Advanced Looping Cinema4d Animation
A #MotionTestMonday by Cory Fanjoy.
For this week's Motion Test Monday, I dove in to the world of looping animations and projected textures.
Going in to the motion test, my objective was to make a bright and poppy looping animation that didn't have an obvious loop point. Most looping animations you see around the internet usually involve just one object, but that's not too exciting. I wanted to make a scene that had many looping objects, all with their own animation and timing.
I achieved this by using a variety of plain effectors to control the rotation and scale of various cloners within Cinema4D. By approaching the loop this way, each pillar of cloned objects could have it's own unique action. It also allowed me to control when I wanted that specific portion to loop, whether it be at frame 45 or frame 82, it didn't matter. When coupled with other cloners doing their own thing, it makes a complex landscape of geometry moving in a way that doesn't fee at all generic. Because I used this technique, there are plenty of different small animations to explore, so viewers can always find a new element to enjoy.
When it came to lighting and texturing, I wanted to make a bright and inviting palette, but I also wanted to add a wonky twist some how. By using projected textures rather than traditional UV mapped textures, I could make gradients stay in place rather than being associated with the object that they're applied to, and this really adds the element of wonkiness and fun that I was looking for. This also allowed me to approach the scene from more of a design standpoint, where I could pick and choose exactly what colors I wanted, and exactly where they would fall. In addition to that, I went ahead and added a sub-suface scattering material to all of my objects, which allows some light to penetrate the objects, adding to the "chalky" feel of the materials.
When it came to compositing, I really didn't have to do much at all. The animation already looped directly out of Cinema, so that was taken care of. I really only added some slight levels to crunch my values a bit, because the SSS made the entire scene feel a little flat in the render. I multiplied my shadows back on top of my scene, with a slightly cool tint, at a low opacity to top the whole thing off.
Boom! We have ourselves a bright,fun, and interesting looping animation in about 30 minutes of total work.












