for the upcoming dating sim, Vicboys!!! Make sure you check out the developer's blog to try out the voice demo and keep track of other updates! http://saku-baka.tumblr.com/…/the-voice-demo-is-finally-her…#voiceover #datingsim #indiegames #indiedevelopers #Vicboys
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🇩🇪 Pixel Panzers - Pz R35 (R)f Front & Back Sprites 😃 . Check out our other Sprites and follow the channel for more info! 🔔 . . . . . . . . . . . #gamedev #girlsundpanzer #gaming #ww2 #worldwar2 #tank #tanks #panzer #panzers #танк #танки #advancewars #pixelart #pixelartist #indiegame #indiedevs #indiedevelopers #indiegaming #artist #art #artists #pixelartists #art #drawing #draw #sketch #drawings #8bit #16bit #retrogaming #retrogames