Humarise vs. Meta Liberation Army: Alternate Universe War Analysis
This speculative analysis explores an alternate universe (AU) in the My Hero Academia universe where a war erupts between Humarise, a global cult led by Flect Turn seeking to eradicate Quirks via Trigger Bombs, and the Meta Liberation Army (MLA), a 116,516-strong organization led by Re-Destro advocating for unrestricted Quirk use. Building on prior discussions (Parts 1 and 2), this analysis determines which villain groups and individuals from the provided document would align with each side, how the war would unfold, and who might exploit the conflict for personal gain. The war occurs in a neutral urban environment, with both groups at peak strength, and excludes hero involvement, focusing solely on villain dynamics.
1. Alignments: Who Joins Whom?
Villain groups and individuals align based on their ideologies, personal motivations, and strategic interests. Below is a detailed breakdown of alignments, drawing from the document’s descriptions of groups like the Villain Factory, League of Villains, Shie Hassaikai, Creature Rejection Clan, Gollini Family, and others.
Humarise’s ideology centers on eradicating Quirks, viewing them as a disease that will lead to humanity’s downfall via the Quirk Singularity Theory. They attract villains who despise Quirks, seek to control or eliminate Quirk users, or align with their cult-like vision of a Quirkless world.
Reason: Led by Overhaul (Kai Chisaki), the Shie Hassaikai aims to erase Quirks using Eri’s Rewind Quirk and Quirk-Killer Bullets, aligning closely with Humarise’s anti-Quirk ideology. Overhaul’s desire to restore the Yakuza to power by eliminating Quirks (Page 132) makes him a natural ally, as his goal of creating a Quirkless world to dominate mirrors Humarise’s vision. His ruthless pragmatism (e.g., killing Magne, Page 137) and willingness to use extreme methods (e.g., torturing Eri, Page 140) suggest he’d see Humarise’s Trigger Bombs as a scalable version of his plan.
Members: Overhaul, Chronostasis, Mimic, and the Eight Bullets (Shin Nemoto, Rikiya Katsukame, Kendo Rappa, Yu Hojo, Soramitsu Tabe, Deidoro Sakaki, Hekiji Tengai, Toya Setsuno). The Boss, as a traditional Yakuza opposed to Overhaul’s extremes (Page 148), might resist but be coerced or sidelined.
Contribution: Overhaul’s strategic mind and Quirk-Killer Bullets enhance Humarise’s arsenal. His Overhaul Quirk (Page 138) allows him to reshape battlefields or heal allies, while the Eight Bullets provide elite combat support. Nemoto’s Confession Quirk (Page 151) could extract intelligence from captured MLA members, and Rappa’s Strongarm (Page 150) bolsters frontline assaults.
Motivation for Exploitation: Overhaul would likely exploit Humarise’s resources to advance his own agenda, aiming to seize control post-war. His history of betraying allies (e.g., manipulating the Shie Hassaikai, Page 141) suggests he’d use Humarise’s Trigger Bombs to eliminate both MLA and Humarise’s leadership, positioning himself as the sole ruler of a Quirkless world.
Creature Rejection Clan (CRC):
Reason: The CRC despises those with “abnormal” or animal-like Quirks, viewing them as deviations from humanity (Page 59). This aligns with Humarise’s broader anti-Quirk stance, as both groups see certain Quirks as threats to societal order. The CRC’s violent devotion to their ideals (Page 60) makes them willing foot soldiers for Humarise’s cause.
Members: Unnamed members, likely small in number (Page 59), but fanatical and aggressive.
Contribution: The CRC serves as zealous infantry, targeting MLA members with heteromorphic Quirks (e.g., Spinner). Their discriminatory mindset boosts Humarise’s morale, and their willingness to die for their cause makes them ideal for suicide missions or defending bomb sites.
Motivation for Exploitation: The CRC’s narrow focus on heteromorphic Quirks limits their strategic ambition, making them unlikely to exploit the war beyond furthering their prejudice. They’d serve as loyal, expendable allies to Humarise.
Reason: This Yakuza group, led by Rojiya Yonenaga (Page 63), operates as traditional criminals without a strong Quirk ideology. However, their disbandment after losses to Stendhal (Page 63) suggests desperation, making them susceptible to Humarise’s promises of power in a Quirkless world. Their criminal expertise could align with Humarise’s global operations.
Members: Rojiya Yonenaga, Tetsu, Haruhisa, Soji, and other unnamed members (all deceased in canon, but assumed active in this AU).
Contribution: Their Yakuza experience in organized crime (Page 63) aids Humarise in logistics, smuggling Trigger Bombs, and sabotage. Their combat skills, though not Quirk-focused, provide tactical support in urban skirmishes.
Motivation for Exploitation: The Tenchu Kai might exploit Humarise’s resources to rebuild their criminal empire, potentially betraying Humarise post-war to establish their own power base in a Quirkless society.
