Fig Sattic (b. 2024)
Jackson Pawllock, 2025
Carving in foam
After deciding the bed covers could be removed, Fig decided to destroy the foam bed itself. Carved out with only her paws and teeth, this piece took her months to create.
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Fig Sattic (b. 2024)
Jackson Pawllock, 2025
Carving in foam
After deciding the bed covers could be removed, Fig decided to destroy the foam bed itself. Carved out with only her paws and teeth, this piece took her months to create.
The Many-Eyes atop the Eastern Mountains, and the Monastery of the Ancient Gods
Slumped in a ghost-white asymmetrical pile near the Stepped Summit, south-southwest of the Ruins of Archaenimo, endures the eerily fully intact remains of a monastery constructed by ancient ogres. This biomorphic structure is approximately eleven-millennia in age and sits at 113 stories tall. Signature to ogrish design, this recent tourist attraction and site of worship scrapes the very stratosphere of the World, strong at the foundation and lumpy in its imperfect beauty at any passing Age. Erected primarily around the excessively large, but lite and flexible, ocular chitin of an extinct species of a gigantic arachnid that once dominated approximately three-fourths of the Realm. In the Forgotten Times and Before, giants made of flesh from the Yawning Dens in the Frozen South were locked into a perpetual continental war for domination with a species of spiders known today as the Palyzexx. These horrific eight-legged terrors were the fearsome, ruthless and blood-sucking archnemesis of the Ancient Gods who brooded primarily in the boiling swamps to the Northwest. These extinct spiders had a favorite and most plump food, and that were the ogres, who the overshadowing arachnids could drain for months or years after being cocooned. When the once numerous ogres won significant war victories over clutters in the North, they would tear the heads from the bulkiest arachnid corpses. They would stretch the enemy general’s sockets to its maximum point of elasticity without breaking the optic tract, and mix it with strong stones, lime plaster and reinforced concrete to make residences and shrines bulky enough for the smallest of their large proportions, and the masses of their armies, to sleep and pray within. While numerous archaeological ogrish sites of interest were constructed by similar means, the very largest of these sites is rumored to have been made up of most of the combined ocular cortexes of the largest of the Palyzexx, the Kings and Queens of the Countless Swamp. During their reign, it was here that the flesh giants would make religious pilgrimages to, in every direction within Atma’Zae. Even the pretender-Gods would travel hundreds of miles across desert rock and fresh forest to kneel, bow and pray to their own God, who was an entity known only as the Supreme Weaver.
Retitled hundreds of years ago to the much more eloquent-sounding Skyelorne after the seventh God-King and Great Writer, this was Skyelorne’s favorite site of antiquity and history to regularly visit and produce some of his finest and most historically impactful poetry and theatre plays. The God of Literature became legendary and worthy of his title for adding just over 1,700 words to the common tongue. He penned the World’s first stage plays and most of its greatest original written epics, which are still remembered and treasured even in the Days of Ash. An avid World traveller, this site of religious seclusion was his singular place on the continent to gather, as he referred to it, ‘the divine inspiration’ to create his most emotionally potent works of comedy and drama. Notably, when his entourage would catch him staring at the ogrish site from the Stepped Summit, they would have trouble removing him from a silent trance which could last several hours. Skyelorne opined that when you stare longingly at this clumsily but firmly constructed ogrish architecture for too long, it seems to stare right back at the depths of your soul. In the Days of Ash, only around 500 grizzled survivors of the Nemesis have managed to push through plasma tornadoes and toxic dust to the East, and melting glacial sheets deep South, to find themselves climbing up and chopping their way through the cliffside to reach the Many-Eyes, which is far above the permanent black clouds of acid and smoulder below. A scant few surviving technologists from the North have constructed a woven fibre wire mesh, a steel tower, a nacelle and rotor to generate a small amount of wind power for the needs of its few inhabitants. Farmers from the South plant seeds of yellow apples, plums, cherries and peaches to provide food and basic local agriculture. This is one of the few areas of the continent where the air is the absolute thinnest, and the snows are nearly pure, decontaminated from the toxins of the Ashfields below. Its cavernous and spired insides serve as impressively large quarters for its new residents, and there is an overgrown and aromatic moss garden contained internally that spills from the optical openings like evergreen tears.
