SIMS 3 WORLD - LOST COVE 2025 ( bold redux )
First, few words related to howto with Lost Cove ;)
There will be 2 posts : one general about the World itself, the ANTS ( Absolute Necessary Things & Stuff ) - the CC used - the stories around Lost Cove - the DL link ... And then a second post related to Lots ( both residential and community ) - the credits - our own CC we made ( yep ... we made some xtra stuff for your eyes only ) <- incredible isn't it ? :D But let's start with some pictures ;)
No way to avoid it, this is a boldy bold update for the 10th anniversary, of Lost Cove, because it has been completely remade from scratch, based on an alternate Isla Paradisio, with new textures, new lots, new ( almost ) everything, and old cc fully remade to be sure to not loose anything this time ;) We tried to re-compose the old Lost Cove. But this time, we cleaned everything which had to be and left the Hidden Lots, the Dive Spots, 4 Ports, and even the Smuggler's Lair :D
Lost Cove has a whole story. And Lost Cove IS a whole story in itself ;)
Lost Cove is born in 2015, from a simple picture posted by SimCookie of their world : the famous and fantastic Sunset Died, an apocalyptic Sunset Valley world, 12 years ago. At this time, I never approached CAW and sims 3 worlds creation before. And frankly, I had no time for this. But the picture of the broken Twinbrook Hall was like an appeal … to do more with the best Sims franchise :D
I wrote to SimCookie to ask them if I may use the same way to place the Twinbrook broken Hall but into a complete different kind of world. They agreed. And so, I began working on Lost Cove during my vacations, based on an empty Isla Paradisio maxis world. I called it the Red Path project.
6 weeks long, I learned intensively the basics of CAW. My world was not intended to have a lot of lots, so I concentrated my efforts on textures, trees and objects. I failed a lot of exports. I used both CAW and Super CAW. I woke up at 6 in the morning each day, and worked on Lost Cove hours and hours, all days long :D And then, on a summer hot day, Lost Cove was there. At last ... May we say proudly Lost Cove is the natural child of Sunset Died ? YES !
Lost Cove is a post-apocalyptic world, swallowed by nature, forgotten by time. It all began 28 days after the Sunset Died event : no more electricity, no more roads, no more comfort. Just ruins, silence … and survival.
Like in every sci-fi book or movie, the Sims went too far. Maybe. It was an experiment gone wrong. Or a slow, quiet collapse under the weight of pollution and hubris. A virus ? A comet ? Nuclear fire ? No one really knows. The old world didn’t end with a bang, just a thousand overlapping catastrophes. And Before was over.
The world cracked open. The sea rose like a hand closing around the archipelago. Bridges collapsed. The downtown core sank. Entire neighborhoods vanished underwater. Only one broken road remains now : winding, overgrown, half-erased by time. The islands are no longer connected. No ferries. No cars. Just water, and what courage it takes to cross it. Most Sims never dared.
But nature didn’t wait. It took back everything. Technology ? Forgotten. Trees pushed through asphalt. Ferns choked stairwells. Roots claimed living rooms. Earthquakes opened old wounds in the ground, and storms swept away what was left standing. Power grids failed. Satellites went dark. Digital voices fell silent.
And amidst it all … the Sims adapted. They hid. They learned.
28 weeks later ... By 2020, we released a small and quick update. Nothing fancy just a nudge forward. Something had shifted. Sims weren’t just scavenging. They were rebuilding. Lost Cove had once been a small, tightly-woven community before the Fall. When the end came, many fled inland. They disappeared into the continent in search of family, safety, a future.
But others stayed. Maybe because they couldn’t leave. Maybe because they wouldn’t. A few were stubborn. A few were hopeful. A few were just too tired to start over somewhere else. So they stayed and planted seeds, literal and otherwise.
They started small. A gathering spot. A drink shared under candlelight. A warm body next to yours by the fire. The Bloody Way Bar came first. A place to talk, argue, cry. A spark in the dark. From there, ideas ... Rebuilding, on their own terms. No rules from the old world. No pretense. No mayor, no tourists, no schedule. Just something real. Something possible.
The Nature School came next; rough, messy, entirely unorthodox. A place to pass on what they remembered, and maybe invent something new. Nothing is like it was, but it was a start. And in Lost Cove, a start means everything.
28 months later ... And here we are, present day ;) Life is ( just barely ) better in Lost Cove ... Some homes have been patched up with scrap. The Dispensary is cleaner, stocked with whatever tinctures, herbs or bandages locals could gather. The Nature School is functional, if improvised. The streets ? Still nonexistent. The power grid ? A dream. Forget supermarkets. Forget cars, Forget comfort.
Your Sims hike, every time. Miles of forest, frost, or scorching sun between them and their destination. Every trip is a decision. Every hike is a risk. There are no easy visits, no casual get-togethers. Lost Cove is beautiful, brutal, and endlessly wild.
Winter hits hard. Snow blankets everything. Lakes freeze. Frostbite is real. Wander too far and you might never come back. Even summer, with its open skies and lush overgrowth, hides its dangers. There are forgotten places in Lost Cove — old ruins, sealed bunkers, silent islands — waiting to be uncovered. Not all of them should be.