Eddie Soul: Rody Soul’s father, who joined Humarise due to ideological alignment (Page 188). His knowledge of Humarise’s operations (e.g., bomb locations) makes him a valuable strategist, though his Quirk is unknown.
Wolfram: A metal-bending villain from Two Heroes (Page 165) with no explicit Quirk ideology. His mercenary nature and desire for power align with Humarise’s promise of a new world order, especially if offered wealth or influence. His Quirk enhances Humarise’s defensive capabilities.
The Hacker: A terrorist from Two Heroes (Page 168) with tech skills. He’d join Humarise to counter Skeptic’s hacking, aiming to control bomb detonation systems and disrupt MLA communications.
Meta Liberation Army Alignments
The MLA champions unrestricted Quirk use, viewing it as a fundamental right (Page 67). They attract villains who value Quirk freedom, seek power through Quirk supremacy, or oppose anti-Quirk ideologies.
League of Villains (LoV):
Reason: The LoV, led by Tomura Shigaraki, shares the MLA’s goal of dismantling societal restrictions on Quirks, as seen in their eventual merger into the Paranormal Liberation Front (Page 43). Their hatred for hero society and desire for chaos (Page 9) align with the MLA’s revolutionary aims, and their conflict with Humarise’s anti-Quirk ideology (Page 37) makes them natural MLA allies. Shigaraki’s awakened Decay Quirk (Page 18) and the LoV’s combat prowess make them a perfect fit.
Members: Tomura Shigaraki, Dabi, Himiko Toga, Twice, Spinner, Mr. Compress, Kurogiri, and Nomu (e.g., U.S.J. Nomu, Winged Nomu, Page 23). Associates like Gigantomachia (Page 87) and Giran (Page 5) also join.
Contribution: Shigaraki’s Decay devastates urban environments, countering Humarise’s Trigger Bombs by destroying deployment sites. Dabi’s flames (Page 69) and Toga’s transformation (Page 69) provide versatile offense, while Twice’s cloning (Page 71) creates expendable forces. Gigantomachia’s raw power (Page 75) acts as a juggernaut, and Skeptic’s hacking (Page 122) counters Humarise’s tech. Kurogiri’s teleportation (Page 7) enables rapid strikes, and Nomu serve as heavy hitters.
Motivation for Exploitation: Shigaraki would use the MLA’s resources to amplify his destruction, aiming to surpass All For One’s legacy (Page 11). Post-war, he might betray Re-Destro (as in canon, Page 73) to seize control, using the MLA’s numbers to dominate the villain world.
Reason: Led by All For One (Page 1), the Villain Factory distributes Trigger, a drug that boosts Quirks (Page 1), directly opposing Humarise’s anti-Quirk agenda. Their goal of creating chaos through enhanced Quirks (Page 2) aligns with the MLA’s Quirk liberation ideology. Number 6 and Bee Pop’s Quirk-based villainy (Page 3) fits the MLA’s ethos.
Members: All For One, Kyudai Garaki, Number 6, Kuin Hachisuka, Bee Pop, Mario Kugutsu, Teruo Unagisawa, Monster Cat, Chuma Yakumaru, Ryuichi Gojiyama, Eiji Okameda, Rikiya Eno (Pages 2–4).
Contribution: All For One’s vast Quirk arsenal (Page 11) and Garaki’s Nomu production (Page 2) bolster the MLA’s firepower. Number 6’s hive-minded connection (Page 2) and Kuin Hachisuka’s bee swarm Quirk provide unconventional attacks. The Factory’s Trigger supply enhances MLA warriors’ Quirks, countering Humarise’s Quirk-Killer Bullets.
Motivation for Exploitation: All For One would exploit the MLA to further his own dominance, using their army to weaken Humarise while positioning himself to control both groups post-war. His history of manipulating others (Page 107) suggests he’d betray Re-Destro and Shigaraki to reclaim leadership.
Reason: Led by Valdo “Dark Might” Gollini, the Gollini Family is a European mafia reveling in Quirk power, with Valdo’s Alchemy Quirk creating devastating attacks (Page 191). Their admiration for strength (Page 201) and rejection of Humarise’s anti-Quirk stance (Page 193) align them with the MLA’s Quirk supremacy. Valdo’s ego-driven desire to surpass All Might (Page 190) makes him a rival to Shigaraki but a useful ally against Humarise.
Members: Valdo Gollini, Deborah Gollini, Bruno, Paulo, Simon, Ugo, Kamil, Giulio (defected), Anna Scervino (unwilling) (Pages 205–209).
Contribution: Valdo’s Alchemy Quirk creates massive constructs (Page 194), rivaling Re-Destro’s Stress. Deborah’s dream manipulation (Page 206) and Bruno’s enhanced physicality (Page 206) add psychological and brute-force elements. The Family’s golems (Page 210) serve as durable fodder, complementing the MLA’s numbers.
