This is a non-combat character sheet meant to facilitate the process of creating and keeping track of NPCs.
I prefer giving each NPC it's unique small sheet of paper instead of keeping them all crammed together in a notebook or something. Having a form with fillable blanks also makes it that much easier to create a large number of characters.
It's about 10x15 cm, a quarter of the size of a regular A4 sheet of paper. All PDFs have two pages; the first one is the front and the second one is the back. I used the player character sheet as reference to try to get it to be "official" looking.
Disclaimer: This was originally posted on reddit but I lost access to the associated account. The version here is the same as the one there, but the link has been updated to no longer require permission. If I make a new version of this sheet in the future, I’ll update this post.
Below are Google Drive download links.
NPC Sheet
NPC Sheet, no lines
NPC Sheet, printer friendly
NPC Sheet, no lines & printer friendly
NPC Sheet, Form Fillable
NPC Sheet, Form Fillable, printer friendly
Also:
All races age differently. I recommend finding or creating an "age by race" table for quick reference for when creating NPCs. I also recommend writing how mature the character is on the sheet, in case you forget how that specific race works. So for a halfling, for example, I might write "80, middle aged" instead of just the number alone.
In the "Combat Statistics" field, the idea is to write the name of a creature in the MM or other book. The NPC will utilize these stats. So for example, if I have a Captain of the Guard character and I want him to be stronger than the average Guard (p. 347 MM) I might write down "Scout, p. 349 MM." Humanoids don't vary that much in strength, so for the majority of NPCs you could print out a couple of obvious stats (Commoner, Guard, Acolyte, Scout, etc) and refer to them as needed. This is much more practical than printing a combat sheet for every character, considering you have no idea who players might try to murder.
Hello good people of Tumblr! I hope everyone has been having good winter holidays. I’m so sorry for the lack of posts, I’ve just been drained from my own holidays (including being sick during Christmas). But I’m back! Thank you for your patience and I’ll do my best to get posts out a little faster for a bit. Today’s post will be another NPC character sheet/adventure hook combo, namely one featuring an Elf Wizard by the name of Jane Overhill. Fair warning, I am including her spell book so the PDF is longer than the last one. You can find the links to both of the documents below.
Character Sheet: https://drive.google.com/open?id=1mNqTgZ0k0XrhZKnQfGUZhZ3ukBgrOO5k
Jane is designed to be a magic merchant for low to early-mid level characters. Unlike most magic-shop owners, Jane is a traveler with her own mobile business. This does make it a little harder for her to create magical gear, but I would suggest for those concerned about it that she picks up base pieces in towns and cities to make up for her lack of a consistent forge. I’d imagine Jane also has a town or two where she settles down from time to time, likely due to travel becoming difficult or needing to refill her stocks. She will probably keep a few basic enchanted pieces of gear ready for sale, which can be useful for adventuring parties who encounter her on the road (especially if they’re on their way to/from a dungeon).
As an individual, Jane is an unusual elf as evidenced by her name: it’s actually one she chose herself. Jane didn’t enjoy growing up in a traditional elven society, and when she left her birthplace behind she also did away with her original name. I haven’t dictated why she picked her current one, that can be something for you to come up with! I’d be quite interested to hear if the story turns into a side-quest or something. Anyway, Jane is a firm believer in personal freedom and therefore doesn’t like the division of commoners and nobles that you’d find in most medieval fantasy. She most certainly would not like the concept of serfdom, and she would absolutely revile slavery. Basically, as long as you’re not a dick to people and you don’t steal from her, an elf named Jane Overhill is a nice person to know. Of course, this all feeds into her adventure hooks: Jane’s business and her friends are the most important things to her. For your own campaigns, keep that in mind, and remember that Jane Overhill may not like elven culture but she’s still an elf. And the leaf-eared folk do not easily forget a favor or a slight.
This is essentially a character sheet, but it's for towns and other settlements instead of persons. It's intended to help guide the creation process and facilitate reading and organization.
Settlement Sheet (by luckpack)
[The following text may have been edited for accessibility]
“This is essentially a character sheet, but it's for towns and other settlements instead of persons. It's intended to help guide the creation process and facilitate reading and organization.
I recommend using it with my [NPC Sheets.]
Below are Google Drive download links. All PDFs have two pages: the first one is the front and the second one is the back. The Form Fillable version has no lines, so you can download and print it without filling the forms if you want.
[Settlement Sheet]
[Settlement Sheet, Form Fillable]
[Settlement Sheet, Printer Friendly]
[Settlement Sheet, Form Fillable, Printer Friendly]
I intentionally left some things out from this sheet:
Some DMs like writing down "Notable Items" in their settlement notes, but this has never made sense to me. I view special items as NPC belongings or Quests rewards, not something location specific.
