Hallo everyone! Tumblr devlog time!
The last time I posted an update here was to talk about the Episode 2 public release. And now I am moving on to Episode 3. Let's jump in.
I have worked on some new sprites,
Worked on new outfits and variations
Staged sprite positions, entrances, and exits
Coded in the eye colour changes
Written up the recap for Episode 2
Coding the SFX and music cues
Started on Wil's expressions
Made some decisions about the next episode (more below)
I have been working on some new sprites as there are a couple of new characters that pop up in the next episode.
I've also been working on new sprite variations and outfits for some of the characters (including Wil)
There are a lot of new things that will be showing up in Chapter 5 because the crew goes to a new location which requires a whole new set of backgrounds.
Some of these are game-ready, others have to be cropped, prepped, and/or have variations made, however.
I haven't worked on any bonus content or anything but I did write up the recap info for Episode 2.
Recap stuff can be weirdly time consuming. I want it to be detailed enough it is informative for people but not a massive summary that takes forever to write up.
But other than that I haven't really done any writing...
I have been doing a lot of mostly small coding things - coding in the eye colour changes (which I always do before working on expressions) or adding in transitions for the menus, adding in music and SFX and stuff like that.
Before I get into the heavy coding things like the flowcharts or the expressions, there are all sorts of fiddly things that are nice to get out of the way first.
Then more fiddly things after the heavy things are done...
But for now I've been getting some of the smaller things out of the way so I can tick them off the to-do list.
I have started coding Wil's expressions but haven't gotten too far into that just yet.
I have decided that Episode 3 is going to *just* include chapter 5 instead of including 5 and 6.
I've gone back and forth since the beginning on whether I wanted episodes to include one or two chapters.
I really like being able to do massive updates with 70-90k words because it gives players a lot of content to go through but in all honesty there are some drawbacks to doing it that way. I don't want to get into all those ins and outs but the point is that I finally decided I need to try doing a single chapter release and see if it works better for me, for all of you, and for the project.
Chapter 5 is still really big. On its own, it's over 60,000 words of content so it's not like it's a teensy li'l thing. It's still got some heft.
But yeah, that's my current stance on episode 3 and afterwards we'll see if I'm content to stick to single chapter updates released at a slightly faster pace. And if it helps my sanity.
Mostly focused on sprite expressions and getting some of the BG assets ready for the game I think.
Expressions, next to the CGs and flowcharts are basically the biggest chunk of STUFF to do so I want to get that out of the way early and then focus on other things before I tackle some of the other big development things.
That's all for now. See ya in a few weeks.