TTRPG about fighting off demons in an industrial wasteland
MGSA: Magical Girls Smoke Alone is a TTRPG where you play as arcane sailor scouts defending your dilapidated industrial hometown from legions of demonic gentrification.
Smoke cigarettes without a filter, admire the local junkyard, help office workers procrastinate in their cubical, get the CEO of Hell fired!
I made a solo-play bookmark ttrpg for the TTRPG Bookmark Jam 2025 - the game is free if you wanna snag a copy! Rules-lite, all you need to do is read your book to figure out how to bring your friend back to your world alive.
hi, i'm oneironaut 17! i'm new to zineblr and would love to get to know other zinesters hanging around on here. here's a photo of some of my zines! let's trade!
A micro solo(journalling)ttrpg about being a patch of moss in a bog, and dealing with the inevitability marching nature of time, and accepting your future state of peat. Or something like that, anyway.
so, you're a small patch of moss in a big bog... on itch.io now!
Have you ever seen a deceptive ad for a mobile game showing gameplay elements that you know are definitely not in the game and thought, "Damn, if only I could bring that experience to my table?"
Yeah, me neither, but for some reason I still wrote a game based around my personal favorite fake gameplay style "Which number is bigger?" To play you'll need some friends, some d10s, and the rules included after the break.
Character Creation
Come up with your character concept, don't worry I believe in your ability to do that part without help.
Roll a d10, that value is your character's Power
Roll another d10 and add 5, that value is your character's Common Sense
That's it.
Playing This Cheap Parody of a Game
Characters start in a random location infested with enemies—perhaps a tower or dungeon—and are given some incredibly basic goal like resuing a princess or fucking a dragon.
If a character challenges an enemy with a Power score less than theirs, they automatically succeed, adding the defeated enemy's Power score to theirs and losing one point of Common Sense.
If a character challenges an enemy with an equal or higher Power score they suffer an embarrassing defeat and lose half their Power score.
However, when confronted with an enemy of a higher Power score, a character must test their Common Sense to not challenge them. This is done by rolling a d10, with success on a result equal to or less than the character's Common Sense. A character who fails this test must challenge the enemy, regardless of how obvious the power difference may be.
Power can also be increased by collecting items like weapons, armor, or horses.
Common Sense can be increased by purchasing crystal packs from the game master at the cost of $0.25 per d10 of Common Sense. Players may also gain one free d10 of Common Sense per session by giving the game a 5-star rating.
hi so I kinda sorta wrote a game! It’s called Out On The Porch, and it’s about gossiping with your friends and that trope of old people sitting out on their porches watching the world go by (ik that’s incredibly specific but also I love it so…).
Here’s the description, copied straight over from itch:
Out On The Porch is a rain-soaked, occasionally introspective micro-rpg, which you can play using a single d6.
In theory it’s a game about conversations and the people we have them with, about the social rituals hidden in our everyday lives, and that one trope where your first introduction to an elderly character involves them sitting in a rocking chair on their porch, gazing into the middle distance.
In reality, it’s just about getting the chance to gossip with your friends when you’ve got a spare moment or two. Oh, and tea. It’s about tea.
If that sounds like something you’d be interested in checking out, it’s available for free on itch (here's the link)! This is my first foray into making anything like this, so any feedback is very much welcome! Any reblogs will result in me blowing you a kiss <3 muah