did the favorites fuse challenge I’ve seen going around. Izana + Mirabilis = the god(dess) of slumber parties!
seen from China

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seen from China
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seen from China

seen from United States

seen from Canada
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seen from China

seen from Italy

seen from Slovakia
seen from Türkiye
seen from China

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seen from Kazakhstan
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seen from Slovakia
did the favorites fuse challenge I’ve seen going around. Izana + Mirabilis = the god(dess) of slumber parties!
Entry 11: Archduke Silly Bot
I built a new Mess Hall and Accessory Shop, but before I could play with them, my castle was attacked! By spooky ghost men from the Astral Plane I mean, I summoned them, but still, the castle is in danger. Fifteen enemies showed up to try and seize the fort. Lilith was supposed to help me fight, but just stayed in her pond and did nothing. Dumb fish.
The invaders were tough, but focused more on smashing stuff than killing my Units. Unfortunately, there was a casualty. Kenshi, our valiant POW who we force to serve as cannon fodder, was slain in battle. I mean, not really, because I’m playing Casual mode. Still, I renamed the castle Fort Kenshi in his honor.
The invasion gave me the points needed to build two new structures: the Rod Shop and the Smithy. The Mess Hall can be used to slightly boost unit stats for one battle. The Rod Shop can be used to buy various consumable items. Smithy can be used to reforge Weapons; for instance, I gave Kenshi a new bronze club called Kenshi’s Whacker. The Accessory shop can be used to buy and equip fun accessories, like the bath towel that is all Kenshi is allowed to wear.
Support: Jakob/Mozu
C: Jakob finds Mozu crying, because she had a nightmare about the death of her family, and comforts her.
B: Jakob tells Mozu that she is fortunate to have had something to lose; he explains his abusive childhood that ended with him being sold into servitude of the royal family and tells Mozu to hold onto her memories of her village.
A: Mozu begins training so she can be strong enough to protect everyone and thanks Jakob for looking out for her.
S: Jakob proposes to Mozu, asking her to help him create memories worth cherishing.
Review: This one was short, but good. It could have very easily just been a throwaway conversation about Jakob’s fanciness contrasting Mozu’s lack of sophistication. Instead, it was a genuinely touching conversation that expanded both characters and made me love Jakob even more.
Support: Orochi/Saizo
C: Orochi tells Saizo to stop being mean, because it’s ruining his reputation with the ladies, and threatens to take matters into her own hands.
B: Orochi reveals that when they first met, when Saizo was a child and she was...whatever age she was, she predicted misfortune in his future, which scared Saizo so much he wet his pants. She then reveals that she’s told everyone. Saizo runs away to salvage his reputation.
A: Saizo comes back, furious. Apparently, Orochi lied about telling everyone and Saizo, in his attempts to explain that he only peed his pants because he was a child, ended up spreading the story for her.
S: Saizo has turned over a new leaf and is trying to be nicer thanks to Orochi’s mind games. Orochi confesses that, when she fortolled misfortune in Saizo’s future, she must have actually been talking about his father. Because, as we all know, Saizo has not suffered any misfortune in his life. Also they get married.
Review: This one was decent. Saizo ignoring Orochi’s threats at first then ruining everything in his struggle to fix things is amusing, and the duo have better chemistry than most couples in this game.
Support: Azura/Corrin (Birthright)
Notice the Birthright parenthetical. Corrin and Azura, the main duo, actually have different conversations in different routes, which is neat.
C: Corrin and Azura take a walk together. Azura compares the nice day to Castle Shirasagi. She then apologizes for bringing up her childhood, which she feels belonged to Corrin.
B: Azura asks Corrin about her childhood and Corrin explains both the forced isolation and the constant companionship from Elise and the servants. Corrin actually says she misses the Northern Fortress.
A: Corrin and Azura reflect on their different opinions of Nohr: Azura’s feelings of it being the evil she escaped and Corrin’s of it being a home she misses. They discuss the fact that no place is truly good or bad, something the game’s writers needed to be reminded of, and vow to bring peace.
S: Corrin states that his good memories of Nohr all stem from kind people and vows to be that kind of person for her. The duo exchange some insanely on the nose promises about being fine in a dark pit if they’re together and their fates being intertwined. Now, this may feel like incest because they share parents and siblings, but I actually think this one is okay? As long as there isn’t some late game twist that makes them cousins or something, this seems good.
Review: Overall, a fairly good conversation. Corrin’s feelings on Nohr are more nuanced than this game normally is and the idea that Nohr isn’t evil because of the people is a good sentiment.
Support: Setsuna/Subaki
C: Subaki and Setsuna are assigned to train new recruits together. The new recruit is Kenshi, I have decided. Subaki, worried that Setsuna will be Setsuna and mess everything up, does everything himself.
B: Setsuna just wanders off in the middle of training new recruits and Subaki tries to help her be a better leader.
