#TADGFriend
@gooseworx / @GLITCH
(Yes, they are based upon the tf2 mercs! And the paint bucket tool kinda blurred their colors a bit... all pictured are "red team")
-"Knockov" Gang -
A substantial bunch of weirdos (One blue team, one red) who were left behind while playtesting in a testing space when Caine cleared away room for other adventure worlds. They've been entertaining themselves, mostly with violence, but are a rather close community otherwise. The Red PIROE is the one who found a "path" back to the circus, and befriends Ragatha. The others rotate in and out, concerningly unbothered by the idea of Caine catching wind of them.
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-PIROE-
a Knockov Team avatar who's color schemes are a bit at odds with the teams they are on. The blue one is fascinated by special effects in the Digital world - not just fire, but clouds, electricity, physical representations of wind, etc. The Red one is the first to make it back to the Digital Circus and befriend Ragatha, childishly enjoying the various rooms while everyone else is on an adventure.
-SKOWT / SKWT-
Speedster class avatars with a slight earwig-like look, the blue and red members of this class have named themselves slightly differently to set themselves apart (SKWT and SKOWT, respectively). The red one is traumatized after almost glitching into the Void while exploring collisions and geometry. While the blue version is the one who finds "props" for the Knockovs to use in their own games to pass the time in their test areas.
-SPI-
Playtesters who were slotted into a shadowy stealth class, the SPI Knockovs are perhaps the most active in looking for exploits of the digital realm. The Red one typically likes to laze about and relax while the blue one is much more proactive, and has figured out how to record the Knockov's various activities for playback. The only ones able to understand the PIROEs.
-INJEE-
The playtesters put into supportive building class, the INJEEs are fishlike avatars who like to understand the physics of the digital realms various elements. The two attempt to safely test these ideas out, and are able to make new things the other Knockov members brainstorm and suggest. The Red INJEE spends her time thinking of theories and conspiracies - including the idea that Caine is actually well aware of the Knockovs, and the blue INJEE makes sure everything is organized and works as it should.
-HEVY-
Large, boxy, tanky, Beetle-like Players who like to team up and write out various scripts, scenarios, and ideas for the Knockovs to act out - from the grounded to the wacky. The blue HEVY is a deep thinker who likes peace and quiet, while the red one is more of a dummy who likes action and is able to make digital food - all starting from his interest in a teapot he found. Both are physically the toughest of the Knockovs, so they're common guinea pigs for new elements and cosmetics. When glitching entities have appeared, they are the most capable against them.
-DEMO-
Knockov playtesters who's class are explosives-based, out of the two teams the DEMOs are the members most vitriolic to each other, butting heads and trying to one up the other as grumpy rivals. Otherwise the blue one tends to handle sounds and audio, while the red one handles textures. The blue one often joins in on Red INJEEs brainstorming theories, and personally believes that the Digital realm is just completely abandoned.
-SNYPR-
A couple of sniper avatars who help make the rules for the Knockovs games and scenarios. the red SNYPR generally is the heart of things, willing to give advice to her fellow playtesters, while the blue one is more of an authority figure/disciplinarian for when things really get out of hand outside of the fun. The blue SNYPR is the one who discovered "Glitches" in their space, entities that randomly began to show up after Caine accidentally left the Knockovs to their own devices.
-ZOLJUR-
Wild, risk-taking and creative, the two ZOLJURs are actual twin siblings, blue is willing to volunteer for pretty much anything and helps the more shy red, who likes to design things within the playtester's areas - which is typically the start of any of the games or activities the Knockovs eventually plan out for everyone to participate in. Out of everyone, they fear Caine the most, and treat their excursions into the Circus like stealth missions, exploring this strange new space by hiding as objects (their breath-holding skill), and even staying in unoccupied rooms.
-DCTR-
Out of the duos, the two "DCTRs" stuck in the healing class perhapsare the most creepily in sync, even though the red one is definitely more personable than the much more unreadably quiet blue. They seem to be gathering assets from other adventures for something, using the ZOLJURS and SKWT for this end. Otherwise they are curious about the relationship between senses of those trapped in the Digital plane and the various native elements therein. The Glitch entities and phenomena have also caught their interest.
(Blue variants will be shown next post.)










