N0LI’s entire moveset reworked:
N0LI’s hallucinates the survivors by creating 1 of 4 types of fake survivor/killer clones depending on what level of the hallucination the player has, it has 1 to 3 levels hallucinations (animated PNG of N0LI laughing at you can appear at 3 seconds once the hallucinations only worns off in which he makes fun of you for falling off so hard)
he also spawns 4 fake objectives (generators, tasks etc) that gives you hallucinations I to hallucination III
(the effect does worn off for 15 seconds but it can be ended with a single stun, also none of in which can deal damage which I made it all up for unfunny reasons)
Fake Sentinel (Hallucination II) : that can trick Sentinels using any of their stun abilities, will walk towards them and “deals” 15 damage every 5 seconds if they are close to the range of 5 studs (their speed: 15)
Fake Survivalist (Hallucination I): runs towards a supporter/sentinel survivor while also asking for help or healing, once pressing the “help” button, it will ultimately starts laughing and always dies on impact “causing” bleeding II for 10 seconds (their speed: 12)
Fake Support (Hallucination III): if you stare at it for too long, it will blind you for 20 seconds, but it will use distorted abilities that will “deal” damage depending on how far you are from them (30 studs for 20 damage to 80 studs for 5 damage) or stops you once from using your abilities (their speed: 8)
Fake Killer/Fake N0LI (Hallucination III): a fake clone of N0LI would spawn and would use 2 of their abilities (being VoidBound, Observed or Trapped), it’s the same with the real N0LI but instead it only “deals” less damage being around 15 instead (their speed: 28)
Deals 25 damage, 7.5 studs, cooldown 3.5 but it can give the survivor hallucination I by 50% chance
N0LI will instead start up with a 5 second windup, revealing the nearby survivors aura for 2 seconds and very much easily drifts off for at least 85 studs, it can successfully slammed the survivor onto the ground by hitting them twice (the damage is 45)
hitting them once can also restart for another 6 second windup dash, hitting at least 2 or 8 survivors once can deal a heavy amount of damage (50 to 85) and can be used again on a different survivor or the same survivor who you hit them once
it has the hitbox of 9.5 studs, cooldown of 15 seconds, you could turn very easily around during VoidBound to go around corners as it’s 45% to 50% fast (you could boost it by 25% hitting the sprint/shift button once you hit the survivor) you could very much easily slammed survivor if they had hallucination II or III
Expulsion aka Trapped/Ambush/Detonate ability (it has 3 unique modes):
1 of 3 them can be switched, it has a tab that is helpful for switching or changing another mode depending on how you much you wanted to use it for (but it has 3 second cooldown) and can be used once
N0LI will place down at least 1 to 2 VoidStars and it can be used on the floors during on each map or corner, it has 45 stud radius it can be activated by damaging the nearby survivor for 30 damage and highlights them for 7 seconds (it has a stud radius of 50 and lasts long enough for 60 seconds)
“VoidStar” will allowed to be acted as a unavoidable projectile that explodes dealing additional 15 to 20 damage and drags the survivors up into the air at 40 studs higher, it can also give the survivors slowness II for 3 seconds
the collision hitbox is wider enough to be 40 to 60 studs long
“Impactful” will detonate N0LI for at least 10 seconds before the explosion, the 65 stud explosion radius that deals 45 to 70 damage depending on how far the survivor is, it can dragged the nearby survivors to N0LI but he will lose 10 to 50 hp when using it
the ability has a cooldown for 10 seconds (it can only use once per mode at a time)
N0LI will windup for 4 seconds and Lunge up in the air at 45 studs higher, 35 studs forward and then it can slammed onto the ground, causing 50 stud radius impact onto the survivors dealing 30 to 50 damage and basically ragdolls them at least 5 seconds
it has a 15 second cooldown and the hitbox studs are 13 inches long
(It can also be used to cut up loops or corners too)
Observer/Teleportation Ability:
N0LI can teleport to a nearby generator or any objectives at all, it can give the hallucination II to III to the survivors at a 50 stud radius
At the start it has 7 seconds but once used can be reverted to having at least 30 second cooldown
Sorry if it’s lazy written or horribly worded.. it’s just that I haven’t sleep very well so uhhh can you please send me some feedback, advice or maybe change one of the abilities for N0LI? I will be notified whenever you guys wanted me to requested it