10.) Can you define a turning point in your character’s life? Multiples are acceptable.
While there are a ton of different turning points for Arch, there is one that sort of set the rest in motion besides the Calamity.
When Arch was nineteen, he left his country bumpkin home of Oakwood in the South Shroud swamps to amass his fortune and gain glory. To that end, he traveled to Ul’dah and became a gladiator in the Blood Sands. While he made a small reputation for himself as the brutal “Lil’ Necksnapper” in the seven months he fought there, he never reached the fame or riches of competitors like Franz the Fair. One day, a little lalafell named Pipsy Lililoo approached him with a proposition; quit the Blood Sands and help her form the Heartwood Trading Company. Even though she wanted to focus on mercantile business, the plainsfolk knew that there’d have to be some merc work and strong arms needed to get things started. So Arch agreed.
Joining Heartwood set Arch on a path for everything else that has happened to him in life: becoming friends with the rest of the group, finding a new home away from home, cooking in various kitchens to master his second craft, being betrayed by his love and getting butchered by the Cactuar of Ala Mhigo, his eventual training as a ninja and his descent into wetwork for the sake of revenge....Hell, if Arch didn’t join Heartwood, he probably would still be a middle-tier gladiator. Or dead.