Hey, there! I thought I’d drop by with a little (long-overdue) update on Because We’re Here. I’ve just re-read the last devlog post (the, uh, February 2020 update) and oh gosh, it’s like unearthing a time capsule! I was very optimistic 2020 was going to be a productive year, wasn’t I? Uh. Whoops.
Like last time, please manage your expectations! :’D This isn’t a very big update at all, and it’s more talking about the process rather than the game itself - but I thought I’d check in and just let you handful of faithful devlog-checkers know that the project’s still ticking along, haha.
Act III Development Update!
Act III is taking a bit longer than I’d hoped back in February, but it’s coming along! I've been trying not to burn myself out like I did with Act II (those last few months before publishing it were rough! And took me a good few months to recover ^^;) but also, it’s obviously been a bit difficult to stay focused and energetic throughout most of this year, and I’ve had a couple of points where confidence wasn’t really in ample supply either. What a year. Hoo boy. (This probably isn’t a very professional tone of voice for a project update, but that’s fine, I’ve long since accepted what kind of shambolic operation I’m running here and I’m sure you have too. xD)
The good news is: I’ve been on a bit of a roll for the past couple of months! I'm feeling much more clearheaded while I write, and I’m starting to get back to the level of gamedev optimism and energy I had in February. Which feels great! Obviously all those other factors mean that Act III isn't going to be released in 2020 as I’d hoped, but I doubt many of you are expecting that at this point, hah. :') However, I really want to get it out in springtime. As any of you familiar with the project's development will know, I'm effectively working as a solo dev and timetables may change, so that's very far from a guarantee, but that's what I'm currently aiming for! So watch this space!
(I will also mention that, with the work that’s been done so far, Act IV is unliiiikely to take a full year after Act III, and it's very plausible that that'll also be out in 2021 (albeit late 2021). But again, I really can't talk timings with any degree of certainty just yet!)
Anyway, the main thing I wanted to say today is: I'm actually going to start this devlog up again in the new year, and open with a proper, detailed update in earlyish 2021 - looking more at where Act III (and IV!) are at that point. I’m aiming to have work on Act III almost complete and it sent off to my handful of beta-readers by then! But in any case, I’ll be able to give a much more concrete estimate of timings and so on.
It feels good to have broken the seal on posting again - this is me trying to slowly return to the world of Being Online. But for the most part, I'm staying true to my online nature (which is: hermit) and I’m going to keep quietly working on Act III for the rest of this year. And by January I’ll have done more of the programming and integrating the graphics, so I ought to be able to give some nice screenshots, and I’ll actually tell you a little bit about the act. And maybe launch the Steam page shortly after!! Exciting.
Though in the meantime, I might try and be around a little more than I have been. I was thinking of posting some more fanart up on here - I’ve had some really nice pieces come in on Discord and Twitter since Act II was released, and I’d like to keep them collected here with the rest! ;D
The Leftfield Collection
A really cool thing that happened (that I teased in the February update but ended up going a bit quiet on social media and didn’t get around to properly announcing on here) is Because We’re Here got accepted into the avant-garde Leftfield Collection showcase for the EGX Rezzed expo in London! It was supposed to be in March, but obviously fate had other ideas. Although BWH was briefly in a digital Rezzed showcase that got featured on the Steam front page and I got a couple hundred extra wishlists from it, so that was a really nice boost!
There was a neat article written about the collection on Rock Paper Shotgun here! I was very excited to go and exhibit there because I had such fun at AdventureX last November, so it was quite a disappointment that Rezzed couldn’t go ahead! But, I mean... by that point, it was definitely for the better. So, c’est la vie. In any case, I was super honoured to have had BWH selected for it, and it was really lovely to be included on a lineup with so many cool and interesting games! ^^
Alrighty, Then.
So that’s the Act III update. Thank you all for your patience! It's (QUITE OBVIOUSLY) been a strange old year. I know that a good amount of my setbacks this year have been shared by basically everyone in the world, ha. And I’m aware of how lucky I am that 'unproductivity and nerves' is roughly the extent of my 2020 troubles, so I can’t really complain. I hope you're all doing okay with everything the year has thrown at us so far.
I’ve had fewer people getting in touch and asking me about Act III than I did about Act II, and I think that’s a combination of ‘pandemic; delays understandable’ and hopefully ‘Act II left people a lot more sated than Act I’ ahaha. But fear not... Act III is definitely still on its way. And things are going well! I hope you have a good rest of the year, and I’ll update you properly (and if things have gone to plan, maybe start on a longer run-up to release this time around) next year! :D
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Because We’re Here is a bittersweet otome visual novel in an unforgiving WW1-inspired setting.
Acts I + II are out now on itch.io and Steam!
You can also support Studio Elfriede on Ko-Fi! You’ll help towards the cost of the new Act III artwork, and get in the Special Thanks if you’re not already~








