highlights from our open rct2 server
seen from United States
seen from Poland
seen from Italy
seen from United States

seen from Netherlands

seen from United Kingdom

seen from Netherlands
seen from United States
seen from United States
seen from Netherlands
seen from United Kingdom

seen from United Kingdom

seen from United Arab Emirates

seen from United States

seen from Australia
seen from United Kingdom
seen from Germany
seen from United States
seen from Greece
seen from United States
highlights from our open rct2 server
The sunken city, a little modular isometric game environment for a side project I’m always working on, lm working on a run down little shack to add to this one too.
Some more level block outs! These are going to look really cool when the final art assets are in place, but there’s still something charming about them in this form…
Surprise moth3& $/#(%ers!!
25/06
Changelog
Graphics
Added a walking animation (finally...)
Changed battle UI elements (i.e. player’s & enemies name and health bar...)
Changed battle UI texts position.
Changed cursor icon
Added player’s shooting stance. He now draws his weapon and turns to his target when shooting. (still have to animate that...)
Added pipes. (need to redesign those)
Changed bullet sprite.
Gameplay
Added new hiding mechanic: the player can now hide behind objects and won’t be spotted by enemies.
Buy me a coffee!
Ask me anything!
The Witch’s cottage My latest in a series of RPG game isometrics I’ve been working on. Including examples of alternate tiles, breakdowns of key elements or closeup details.
SHAPE RACER DEV UPDATE:
This one is oozing with content!
Since the last update I gave, additions include:
Stable test versions for the Cube and Pyramid racers
Semi-stable test version of the Sphere racer
Prototype directional indicator
and even a (clunky) semi-functional rewind feature!
More tweaks, updates, and fun to come!
Stay tuned for More!
Behind the Scenes Look: Shape Racer
While it may not look like much, what you see here will eventually end up becoming an isometric racing game!
As you can see I have been working on acceleration and direction, with some work to do on changing gears from forward to backwards.
Eventually each different shape should move differently, and have different speeds.
The cube will be the fastest, but good luck on some turns. Other shapes to follow later...
If you want to see more please follow, and tell me any ideas or suggestions you have!
I am hoping for shape racer to be my first full game, so any feedback, interaction, or support helps so much.
It's not much, more of a proof of concept, but I have been working on an isometric game system.
Figured checkers seemed simple enough to test it.