>Be me. >Talk to creator of a small Cold War Fantasy war game. >The wolfmen have psychological instability that is represented by a "bloodlust" special rule. >The wolfmen turn out to have the psyche of human beings but stuck in wolf bodies, so their psychological reaction to seeing another human being is that it is a human being, but seeing another one of their kind is like seeing a dangerous predator. >The wolfman culture heavily stigmatizes this frenzied cannibalistic state they are all at risk of falling into that has only gotten worse with overpopulation in a industrialized society.
I promised myself not to get invested in another game, especially for the lore alone...