Once known as Ugg-So-Zexx, the ogres believed their God could whisper to them from the eye sockets of a single spider, no matter how small, especially when bent to receive a specific cosmic frequency. By all accounts, the Palyzexx began the war with the ogres, and both species feuded over dominion of Atma’Zae until the Great Nest was burned and destroyed, leaving only Three Great Ogres in the aftermath, who became the Ancient Gods. Before and during their ultimate victory, they began building this very foundation high atop what was once the untraversable and uninhabitable snowy peaks of the temperate North, where the mountain chain rises far above the calderas of Mounts Eve and Eden. They built a spiral stairway and land bridge made of mudbricks, dirt and gravel from nearby quarries and riverbeds, and it became the original road connecting the continental North to the mainland South. The ogres believed that the Supreme Weaver demanded perpetual sacrifice for favorability, and the flesh giants engaged in a brutal conflict that lasted tens of thousands of years. For when the flesh giants first made their way to the North from their craggy dens to the South, they found the temperature and climate to be unbearably hot and inhospitable. Even more harrowing for ogrish explorers was the seemingly endless clutters of the Palyzexx, the original dominators of the Realm, who would easily stalk, capture and slowly drain their life’s blood over the course of several months. The flesh giants began a crusade to exterminate the spiders after discovering that most of the Realm was covered in sheet and tangle webs, which had taken the lives of most ogrish scouts and hunting parties that dared to venture too far High North. The Ancient Gods gathered at Ugg-So-Zexx before their final and most victorious campaigns. Upon his deathbed, a demented and irrational Skyelorne muttered his final words, “It still tells great inspirations to me, the Mother-Father Weaver. It whispers to me, from the shadows between objects, deep within the depths of the Faraway… waiting for us to worship its glory again! We must give it a willing sacrifice, so it will not dance upon the Great Web toward us ever-ever again. The Weaver demands a foot, a wing, a scale, a hand, a heart, and a life.”
Lore Entry # 6 (click here for art)
The Great Shrine of the Winged Ones, and a refuge for the Ash Landers
Hard North and then due East from the very center of the continent, within the inhospitable wastes of the Ash, there still stands a set of 66-story tall, interconnected bone and stone spires that were once nested by three proud clans of gryphons. This was a celestial shrine built by the fierce and conquering raptors that ruled the skies above the Realm but have long since abandoned Atma’Zae to spite man's vanity and self-worship. For the gryphons worshipped only the Moon, and first built this site as an ancestral burial ground for their fallen after a great battle. This was the one and only gryphon-settled city in the whole of Atma’Zae, once nesting a quarter million gryphons in and around the mountainy region. There are three stars that are closest to the Realm in the starry heavens, and the gryphons, who still received astral knowledge from their creator through sacrifice and ritual, began to understand that each sun, and the moon, represented one of the four seasons. To commemorate this astrophysical discovery, the gryphons famously began to fashion a needle eye that rose from the ceremonial remains of their fallen and became directed at the starry heavens to confirm the changing of the seasons. The blue star, Xear, represented the coming of winter for the Realm. The orange star, Qo, would signal the coming spring. And the red star, Nuc, would herald a hot summer. Then came autumn and the harvest Moon, Appaxxis, who was the gryphon's still-living God. When each of the three suns and the one moon passed seamlessly through the center of the tower's eye, you would know when each season had come and when they were giving way to another.
Once known as Jho’Xgem’Sul, these were the names of the three great gryphon tribes that assisted man and merkind push back the reign of the Realm's original tyrant. Q'Er, an ogre-giant, had long fooled men into believing that he was the one true God in the Realm with his sheer size and might. The gryphons however stayed true to their ascended God, who was the physical Moon, and refused to abandon their traditions to give Q'Er absolute dominion over their destiny. In an act of rage and terror, Q'Er desecrated the gryphon's original forest home, Xerex, sending the Winged Ones reeling into the four winds. At first, the gryphons panicked and were horrified by what the giant had wrought. But they noted that they could move much farther and much faster than the clumsy giant. The Winged Ones began to conspire with disenchanted human generals and the exhausted and enslaved sea drakes to maneuver the ferocious but slow God into a series of traps. The first God-Queen, Aaezani, who was a slave of Q'Er and his first-general, was used by the gryphons to misdirect the tyrant into the focus of a magickal lens which would first mortally wound the ogre and send it haemorrhaging dark orange blood into the flat red deserts near the Great Mountains. Completely overwhelmed, the wounded God succumbed to a massive army made up of tens of thousands of agile birds, millions of cunning men and women, and hordes of slithering creatures from the Great Sea. The ogre-giant's paralyzed remains were cruelly consumed as carrion by the gryphons for nearly two centuries as humankind looked on in horror as their now rotting once-God was torn apart, consumed, and coldly having its hair, teeth and bones utilized to build the new home of the calculating and jaded Winged Ones.