The prices, foods, drinks and services provided by the local inn, as well as the inventories of stores. Rather than writing all this down for every settlement, I prefer having a single document for every store. I recommend checking this [Traders & Merchants homebrew] and this [Shopping Catalog homebrew.] Both can be referred to whenever players visit any and all stores.
Town random encounters. I don't do those, personally.
Of course, if you want to write down any of those you can use the Notes section in the back.
Hello everyone! Today brings you the first of the NPC character sheet/adventure hook combos I promised you! The first of these NPCs is from the Halfling Druids: Duala the Apprentice Wildspeaker. You can find the links to both the character sheet and the adventure hooks document just below.
Character Sheet: https://drive.google.com/file/d/0B5LAs789QvdRZDZtRnpES2p3ck9XOElrZmRaLXY0bGsxemNv/view?usp=sharing
She’s at a low level and her adventure hooks reflect that as well. I’ve written her as being a friend to your party, an early campaign quest provider and magical healer. This is reflected in the spells I picked out for her: she doesn’t have any attack magic prepared, only healing and non-damage spells. So if you need her to go with as a support character, she’s all set.Then there’s also her animal companion: Knoll the Wolf. He adds a bit of damage and tanking to her, and as you’ll see is also a possible source of adventure hooks.
But I have written in her notes that because Duala’s inexperienced she can get overwhelmed. Although I’ve listed her as an adult, I’d say she’s only just reached adulthood and is still very much an apprentice. She has not gone out into the world, she hasn’t made many decisions on her own, and she’s never killed a person (nor has she ever seen someone killed). In my original post, Duala was described as burying her face into Knoll’s fur while crying. This could be an excellent role-playing opportunity for your players, comforting and/or encouraging Duala in their own way. I feel there’s a good amount of opportunity for an NPC like this, and I hope you all feel the same way. If you end up using Duala in your own games, I’d love to hear about it! Thanks again for reading The Daily NPC, and game on!
This is a non-combat character sheet meant to facilitate the process of creating and keeping track of NPCs.
NPC Roleplaying Sheet (by luckpack)
“This is a non-combat character sheet meant to facilitate the process of creating and keeping track of NPCs.
I prefer giving each NPC it's unique small sheet of paper instead of keeping them all crammed together in a notebook or something. Having a form with fillable blanks also makes it that much easier to create a large number of characters.
It's about 10x15 cm, a quarter of the size of a regular A4 paper. Below are Google Drive download links. All PDFs have two pages; the first one is the front and the second one is the back. I used the player character sheet as reference to try to get it to be "official" looking.
[NPC Sheet]
[NPC Sheet, no lines]
[NPC Sheet, printer friendly]
[NPC Sheet, no lines & printer friendly]
Also:
All races age differently. I recommend finding or creating an "age by race" table for quick reference. I also recommend writing how mature the character is as well in case you forget how that specific race works. So for a halfling, for example, I might write "80, middle aged" instead of just the number alone.
In the "Combat Statistics" field, the idea is to write the name of a creature in the MM or other book. The NPC will utilize these stats. So for example, if I have a Captain of the Guard character and I want him to be stronger than the average Guard (p. 347 MM) I might write down "Scout, p. 349 MM." Humanoids don't vary that much in strength, so for the majority of NPCs you could print out a couple of obvious stats (Commoner, Guard, Acolyte, Scout, etc) and refer to them as needed. This is much more practical than printing a combat sheet for every character, considering you have no idea who players might attempt to murder.”
I made my own NPC character sheet template cause I didn't like any of the ones I found. Too much going on.
I wanted something simple with lots of space to add stuff if needed.
Here they are, feel free to use them:
Gorbolg was an NPC orc that I introduced into my An Orc’s Lot campaign. Gorbolg served as the leader of the orc cultists and coordinator of the employed orcs in the Cult of Voodrith.
Reacts Dulo, Poor (7); Lagdouche, 10); Reta Baga, Disastrous (0). As of Session 5.
History Gorbolg is from the orc tribes east of the Orclands and the Gotai Plains. There he fought against the East Chetsins. He met Mordiggian there, near the White Mountains. Mordiggian hired and converted him into the Cult of Voodrith.
ST 13 [20] DX 12 [40] IQ 10 [10] HT 12 [10]
Thr 1d sw 2d-1 Per 11 [5]
Speed 6 Move 6 Dodge 10
Traits Combat Reflexes, Orc [5], Patron [10], Sense of Duty (Mordiggian) [-2], Wealth (Comfortable) [10]
The Skull-Dasher Tribe is an amusing story from Fate of the Sun. The heroes left the elven city of Mimor, aiming to stem the threat of any orc raids from the orcs of the Skull-Dasher Tribe. On their way, the heroes encountered Hrolub and Grosuppa. I believe that I may have mentioned these NPCs on this blog before, but I can’t recall. Hrolub was a child Orc warlord who was escaping the Skull-Dasher Tribe to find another orc tribe with her mother, Grosuppa. It also happened that the heroes encountered this pair as they were being chased by some Skull-Dasher Orc cavaliers. The heroes killed the evil orcs, saved the maybe-not-evil orcs, and one character in particular latched onto Hrolub.