Motivation for Exploitation: Valdo would use the MLA to fuel his ego, aiming to prove himself as the ultimate Quirk user. Post-war, he’d likely challenge Shigaraki or Re-Destro for leadership, using his mafia resources to carve out a power base.
Nine and Crew (Slice, Chimera, Mummy): Nine’s pursuit of additional Quirks (Page 170) and his crew’s reliance on their powers (Pages 172–176) align with the MLA’s Quirk freedom ideology. Nine’s goal to offset his cell degeneration (Page 171) makes him oppose Humarise’s Quirk eradication. Slice’s hair-based attacks, Chimera’s animalistic strength, and Mummy’s bandage control (Pages 173–176) enhance the MLA’s versatility.
Starservant: His Glass Manipulation Quirk (Page 88) and lack of anti-Quirk sentiment make him a natural MLA ally, providing area control in urban battles.
Lady Nagant: As a former hero turned villain (Page 92), her disdain for the Hero Commission aligns with the MLA’s anti-establishment stance. Her sniper skills (Page 93) counter Beros, and her Air Walk Quirk (Page 95) adds mobility. She might join reluctantly, seeking freedom from All For One’s control.
Muscular, Moonfish, Kunieda, Dictator, Sludge Villain: These Tartarus escapees (Pages 99–105) value their Quirks’ destructive potential, aligning with the MLA. Muscular’s brute strength, Moonfish’s blade-like teeth, Kunieda’s plant manipulation, Dictator’s puppet control, and Sludge Villain’s fluid form (Pages 99–105) diversify the MLA’s forces.
Neutral or Opportunistic Villains
Some villains may not align fully with either side, acting as wild cards or exploiting the war for personal gain.
All For One’s Spies (Tajima, Mihaera): These spies (Page 107) owe a debt to All For One but may act independently, gathering intelligence for whichever side offers the most benefit. Their ambiguous loyalty makes them unpredictable.
Cider House: A group of thieves with Seltzer Control (Page 130), they lack a strong ideological stance. They might sell their services to the highest bidder, providing minor support (e.g., disrupting enemy formations with carbonation).
Avant-Gainers: These explosion-obsessed villains (Page 62) might join the MLA for the chance to cause chaos but could also work with Humarise if offered Trigger Bombs for destructive spectacles. Their erratic nature makes them unreliable allies.
2. How the War Would Work
Humarise’s Strategy: Humarise relies on Trigger Bombs to amplify and overload MLA members’ Quirks, causing mass casualties (Page 40). Their urban strategy involves deploying bombs in key locations, using Quirkless members as fodder to delay MLA advances, and elite Quirk users (Flect Turn, Beros, Leviathan, Serpenters Twins) for targeted strikes. Overhaul’s tactical genius (Page 138) and Shie Hassaikai’s Quirk-Killer Bullets (Page 13) aim to neutralize MLA leaders, while the CRC and Tenchu Kai provide fanatical and logistical support.
MLA’s Strategy: The MLA leverages its 116,516 warriors (Page 43) for overwhelming force, using urban terrain for cover and destruction (e.g., Shigaraki’s Decay, Page 18). Re-Destro’s Stress (Page 111), Geten’s Ice Manipulation (Page 125), and Trumpet’s Incite (Page 119) amplify their army’s effectiveness. Skeptic’s hacking (Page 122) targets Humarise’s bomb control systems, while LoV members (e.g., Dabi, Twice) and the Villain Factory’s Nomu (Page 2) execute high-impact assaults. The Gollini Family’s golems and Valdo’s Alchemy (Page 194) create fortified positions.
Neutral Parties’ Role: Opportunists like Cider House and Avant-Gainers might conduct guerrilla attacks, disrupting both sides for profit or chaos. All For One’s spies could sell intelligence, prolonging the conflict to weaken both factions.
Key Battles and Turning Points
Initial Clash: The MLA’s numerical advantage (116,516 vs. Humarise’s smaller, global force) allows them to dominate early skirmishes. Shigaraki’s Decay and Gigantomachia’s rampages (Page 75) destroy Humarise’s bomb sites, but Overhaul’s battlefield reshaping (Page 138) and Trigger Bombs cause significant MLA losses (30–50%, as speculated in Part 2).
Re-Destro vs. Flect Turn: Re-Destro’s Stress (Page 111) outlasts Flect’s Reflect (Page 178) through environmental destruction, as analyzed in Part 2.
Shigaraki vs. Overhaul: Shigaraki’s awakened Decay (Page 18) counters Overhaul’s touch-based Quirk (Page 138). Shigaraki’s prior victory over Overhaul (Page 133) suggests he’d prevail, especially with MLA support.