Now known colloquially as Gryphon’s Perch, these towering bone and stone spires have been bastardized and inhabited by some 2000 remaining survivors of the Realm. Hundreds of thousands of refugees from earthquakes and volcanic fallout fled the capital city of Qraeto only to meet their fiery doom in fields of molten lava in the West, terrible plasma tornadoes to the North, and a now rapidly melting glacial tundra in the Frozen South. But to the East, there still stood a long abandoned holy shrine, filed down from the shortest remaining ribs of the pretender-God. Blasted by several coats of gray ash, and having its foundation rocked by a series of aftershocks that lasted a full decade, the tower's structural integrity is compromised, and the sky needle is now off-center. A handful of Qraeto's survivors had to mine and climb their way into the bat-infested remains of what was once Jho'Xgem'Sul. While food and material resources in this region have always been shallow, the spired towers are filled with lush and overgrown indoor gardens that bring forth potent healing herbs and rare fruits which can only be grown deep in the toxic soils of the Ash, and atop the ribcage of a deceased God. Rare winemakers, jewel crafters and extravagant sorcerers have set up specialty shops in these spires since the Undoing. But residing here comes at a price, as permanent residents have all been stricken with Ashrot, a disease that horribly mutates and disfigures all those who it ails through overexposure to toxic dust and long-term inhalation of volcanic particles. Without the gryphons as their resident, the spired towers are gradually falling into a slow state of disrepair, its foundation tilted, slanted and barely held together at its establishment by a few remaining architects and masons. Nearly 700 years ago, when the gryphons abandoned Atma'Zae, and flew far over the North Sea never to return, they unwittingly left humankind a gift in what is now the normally uninhabitable Ash.
Lore Entry # 4 (click here for art)
The Great Unlearning, and the ruined Tri-Towers in the Ash
In the western center of Atma’Zae, the bent and skeletal remains of what was once a city of higher learning lies abandoned, broken and cursed under a hazy and poisoned sky. Those that dare to gaze upon the remnants of the Ash Crossroads speak of the sight of gloriously colorful and enigmatic ruins. Stabbing ever skyward, three decimated towers still arise from the embers of a capital city which was contaminated by volcanic powder and shook by a series of earthquakes not but four decades previously. These are the Towers of Magick, Industry, and Insight. Now resting in the desolate, nothingness of the Ash, the books of the Realm’s history are piled messily in fields of stacks below the Tri-Towers. It is rumored that so much as the delicate touch of one’s fingertips can turn these fields of books to hovering cinders, for their information is forbidden and forever better unlearned. Once known as Qraeto, this once-city is best left entirely evaded by travellers seeking to avoid the loss of their sanity, and their very lives.
The Tri-Towers once represented a delicate balance of illusion and devices, a place where the Ancient Gods first placed the Tomes of Foundation into a mound that became a great tower by men in the Enlightened Age. The southern and northern towers stood for the concentrated magic of the South, and the impressive and innovative industrial technology of the North. Written knowledge, and the application of this knowledge was vital to this city’s identity and was stored in the tallest and most ancient tower, the Tower of Insight. Only dedicated scholars, magickal bards, holy paladins and ethereal mages of the Realm were allowed access to study in the Tower of Insight. All through the Enlightened Age, cultures of the North and the South waged a cold and then hot war for control over the Realm. When this war reached its very peak, two twin-volcanoes thought to be inactive suddenly spewed molten lava and smoke. Mount Eden of the Northwest, and Mount Eve in the Southeast suddenly came to life once again, and covered the World in an ashen shroud that permanently concealed the Three Suns and the Moon.
The Ruins of Qraeto still sparkle, as the shattered stones and stained-glass ruins bend the light of the region’s aether into constantly changing neon hues that still make the city appear alive and active. Those that dare to amble through the Ash Crossroads have reported intense nightmares just before, during and months-after their journey through this region. To stay in this province for a mere fortnight is to go gradually mad, and then suffocate and perish beneath a visually stunning and toxic atmosphere. Over the millennia that defined the Age of Enlightenment, ten God-Kings and five God-Queens ruled the Realm, educated by great anthologies, technical manuscripts and magickal reference books of spells and incantations carefully stored and catalogued in the Tower of Insight. For when the Ancient Gods faded into irrelevance, and there were no longer any immortals to worship, humankind began to worship their own reflection. In that vanity and egocentricity, we were borne into current times, the Days of Ash.
The Remnants of Atma’Zae: The New and Once-Great Settlements of The World, After the Nemesis.
