Haakapainizi prefer subtlety and trickery, luring victims into striking distance with sweet words or proffered gifts. That these gifts are their own vile secretions is the first cruelty they heap on their victim, before grabbing them, stuffing them into their magical baskets and leaping away. A creature in the basket is usually overwhelmed by a powerful enchantment and can only be rescued from without. If cornered or prevented from escaping, they will engage in a full on brawl with their claws, mandibles and a powerful kick. If opponents can regularly do damage to them in melee, they transform into a swarm of locusts, both to avoid weapon damage and to make themselves more maneuverable and easily hidden. Haakapainizi rarely fight to the death, but their gluttonous natures sometimes do get the better of them.
Haakapainizi CR 14
XP 38,400
NE Large magical beast (shapechanger)
Init +5; Senses darkvision 60 ft., low-light vision, Perception +10, scent
Defense
AC 29, touch 14, flat-footed 25 (-1 size, +5 Dex, +14 natural)
hp 200 (16d10+112)
Fort +17, Ref +15, Will +8
DR 10/magic; SR 25
Offense
Speed 40 ft., fly 40 ft. (poor)
Melee 2 claws +23 (1d6+8/19-20 plus grab), bite +23 (1d8+8), kick +21 (1d12+12 plus push)
Space 10 ft.; Reach 5 ft. (10 ft. with kick)
Special Attacks basket, fool’s gift, powerful blows (kick), push (10 ft.)
Statistics
Str 26, Dex 21, Con 24, Int 15, Wis 12, Cha 19
Base Atk +16; CMB +25 (+29 grapple); CMD 40 (48 vs. trip)
Feats Blinding Critical, Combat Reflexes, Critical Focus, Deceitful, Improved Critical (claw), Iron Will, Multiattack, Power Attack
Skills Acrobatics +18 (+34 when jumping), Bluff +18, Climb +17, Craft (weaving) +10, Disguise +18, Fly +1, Intimidate +10, Perception +10, Stealth +11; Racial Modifiers +12 to Acrobatics when jumping
Languages Common, Giant, Sylvan
SQ change shape (humanoid or giant, alter self or giant shape I), seven league leap, swarm form
Ecology
Environment warm desert and hills
Organization solitary
Treasure standard
Special Abilities
Basket (Su) If a haakapainizi begins its turn with a creature grappled in its claws, as long as the creature is size Medium or smaller, it can stuff the target into its basket as a swift action that does not provoke attacks of opportunity. A creature in the basket must succeed a DC 22 Will save or be dazed as long as it remains in the basket, and for 1 round thereafter. A creature that succeeds this save is immune to the dazing effect of the basket for the next 24 hours. This is a mind-influencing ability and the save DC is Charisma based. A creature in the basket can try to cut its way free with any light slashing or piercing weapon. The basket has AC 17 and 20 hit points. If a creature cuts its way out of the basket or the basket is damaged enough to allow a victim to escape, the haakapainizi cannot put prey in its basket again until it has spent 1 hour mending it.
The basket has other special qualities while in the haakapainizi’s possession. The weight of creatures in the sack do not count against the haakapainizi’s carrying capacity, and the haakapainizi can fit up to two Small creatures or one Medium creature in the basket at a time. If used by any creature other than the haakapainizi that owns it, this container functions as a mundane basket. If a haakapainizi’s basket is lost or destroyed, it can craft a new one with proper materials and a week of work.
Fool’s Gift (Su) As a standard action, a haakapainizi can produce a lump of mucus and cloud the mind of a creature within 30 feet, making them think that it is delicious food that they are compelled to consume. Unless the creature succeeds a DC 22 Will save, it spends its next actions moving towards the haakapainizi, taking the mucus (a standard action) and eating it (another standard action). Once a creature eats the mucus, it must succeed a DC 25 Fortitude save or be nauseated for 1 minute. The save DC for the compulsion effect is Charisma based, and the save DC for the nausea effect is Constitution based.
Seven League Leap (Su) As a full round action that provokes attacks of opportunity, a haakapainizi can leap up to 21 miles, arriving at its destination instantly. This travel is imprecise—it arrives 1d10x100 feet away from its intended destination in a random direction. A haakapainizi can use this ability a number of times per day equal to its Strength modifier.
Swarm Form (Su) As a standard action, a haakapainizi can transform itself into a swarm of Diminutive locusts. In this form, it cannot use natural attacks, its basket, fool’s gift or seven league leap abilities, but its flying maneuverability increases to good, it gains a swarm attack and gains the distraction special attack. It can resume its normal form as a standard action. A haakapainizi’s statistics in swarm form differ from its normal statistics as follows: AC 28, touch 28, flat-footed 18 (+8 size, +10 Dex); Ref +20; Defensive Abilities immune to weapon damage, swarm traits; Attack swarm (4d6 plus distraction); Special Attacks distraction (DC 25); CMB -; CMD -; Skills Acrobatics +23, Fly +17, Stealth +36