Geten vs. Leviathan: Geten’s ice mastery (Page 125) outmaneuvers Leviathan’s brute force (Page 186), as discussed in Part 2.
Skeptic vs. The Hacker/Wolfram: Skeptic’s Anthropomorph puppets (Page 121) and hacking skills (Page 122) overwhelm The Hacker’s tech (Page 168) and Wolfram’s metal constructs (Page 165).
Technological Warfare: Skeptic’s hacking (Page 122) vs. The Hacker’s systems (Page 168) determines control over Trigger Bomb detonation. The MLA’s edge lies in Skeptic’s proven ability to retrieve data (Page 123), but Humarise’s global coordination (Page 39) poses a challenge.
Trigger Bomb Disruption: If Skeptic or All For One’s spies disable Humarise’s bombs, the MLA gains a decisive advantage, as speculated in Part 2.
Defections: Coerced Humarise Quirk users (e.g., Serpenters Twins, Page 184) or Shie Hassaikai members (e.g., Rappa, who respects strength, Page 159) might defect to the MLA, swayed by their Quirk freedom ideology.
All For One’s Betrayal: All For One could sabotage both sides, using his Quirk arsenal (Page 11) to eliminate leaders (e.g., Re-Destro, Flect Turn) and seize control.
The MLA’s numerical superiority, Quirk proficiency, and leadership cohesion (Re-Destro, Shigaraki, All For One) outweigh Humarise’s technological edge and elite fighters. Trigger Bombs could decimate MLA ranks (up to 50% losses), but Skeptic’s hacking, Shigaraki’s Decay, and Gigantomachia’s power disrupt bomb deployment. Overhaul’s strategic input strengthens Humarise, but his tendency to betray allies (Page 141) risks internal collapse. The MLA’s adaptability (seen in their merger with the LoV, Page 43) and diverse allies (Villain Factory, Gollini Family, Nine’s crew) ensure a hard-fought victory, though costly.
Likely Outcome: The MLA wins after a brutal urban war, with Shigaraki and Re-Destro defeating Flect Turn and Overhaul. All For One likely betrays both sides, positioning himself as the ultimate victor, using the war to weaken rivals and claim dominance.
Alternative Scenario: If Humarise detonates multiple Trigger Bombs early and Overhaul neutralizes key MLA leaders with Quirk-Killer Bullets, Humarise could achieve a pyrrhic victory, though their Quirkless majority limits their ability to sustain control.
3. Villains Exploiting the War
Several villains would use the war to advance their own agendas, leveraging the chaos to seize power or resources:
All For One (Villain Factory): His history of manipulation (Page 107) and control over the LoV (Page 11) suggest he’d use the MLA’s victory to eliminate Re-Destro and Shigaraki, aiming to rule the villain world. His Quirk-stealing ability could target weakened fighters (e.g., Flect Turn, Valdo Gollini) to bolster his arsenal.
Overhaul (Shie Hassaikai): Overhaul’s sociopathic ambition (Page 141) drives him to exploit Humarise’s Trigger Bombs and Quirk-Killer Bullets to betray Flect Turn, aiming to dominate a Quirkless world. His betrayal of the Shie Hassaikai’s Boss (Page 148) shows his willingness to sacrifice allies.
Valdo Gollini (Gollini Family): Valdo’s ego and desire to surpass All Might (Page 190) make him a wildcard. He’d use the MLA’s resources to amplify his Alchemy Quirk, potentially challenging Shigaraki post-war to establish himself as the ultimate Quirk user.
Shigaraki (LoV): Shigaraki’s goal to destroy everything (Page 9) aligns with the MLA but exceeds their vision. He’d exploit the MLA’s army to crush Humarise, then betray Re-Destro (as in canon, Page 73) to lead the Paranormal Liberation Front alone.
Nine: His pursuit of a “tenth” Quirk (Page 170) drives him to exploit the MLA’s resources, potentially stealing Quirks from defeated Humarise members (e.g., Leviathan) to offset his cell degeneration.
In this AU war, the MLA’s vast army, bolstered by the LoV, Villain Factory, Gollini Family, and Nine’s crew, gives them a strategic edge over Humarise’s Trigger Bombs and elite fighters (Flect Turn, Overhaul, Shie Hassaikai, CRC). The urban battlefield favors the MLA’s destructive Quirks and numerical superiority, though Humarise’s bombs and Overhaul’s tactics inflict heavy losses. Key exploiters—All For One, Overhaul, Valdo Gollini, and Shigaraki—would use the war to advance their agendas, with All For One and Shigaraki most likely to emerge as dominant post-war powers. The MLA’s victory reshapes the villain landscape, strengthening Quirk liberation movements, while a Humarise win (less likely) would destabilize Quirk-based societies, though their Quirkless majority limits long-term control.