Lore Entry # 2 (click here for art)
The Folly and Fall of the Last God, and the New Port in the North
In the Almost Forgotten Days, times far before the Undoing, men worshipped the Ancient Gods. And the Ancient Gods were not Gods at all, but merely three ogre-giants that called themselves Gods to control men. These ‘Gods’ were named Appaxxis, Q’Er, and Mer-Totha. The Enlightened Age began after these three giants sequentially died. First was Appaxxis, who perished when he ascended into the starry heavens and became the Moon. Second to die was Q’Er, who was defeated in a great battle staged by men, the sea drakes, and the gryphons, and became the Great Mountains in the East. And the third was Mer-Totha, who drowned chasing a Kraken named Nimbus into the Northern Sea, thinking her an easy meal, and became the Ocean. The skull of Mer-Totha still sits atop the Howling Shallows, a reminder of the distant past and now a burgeoning new port just south of the Northern Sea. Hallowed and hollow this skull in the shallow waters may be, this bustling new harbor is commonly referred to by pirates, tradesmen and shipbuilders as God’s Port. Also known as Ogre’s Port, there is an orange flicker on the horizon north of the mainland that beckons ne’er-do-wells, captains looking to make their cut on a coastal plunder, and the very worst of the World’s most sinister tricksters into its skull-shaped cauldron to plot and scheme. Alongside Mer-Totha’s left mandible and ocular cortex, over 4,500 inhabitants make their homes in the bat infested but very fertile cavernous bone ruins. Nearly 1,000 can permanently habitate it’s constantly ravaged docks and watchtowers, which are chopped, screwed and oftentimes poorly rebuilt and nailed into the sides of the Old God’s cranium and remaining teeth to keep everything upright and afloat in the terrible winds of the Howling Shallows. Giant naga scales, baby naga teeth and wood are stapled together to make this slapdash colony sustain itself, but somehow it remains a steady trade port and one of the best places in what remains of the World to obtain valuable and arcane information. God's Port is propped neatly along the northern coastline of Atma’Zae, supported upright by what remains of the Old God’s upper spinal column, which has calcified over a millennium, and is a prime source for iron and phosphorus mining. God’s Port has a thriving indoor farming community and has been a current prime source of the World’s rarest and most precious herbs and minerals. Exports here are marked at consistently premium prices. As the ancient legends tell, Nimbus was a clever sea creature and led the foolish Mer-Totha to a watery grave. The Kraken trapped the pretender-God into a net made of naga web and scale and laid its eggs into the brainstem of the giant which began eating brain matter and bone over the course of a quarter-millennia. The Old God screamed for over 200 years, and then succumbed to the drakes who not but 700 years ago used its remains as a nest among the Ocean. In these, the Days of Ash, there are deep cavities cut into what remains of Mer-Totha’s nasal cavities, which are filled with coal and whale blubber, and set to burn ablaze every night to those who will still kneel to the foolish but ancient god of the Ocean.
The Remnants of Atma’Zae: The New and Once-Great Settlements of The World, After the Nemesis. Lore Entry # 1 (click here for art)
Renowned Museums Use Transfers Decals for Their Wall Labels
As visitors are viewing artworks, museum wall labels captioning the work are essential. Their role in improving the experience can't be underestimated. It's why museum professionals today are in search of the highest quality types of wall captions. Increasingly, custom dry transfers are one of the methods quickly gaining favor. They produce an exceptionally high level of readability and elegance with a simple one-step application. If you aren't yet aware of rub-on decals, they deserve your attention. They apply easily on walls, display cases, pedestals – any clean surface that is dry and smooth.
Custom dry transfer wall labels for museums achieve a perfect final appearance that's compatible with the artwork being described. When asked, many viewers assume they were painted of printed directly onto the wall – they look that good. Their flawless appearance complements and never detracts from the works of art. Also, because captions appear throughout an exhibit, they need to be clear and easily readable to avoid frustrating visitors. If they're difficult to read, it's an instant annoyance that will affect visitors and critics alike. Anyone who has ever struggled to read a wall caption will tell you so right away.
The most frequently used color is black printing on a white painted wall. But dry transfer wall labels look equally good in a reverse type effect where white lettering is used on a darker wall. Whichever you choose, it is a high contrast design that works well only with lettering of superior clarity and quality. It's also easy to order transfer decals because they're made directly from your digital files, which helps remove any guesswork. The wall labels you receive back are precisely the text and format you submitted, which guarantees they will look as you planned. It's added peace of mind when you're on a deadline.
One-step application is another outstanding feature of dry transfer decals. All you need to do is place the transfer sheet in the correct position for the wall label, and rub it on. If you've had experience with Letraset lettering, it is a similar process but even easier. The final appearance is much more precise that the look of stick-on vinyl lettering and better than cards that are laser printed. Transfer decals are made with a unique adhesive-backed lacquer ink that easily rubs off the transfer paper onto clean, smooth surfaces. The quality level is consistent and dependable, with delivery as fast as 24 to 48 hours.
Curator's Advent. Day 2. The label
Curator’s Advent. Day 2. The label
Luray Vallery Museum, Virginia, USA. This curator liked this exhibit and label very much.
The art of a well-tempered label is a museum’s greatest gift to humanity. As selector and interpreter, the label is an opportunity for the curator to display her prowess. Curators believe in facts not opinions. The label contains up to 50 learned words. One idea per sentence (we prefer facts). Reading age:…
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