But I like to think they’re a mental hivemind, if they’re not disoriented, scared shitless, or distracted they all speak in unison canonically.. I like to think they probably have turns where one is predominantly speaking and gesturing. So for instance if you caught Lenny’s interest, I remember one of the comics they literally did this and they started yapping about a meteor repellent can they made like it was a special interest.
i like how in moonbabes you got fanny, who adores the rainbow monkeys and keeps make-up in her bright pink room and is, overall, a very girly girl and then you got rachel who wears socks and sandals for half of the show.
they’re like kuki and wally but if they were lesbians
- Her special interests include: rainbow monkeys (obviously), collecting stuffed animals, tea sets
- She is able to socialize better & express what she feels through her interests
- She likes to wear soft, loose fitting clothes as much as possible, with few exceptions for special occasions.
- She's definitely a theatre kid in middle school, and I'm also thinking she did some kind of ribbon dancing as a kid and it either stuck with her or she switched to something like color guard or gymnastics
- Aside from from rainbow monkeys she also collects MLP toys (gen 3), strawberry shortcake, Polly pocket, care bears, and pillow pets
- She watches "magical girl" animes/cartoons like sailor moon, glitter force (or anything PreCure)
- Ever since numbuh 4 introduced her to fairy bread (bread with butter and sprinkles) it's the only thing she will eat consistently
Honestly, I read Numbuh 3 as a very complex character.
She is a diversions expert, officially, and it would appear a lot of her airheadedness is a long act to keep a tactical advantage, one she can switch off when needed (but not when she doesn’t think it’s a winnable fight.) She says it pretty directly in the finale, but we see the switch-off Operation KASTLE, etc. We see the advantage in Operation TURNIP, etc. She has somethings to learn, especially in early seasons, but all of them do.
Numbuh 5, who helped the legendary Numbuh 1 get into the KND when tests denied his potential, seems to know this. We see contrast in how she seems to see Numbuhs 4 and 3.
However, we know Numbuh 3’s positivity is genuine from Operation CARAMEL. It is both an act and not an act. I think that’s a rare nuance, especially nowadays that showrunners can’t or don’t trust audiences to pick up on as much subtext.
After the events of Operation INTERVIEWS, there’s another layer. The 2025 GKND teaser showed her being depressed and gloomy, unwilling to leave her bed rotting except when there’s an immediate threat (then, she jumps to action.) I suspect this is similar to her sunniness in being both a tactic and a genuine expression. Perhaps, this extends to the way she was acting when they were tricking Father as adults in INTERVIEWS.
From a writing perspective, this might also be why they chose to give her relatively less ties to the rest of the team pre-Sector V. She needs a blank canvas to pull a long-term tactical diversion on.
there are no official records of an operative designated “Numbuh 31-85.” That’s odd enough. What’s even odder is how much the subject bears an uncanny resemblance to an individual known only as Windsor Woodrow, though his history, affiliations, and motives fail to match existing intelligence.
As Second-in-Command of the Vigilantes Around The Block, he is issued the role as their negotiator and as the “formal” front due to his silver tongue. Windsor keeps the team’s budget stocked, finances balanced, and paperwork (mostly) organized. Ironically, although Maybelle [VARIABLE NOT FOUND] works under him during Accounting & Son business hours, the moment the mission starts, Windsor becomes the one taking orders. He’s not particularly happy about it.
The KND Mission reports describe the relationship between Windsor and Maybelle as “professionally dysfunctional.” The two argue constantly over strategy, equipment, schedules, snacks, and whose fault the mission report was. Physical fighting is common between them. So are the VATBS successful missions. Nobody really knows how they keep making it work—but they do.
MORE INFO UNDERCUT
Other Info:
— A papas boy in the Accounting side of family business.
— Younger twin brother of Wilson Woodrow (Their Fraternal Twins)
— Pampers “Princess” and his Ties a lot; He has a tie collection alongside sometimes buys tie accessories (tie clips mainly) for them.
— Princess wears an Crown Tie clip on the end so when it goes snake mode the crown is on its head.
— Windsor has to wear a bite guard (he has fangs) when at night so he doesn’t accidentally bite himself while he sleeps.
— he also grinds his teeth while he sleeps so it protects from that too.
— You can find his sleeping position in the most fucked up sleeping position ever.
— Low-key adapted Snake-like mannerism to the point he could be a snake (his been hanging out with ties too much)
— His VATB outfit is an adapated and edited version of his old tie hunter uniform.
— Has many scratches and bite marks from the amount of rough housing and sparring with Numbuh 50/50% Chance.
okay but I’m obsessed with the idea that Wally and Hoagie didn’t reconnect in some dramatic, cinematic way… it was literally by accident. like, 15 years. 15 years of having no contact after Sector V fell apart and everyone went their separate ways.
and then one random night, they’re both online. different lives. different cities. different people, honestly. but they end up in the same game lobby.
they’re playing together for a while, just teammates, nothing special. maybe even a little back-and-forth, the kind you have with strangers online. Wally thinks this guy is kinda funny. Hoagie thinks this dude plays way too reckless. and then Hoagie turns his mic on. just casually.
And Wally freezes. because that voice hasn’t changed. not really. older, yeah. rougher around the edges. but it’s still him.
“…Hoagie?”
and there’s this long pause. like the kind where you can hear someone processing through the silence.
“…no way… Wally?”
and just like that, everything hits at once. 15 years gone, but not gone. they drop the game. immediately. doesn’t even matter if they were winning. they talk. for hours. catching up, overlapping, laughing at nothing and everything, that weird disbelief that this is how they found each other again. they exchange numbers before either of them can disappear again.
And after that? they make it a thing. late-night gaming sessions turn into regular calls, which turn into actually meeting up, like no time passed, but also like all the time passed.