Some Sims dream of electricity returning. Of clean water, instant noodles, digital music. Others say that dream is over. That the future lies not in recovery, but reinvention. A new way to live. One that belongs here, to this broken place. Tensions rise. Power is shifting, slowly. Questions are whispered in every fire-lit home : Can this fragile community hold together? Will the lights ever come back ? And what will the children of Lost Cove believe in ?
This 2025 Lost Cove update is more than just a patch: it’s a 10th anniversary redux ! As we previously said, we rebuilt Lost Cove from scratch using a heavily modified Isla Paradiso map. New terrain textures. New routing. New or remastered lots. More than 3500 hand-placed trees and plants. All previous custom content has been reworked, nothing lost this time ;D
Lost Cove has now 30 lots : 15 community lots ( + 2sheep fields ) and 15 residential lots. And there are still empty lots here and there :) Lost Cove is unpopulated. But we provide 2 save games :)
1 unpopulated file with very minor details change
1 populated file with different kind of families
The map retains its soul : the hidden islands, the dive spots, the collapsed downtown, and the iconic broken Hall. But there’s more. More decay, more discovery. More survivor hubs, weird spaces, overgrown secrets. We added new spots, simple gathering places for Sims to talk, dream, share — maybe even rebuild something better than before.
Play Lost Cove your way :
Long summers, short winters — for a gentler survival game ...
Harsh winters and sparse supplies — if you want full-on post-apocalyptic realism.
No libraries. No grocery stores. You want to eat ? Grow your own food or barter for it at the tiny Freshy Market. You want to learn ? Grab any rare books at the Oldy Flee Market. You want to live on water ? Build a houseboat. You want to live in the wild ? There’s plenty of space. You want to change the future ? Start now.
You want a more grungy despair ambiance ? Uglify the world.
Lost Cove is yours to rewrite ... In Lost Cove, every journey is different ... Will you build a peaceful village ? A cult ? A commune ? Will you try to bring back the old world ? Or bury it for good ?
Freeze it, evolve it, change it. Make it breathe. And have Fun !
LOST COVE : ANTS & CC YOU NEED
We made a folder with everything which improve the Lost Cove gameplay :)
the ANTS are :
Cyclonesue | Airlock Doors, Windows and Decor
Cyclonesue | Banged Up! Prison Build Set
Cyclonesue | Barbed and Chickenwire Fences
Cyclonesue | Decor for Factory Windows
Cyclonesue | Factory Windows
Cyclonesue | Industrial Tanks and Silos
Cyclonesue | Porta-Potty portable toilets
Cyclonesue | Scaffold-Truss and Steel Columns
Murano - gazstation fuelcan
Murano - gazstation gasbottle
Murano - gazstation gaspump
ATS3 object_festival counter
ATS3 object_festival general register
ATS3 object_julesvernepark stairs
ATS3 object_uglifyyourtown concrete bench
ATS3 object_uglifyyourtown concrete barrier
ATS3 pattern_metal destroy
blackysimszoo-Fischnetz
blackysimszoo-Fischstaender1
blackysimszoo-Fischstaender2
blackysimszoo-FishermansDekoZaun1
blackysimszoo-FishermansDekoZaun2
blackysimszoo-Ruderboot5
blackysimszoo-Ruderboot6
BuffSumm LineaNatura Arch
Cemre PoorandHappy-OldSofa
Gosik Bordeaux Standing Glasses
Murfeel TW3 sheep pack
Granny Zaza Metro Floor1 by GZ
Granny Zaza Metro Floor2 by GZ
Granny Zaza Metro Walls4 by GZ
Granny Zaza Metro Walls5 by GZ
( we put both .sims3packs & .packages for those ones )
Store : AlFrescoMarketSet
k-hippie square Rabbit Holes
1 CC folder with packages to put into your mods/packages folder
( this one is not mandatory or ANTS since many things are encapsulated into the world and every lot via .sims3packs, but we strongly recommend to use it. It's almost the one we use in all our worlds :) Very useful indeed ! )
Due to the difficulty sometimes to get the good links for many things related to the Sims 3 stuff, most of the whole cc stuff is included into the cc folder provided. Some others are just links for a direct download :) So, always thanks the all mighty creators who made a fantastic work for our pleasure since 2009 :
Awesims - Blams - Bluefunk - Gamefreak130 - Jynx - Misty - Nilxis - Qahne - SimAddix - sweetdevil
A quick word for those who are used to play our Sims 3 Worlds : we almost always use the same cc. So you won't have to replace the whole cc ! Just have a quick look ... in case ;)
Inside the packages folder : there are our UPDATED patterns : they are not mandatory at all. We modified the old Lost Cove lots to be free cc compliant BUT ... We made a bunch of 46 walls and 2 floors in a full destroy/metal/oldstone style :D Have fun to use them to recolor containers and houses :D
Oh ! Almost forgot !!! Lost Cove ( and our other worlds ) have now their OWN loading screen ( see the related post ) ... We included the file into the cc packages folder. It's really really great :)
Gamefreak130_LoadingScreenOverhaul
And now ... Welcome to Lost Cove ! :D
Download Lost Cove ( World )
Download Lost Cove ( CC )
Download Lost Cove ( Save Games )
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