Old doodle of cartoony Belysma oc cleaned up. In the end I scrapped this design because I want more vibrant green colors. I also overdid slightly with her... banshee armaments.
I also killed the mosquito from yesterday.

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Old doodle of cartoony Belysma oc cleaned up. In the end I scrapped this design because I want more vibrant green colors. I also overdid slightly with her... banshee armaments.
I also killed the mosquito from yesterday.
impromptu homebrew shit
(i feel bad for not updating the blog. i'll try to get on it more often.)
here's a rough draft of a new item i'm working on:
the bane plague
the bane plague is a thin wooden wand about half a meter long. it's black with some red streaks going up and down the length of it. the wand has 3 charges. (only available to warlocks, druids, and sorcerers. they must attune to the item before being able to use it.)
infestation (1 charge)
poison spray (1 charge)
insect plague (3 charges)
you also have the ability to cast bane once per long rest, without expending a spell slot
if any charges are used, you can regain them at dawn the next day as follows: if all charges have been expended, you must roll 1d20. on a 1 you lose all charges and the wand becomes a regular wand (arcane focus) with no additional features. if you roll 2-20 then you must roll 1d6. on a 1-2 you regain 1 charge. on a 3-4 you regain 2 charges. on a 5-6 you regain all three charges.
Dnd Spells: Insect Plague
Insect Plague is a level 5 Conjuration spell for Cleric Druid and Sorcerer. Casting Time is 1 action Range is 300 feet Requires a Verbal and Somatic Component spell ingredient is a locust Duration is Concentration up to 10 minutes.
Swarming locusts fill a 20-foot-radius Sphere centered on a point you choose within range. The Sphere remains for the duration, and its area is Lightly Obscured and Difficult Terrain.
When the swarm appears, each creature in it makes a Constitution saving throw, taking 4d10 Piercing damage on a failed save or half as much damage on a successful one. A creature also makes this save when it enters the spell’s area for the first time on a turn or ends its turn there. A creature makes this save only once per turn.
Using a Higher-Level Spell Slot: The damage increases by 1d10 for each spell slot level above 5.
Challenge #04112-K094: Data for the Experiments
They enter a swampy area where biting bugs are a real nuisance. The bridges keep people out of the waters, so people can stay dry, at least, but ergh, all the BUGS!! But this is a good test for the enchanted repellants, they were asked to test them after all.
https://peakd.com/fiction/@internutter/challenge-03984-j332-early-access -- Anon Guest
It was fascinating to watch, and Wraithvine watched it intensely. Biting bugs and midges approached hir and hir party, and veered away once they got too close. It was if they had an aura two inches from their skins that repelled the insect plague surrounding them.
Even Lilbit benefitted, never needing to scratch at a flea. Other animals that came into contact with her had a fountain of fleas and tics pouring off their bodies. Other animals, and people, soon noticed.
Those who eked out an existence there didn't care that the bands were experiments by a student. They didn't care that nobody knew how long the charms would last, including the maker themself. They just wanted to know how to order some. They scrambled to send gold, orders, and a courier to the prentice Artificer who had created the prototypes.
[Check the source for the rest of the story]