At which point do you think major game companies will stop producing concurrent PS4/XBO games to go along with the PS5/XSX|S releases, or do you think that as long as the latter consoles are in active support, the legacy consoles won't stop having games?
I keep thinking about a statistic I read a few weeks ago:
In four days, Splatoon 3 outsold every single PS5 game combined (in Japan).
At Gamescom, Namco's Harada apparently joked with Sony executives that he still doesn't have a PS5 because his name "never came up in the lottery."
Last gen versions of games will stop happening when hardware adoption has grown large enough to support a greater push to the latest and greatest. As long as guys like Wario64 are still making tweets alerting people to if, when and where waiting queues are, then there are not enough consoles on the market to dethrone the PS4.
I'm sure Sony would love to sell more PS5s if they could, but apparently they can't. So if a publisher wants to justify a return on a 100 million dollar game, they need to put the game out on platforms where people will buy it.
As soon as that stops being true, the market will force the stragglers to shift. Sony didn't make the PS5 just to sell it in little dribbles. They want people off the PS4. Microchip shortages and production problems are preventing that.
Microsoft has spun this all out in a smarter way, which is to simply refer to everything under one blanket of "Xbox." If you own "an Xbox" from the last six years, then chances are you get to play some version of their latest and greatest. It's a family and an ecosystem to them, because they decided to invest in backwards compatibility. Something Sony never learned.
I have a feeling Sony's attitude right now is something they're going to start paying the price for, if they haven't already started.