A: Setsuna attempts to resign from teaching, but Subaki tells her that her wandering off actually helped the recruits because she’s observant, I guess. Setsuna does not retire from teaching.
S: Setsuna tells Subaki that she likes him then wanders off because she’s done talking. Subaki chases after her and proposes.
Review: This one was mediocre. Setsuna is always fun, but this support conversation lacked a good conflict and was resolved in a dumb way. Setsuna wandering off in the middle of a confession is fun, but the relationship wasn’t built up at all.
Birthright Chapter 9: Land of Gods
The gang head to Izumo, a neutral kingdom south of Hoshido. The guards, recognizing Azura, let the party in. Corrin asks about the missing princes and is told no battle happened near Izumo. No war in Ba Sing Se and all that jazz. Archduke Izana approaches them, looking like a wise and calm leader. Then he talks and they realize that he’s a silly boy.
They ask him about the battle on the border of Izumo and he tells them he knows nothing about it. Izana invites the gang to rest and be treated by his healers. He also invites Corrin and Sakura to go to some special spa healing in his deep relaxation chamber which is absolutely not suspicious.
The deep relaxation chamber is an execution chamber. Nohrian soldiers march in to kill Corrin and Izana reveals that he is actually a Nohrian mage named Zola. His voice sounds like Gollum and he has this weird jester hat. I cannot wait for the part of the game where we kill him.
Right before Corrin is executed, half of the Nohrian soldiers attack the other half. It’s revealed the soldiers are actually our soldiers in disguise. Where they got the Nohrian costumes, I do not know. Maybe they looted them from some corpses? Also, how did they know this was happening? And how did they seamlessly blend into the Nohrian army? I have many questions.
Hinoka explains that she knew Zola wasn’t the real Izana because no royal would ever act like such a silly boy, because she has never read any history textbook. The battle begins.
Something I haven’t mentioned yet that I want to mention: if an enemy has a super effective weapon, a red balloon with an exclamation mark appears above them as you move your unit. Nice touch.
On turn two, two new characters march into battle: a Samurai named Hinata and a Spear Fighter named Oboro. The two of them are looking for Takumi. The two bicker. Hinata is an idiot and is thirsty for Takumi. Oboro fantasizes about killing all of the Nohrian scum and Hinata tells her to chill out. These two idiots are Takumi’s retainers. Corrin goes up to the duo and recruits them.
Hinata
A samurai and one of Takumi’s retainers. His personal skill, Triple Threat, hurts enemies who lower him below half health. His design is fine, I guess. I think they’re going for a meathead thing from his introduction and his scars and muscles, but he looks way too young. Personality wise, he seems to be kinda dumb, but not enough to be funny.
Oboro
A spear fighter who is really goddamn thirsty for Takumi and is also really racist. Her unit description is: Loves fashion, hates Nohr. Her personal skill makes her do extra damage to Nohrians, which is useful because we are at war with Nohr. Fates has a bad tendency of reducing characters to a single character trait and we’ve already been shown three traits for Oboro, which I assume will dominate every line she ever says. Seriously, we’ve known her for a minute and she’s said Nohrian Scum a dozen times.
This map was good. It was a standard fighting enemies in a castle map; nothing special, but then again it didn’t need to be special. After the battle, Zola says that he’d rather die than tell Corrin anything. He then throws a smokescreen and runs away, only to be attacked by Leo.
Leo says he’s going to kill Zola for being a disgrace to Nohr and Corrin says, no, don’t do that, don’t hurt another Nohrian. Except, Corrin has killed dozens of Nohrians at this point. Leo yells at Corrin for being a traitor and gives her Zola to keep as a pet. Corrin reflects on how Leo has gotten stronger, but also become more cruel, since her betrayal of Nohr.
The gang meets the real Izana. Yeah he’s every bit as weird and wacky as Zola was. He tells the gang about hearing that the princes were near the bottomless canyon and reads Corrin’s fortune. He sings the next verse of Ocean’s Grey Waves, implying that this song is genuinely a prophecy about this game.
In the white light, a hand reaches through
A double-edged blade cuts your heart in two
Waking dreams fade away,
Embrace the brand-new day
So, let’s see. First off, a lot of imagery about light, which is Hoshido’s aesthetic. Not sure what verse one means, but verse two is some heavy foreshadowing for Chapter 26. I’ll talk about it more then. Verses three and four are about Corrin leaving the fake life in Nohr and returning to Hoshido. Probably.
Azana also predicts that the princes are both alright, so the gang heads off to find them. That night, Azura talks to Corrin about the prophecy, saying that it is the lyrics to a song she was taught as a child that now seems to be about Corrin.
Just about beat Awakening now, and man. My taste in FE men are wild. The duality of men...
Be funny if they interacted, like their two chaotic sons somehow met and became friends in the Order of Heroes or smth. Bound to be quite the dynamic.
Me playing Birthright and marrying Izana vs Me playing Awakening and marrying Gangrel
what do you mean this isnt what happens in revelations-
Gay izana from fe fates
What a cute bitch
art trade with @swoooonamis, their Corrin and Izana from fire emblem fates
ᕙ( •̀ ᗜ •́ )ᕗ
I could never find a full illustration of Izana’s crystal ball scene so I took some screenshots and sewed them together. :3c