"Further Adventures in Normal Mapping"
seen from China

seen from United Kingdom
seen from Malaysia
seen from United States
seen from United States
seen from United States

seen from Brazil

seen from Malaysia

seen from Malaysia
seen from Romania

seen from United States

seen from United States
seen from United States

seen from United States
seen from Kazakhstan

seen from Malaysia
seen from United States

seen from United Kingdom
seen from Australia
seen from Türkiye
"Further Adventures in Normal Mapping"
Game Art with a different angle - a prop used in game Engine, softwares used 3DS max, substance painter & Zbrush
Blender Normalmap camera:
http://blender.stackexchange.com/questions/21481/rendering-an-animated-normal-map-using-orthographic-camera-in-cycles
Works better with what I did above and skip the color management step..
RIP xNormal...
You were a great tool for MANY years, until one day you decided to just not work correctly anymore...
Well... This is fucking fantastic... Apparently my favorite normal mapping tool is BROKEN under windows 10.... or something..
...Either that or it doesn't get along with newer nVidia cards... I have no idea... All I know.. is I need to find a new way... -.-;
Here is the first part of the second set (why is there a limit of 10 pictures ? ;_; ), showing some progress while I was piling up features and trying to figure out how to fix and tweak them. The time range for the entire set spans from March 22 to April 9. Lighting and aspect ratio had been fixed beforehand.
New things that appear here are proper transparency, volumetric rendering, normal mapping.