HELMINTH LOVES YOU
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HELMINTH LOVES YOU
OPM 175 spoilers:
an absolute banger from my D&D game tonight.
I love you. And I'm scared of what comes next. Style test for a thing I'm working on!
So I noticed on Helminth's AF page that you mentioned the red and teal design for it is outdated lore. What's it's new lore? Are you revamping your Whalefall of the Gods project?
It's a long story but yes, Whalefall of the Gods is being revamped. Here's a little mood sketch I made awhile back.
As for Helminth's new lore, it's complicated, and not nailed down yet, so I'm refraining from giving specifics. My apologies for the vagueness therein. Helminth loves you, and to be loved is to be changed.
Dnd Spells: Mind Spike
Mind Spike is a level 2 Divination spell for Sorcerer Warlock and Wizard. Casting Time is 1 action Range is 120 feet Requires a Somatic Component Duration is Concentration up to 1 minute.
You drive a spike of psionic energy into the mind of one creature you can see within range. The target makes a Wisdom saving throw, taking 3d8 Psychic damage on a failed save or half as much damage on a successful one. On a failed save, you also always know the target’s location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can’t become hidden from you, and if it is Invisible it gains no benefit from that condition against you.
Using a Higher-Level Spell Slot: The damage increases by 1d8 for each spell slot level above 2.