How about a game where whoever forgets to participate in the #Molydeux game jam the most years in a row wins? #nailedit #gamedev #gameartist #petermolyneux #arcademuseum (at Balboa Park)
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How about a game where whoever forgets to participate in the #Molydeux game jam the most years in a row wins? #nailedit #gamedev #gameartist #petermolyneux #arcademuseum (at Balboa Park)
Randomly came across a video for something I worked on for the Molydeux Game Jam last year. Did all the noises except for the last piece of music during the outro. It was fun, fairly basic and crude, but not bad for a designer, artist and audio guy.
Design Prattle: The Ability To Have A Bad Idea
"And he's another reason why I left Microsoft," Molyneux said at Rezzed. "I have to tell you, he is. He was out there, and I was watching and laughing at his tweets probably harder than anyone. This guy, he can do all this stuff, he can be that free, he can explore these ideas like throwing babies into pits - you couldn't do that with the corporate PR machine at Microsoft." "I think he's fantastic, and I'd love to see some of those ideas turned into games. I hope he goes on going for a long time."
Source: Eurogamer.net
I think a lot of people are missing the point on what Molyneux is saying.
Game Design is not easy, it can be a giant hassle sometimes, but one of the biggest changes I've had as a designer is when I've been wrong on something. You think something's going to go as you think it will in your head, and then it falls flat and isn't as fun or engaging as you thought it would be.
It's an extremely difficult phase of development. You sometimes second-guess yourself -- "Am I doing this right? Is this going to be fun?" It doesn't always work out as intended.
For a guy like Peter, he's made Black & White, he's made Fable I to III, but clearly what he yearns to have is freedom. Freedom to do something stupid, and then learn from that experience. Being at the top of Lionhead Studios he's seen a lot of blame, but probably had less to do with how Fable III's endgame turned out or how Fable: The Journey has been shown than he would down in the nitty-gritty.
The Molydeux twitter account put out any dumb and crazy idea they had in their head, and Molyneux has probably got millions of silly little ideas that he'd love to try and develop, but with no ability from his old publisher, so he's left.
Sometimes the dumbest ideas are the best ones.
A hardcore puzzle indie platformer. Introduces interesting concepts. Honestly should have made it longer.
Download the game here: http://www.whatwouldmolydeux.com/display.php?GameID=141
We all know that Molyjam happened on the weekend of March 30th to April 1st but what exactly happened there? Learn the story of the whole event from this video. Inspiring.
Links-Verkehr - Die Leseempfehlungen der Woche
Molyjam 2012 - When Doves Cry - Las Vegas, Nv Info | Play the game