As the story unfolded, Hrolub claimed the Party to be her retinue and came with them to the tribe, abducted the shaman, accomplished some arena combat, killed a spy-villain, and got Hrolub to be chieftain of the tribe so long as it doesn’t attack the elves or the humans (excepting the Empire of Himlarond, at the time run by a foolish emperor).
CE Small Town
Gov't: Overlord
Population:
Notable NPCs: Chief Hrolub (CN f Orc ); Shaman Othrolg
The Skull-Dasher Tribe has been focusing on attacking the Yllis tribesmen and raiding caravans in the plains between the Aben Vale and the Llanfech Woods. A stay with the orcs will have travelers (or captives) hear many sounds of fighting, dying, and laughing orcs, the sound of violence, and the growls and shrieks of the animals and magical beasts kept for the fighting pits. The camp itself is 2540 ft in diameter.Religion: A principle deity they worship is Kalgazro. There are, however, several clerics of Grokolok.
Law: A victor in a mortal combat legally claims the gear of the slain combatant.
Locations
Fighting Pits: Ugdug manages the fighting pits. Great expense is made for the fighting pits, although their 'spoils of war' largely pay for it. Any powerful beasts are brought from around their territory to kill and die in the fighting pits for the nightly festivities of the tribe.
Grosuppa (f CN orc ranger (skirmisher) 5). Description: Grosuppa has grey-green skin, fairly small tusks, and long coarse black hair. She wields an Orc Double axe and wears. Grosuppa is quiet, distrustful, & protective. Her primary concern is the safety and well-being of her daughter, Hrolub. History: Grosuppa was one of Ongol's concubines. She bore his most powerful offspring -- Hrolub. Hrolub's physical & mental prowess was more than Ongol appreciated, not to mention Hrolub's siblings. Fearing for her daughter's life, Grosuppa escaped the clan with Hrolub to go somewhere where it'd be safe for the both of them.
Disposition Starting Attitude Friendly Diplomacy DC: 18 Reactions: If asked about Brevodye, Grosuppa relates that he is an orc who came to foretell of the coming orc king from below. She does not care who declares herself queen or himself king, so long as Hrolub may live happy and safe.
Goals Immediate: Bring Hrolub to safety. Short-term: Raise Hrolub in peace. Long-term: Build a following for Hrolub.
Hrolub (f CN young orc warrior 5/Adept 3). Description: Hrolub has grey-green skin, large tusks, and long coarse black hair. Hrolub is angry. History: Hrolub is the daughter of Ongol and Grosuppa. She frequently introduces herself as “the daughter of Ongol and Grosuppa,” which is uncommon for an orc (including the mother). She does this because she believes that her mother is as, if not more, important than her father, since her father took little interest in her. That is, until she far surpassed her brothers and sisters in physical prowess and intellect. Her siblings plotted to kill her in order to stop her from out showing them or rising to some kind of leadership position later on. The other leaders also feared this precocious child. Her mother realized that the other orcs would behave this way, and so decided to take action and steal her away from the orcs in her daughter’s defense.
Boons: Can enlist someone into her retinue.
Disposition Starting Attitude Friendly Diplomacy DC 8 Reactions Slavery if Hrolub is asked to free the slaves, she will say that slaves may earn their freedom by taking it for themselves.
Goals: Immediate: Become strong for when she is older. Short-term: Gather a following/retinue. Long-term: Become a chieftain of an Orc tribe.
Notes: Hrolub is 12 years old. Since she is both a daughter of an orc chieftain and an NPC that I'd like to have in future adventures, I assigned her gear according to a heroic level. I put both her ability score increases in Wisdom
Init+2
DEFENSE
AC 17 Touch 12 Flat 15 (+5 armor, +2 dex)
hp 46 (8 HD: 5d10+3d6+8)
OFFENSE
1 (3)- Bless, cause fear (Will partial DC 13), cure light wounds (1d8+3)
0 (3)- create water, guidance, tough of fatigue (Fort negates, DC 12, 3 rnds)
TACTICS
Base Stats: without headband of inspired wisdom: Wis 11
STATS
Str 17 Dex 14 Con 12 Int 8 Wis 13 Cha 6 (orc +4 str, -2 int, wis, cha; young +2 dex, -2 str, con wis; +2 ability score increase [wisdom])