I've decided to go ahead and release the animations I've done for Spotify's Canvas feature. I made these using Adobe software: After Effects, Photoshop, Illustrator, and Flash.
No AI is used...takes the fun out of it all. ;)
I have a friend who downloaded some of my animations and converted to Live Wallpapers for their phone. Please feel free to do so. I'd rather everyone use these to enjoy than simply being used by Spotify.
ive been too busy watching streamers to remember to write... or eat but thats also the amphetamine
Multi Crack Office Faust:
src: Eonyan
the Charge potency mechanic is back, and is present in all 3 items of this release; This ID gains charge on Skills 1 and 3, and spends it on skills 1 and 2, which diverges from the standard which W/R corp id's had given us in the past
Passive:
Her passive is able to give increased damage up to 15% more damage while at 5 charge potency,
While under 50% HP, gain an up to 25% additional increase to damage;
Calculation is (3 x Charge Potency), and a bonus (5 x Charge Potency) under the threshold.
As all 3 charge potency passives, gain 1 charge potency for every 10 charge count spent.
Skill 1:
rolls 11 with no charge, gains 3 charge count on hit.
can spend 5 Charge count for coin power, making it roll up to 15.
Skill 2:
Rolls for 16 without charge being spent.
spends 10 charge to gain coin power, rolling for 22 Max.
If at 5~9 Charge count, spend HP to gain necessary charge for conditional. (between 10 and 2% hp)
If in an envy resonance chain of 3+, which it should be because this is your primary source of damage, consume all charge count on self and deal (Charge potency + 4)% increased damage for every charge count this skill spent, including for the coin power conditional, to a maximum of 180% increase.
When accounting for passive, this is a 220% increase to damage from Kit alone.
Skill 3:
This Skill rolls for 16 base, theoretically at least.
as this skill gives you charge, and gains coin power based on charge potency, which will be 1 by default, it's actual lowest-max roll is 19.
If used while you already have charge, this skill can roll for 20, 24, 28, and 32 at 1,2,3, and 4 charge potency respectively.
This skill on its own is able to give between 9 and 16 charge count based on potency which allows you to turn 2 your Skill 2 whilst gaining bonus damage due to the envy fragility which this skill applies.
While at 2+ Charge potency, inflict an additional Envy Fragility.
While at 3+ charge potency, deal 8% increased damage on coin 4, max of 40% at 5 Potency.
This ID strikes a balance between gaining and spending charge count; The mechanic of charge potency works well with the skills 1 and 2 spending charge, rather than the skill 3 like previous ID's.
I do find that there is sometimes a difficulty in fights to gain your charge count efficiently due to your s2 being your most consistent skill, your skill 1 being slightly negative on charge, and only having 1 S3 in your deck.
Defence Skill:
Her defence skill is named charge and gives her charge.
Dimension Shredder Outis:
src: qiujia_UvU
Shockingly this EGO is not multi coined, depsite how long the animation is.
Im starting to think that this is simply a thing with Charge related EGO and ID's because i predicted for the new ID's that they would reuse coins, the W corp Outis ID that it would reuse coins, and that this EGO would be multi coined.
This EGO rolls a 30, with an offence level of +5.
if at less than 10 Charge count, take 10% non lethal HP damage to gain +10 Charge count.
Consume all charge count on use, deal 1% increased damage for every charge count spent. (Max 30%) (technically consumes up to 40 Charge count, but the highest possible count outside of MD is 30, and there is no benefit higher than 30%)
Attack Weight 4, gains attack weight based on highest resonance, up to 6 attack weight total.
My main problem with this EGO is that it cant properly function without the use of W corp Outis, not only because it wants charge to function, but also because it wants Charge POTENCY, so even if she had another charge ID it wouldnt work to full efficiency.
[On hit] Inflicts Dimensional rift, max of 2 at 3 Charge Potency.
[On Hit] Gain 1 Haste and Load (something something outis gaining a load) for each charge potency.
Note that you do in fact need charge potency to gain any, as this skill will consume ALL charge count, meaning that without a potency passive your Potency will be Zero.
only 3 of either can be gained per use of the skill, which means that as long as you have W corp Outis passive, and 2 avaliable targets you gain max value from this.
[On kill] Does anybody give a shit about the on kill effects.
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Passive:
max charge count +5, for a max of 25*
heres the other case of Needing charge potency to make use of this: skills which consume charge deal 2% increased damage for (Charge Potency - one), meaning that 6 is needed to gain the cap of 10%, and 2 is needed to activate this at a minimum.
Multi Crack Office Heathcliff:
i couldn't find any art of him in like my 2 mins of searching.
Passive:
charge potency for charge spent, as usual.
when at 2+ charge potency, gain haste, which will be important Later.
At 3+ potency, gain additional Haste and clash power Up
Skill 1:
Rolls for 10, Spends 5 charge to roll 12.
Gains 4 charge, making it 1 negative for charge count.
Skill 2:
Rolls for 13 base. Consumes charge//HP with the same conditional as faust's skill 2 to roll for 19.
This skill inflicts up to 4 defence level down, and 2 HP healing down, which makes its return from like 5 events ago in Hells Chicken.
A new effect, named photoelectricity, which gives the attacker charge count equal to count on hit (or count +3 if they are below 5 count), similar to Spark discharge but without the rupture count
Skill 3:
rolls for 13 base.
Gains charge count based on potency, anywhere between 10 and 19 charge count.
at 2 and 4 charge potency rolls for 17 and 21 respectively.
inflicts the photoelectricity effect on hit.
inflicts same turn Blunt fragility on hit, however as he gains haste from his passive, its not as bad as some others, however it means that he cant inflict both blunt fragility and defence level down in the same turn without using multiple slots.
Defence skill:
His defence skill is named charge and gives him charge