
seen from United States
seen from United States

seen from T1
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seen from United States

seen from United States
seen from United States

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seen from United States

seen from United States
seen from United States

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Low-Polygon Retro Final Fantasy VII figures seen at Tokyo Game Show
Inspiration image board for my 3D low-polygon model task
I really like the idea of doing a whimsical fairy garden, with a big mushroom house
Can’t wait to see how this goes as I’m super new to 3D modelling
The Yuna on the left is a low-polygon model and the Yuna on the right is a high-polygon model. You might have noticed throughout the game characters looked more detailed at certain times during the game. Low-polygon models were used during world exploration, battles and cut scenes that did not have any (or very few) close-ups on the characters face. High-polygon models were used for close-ups because the purpose was to show facial expressions on the character during a cut scene.