i don't do bad sauce passes
NASA
almost home
art blog(derogatory)
we're not kids anymore.
todays bird
Monterey Bay Aquarium

Kiana Khansmith
Sweet Seals For You, Always

@theartofmadeline
$LAYYYTER
"I'm Dorothy Gale from Kansas"
No title available
Claire Keane

ellievsbear
Aqua Utopia|海の底で記憶を紡ぐ
RMH

Origami Around

blake kathryn
occasionally subtle
seen from United States
seen from Russia
seen from United States
seen from Malaysia

seen from United States
seen from United States

seen from United States
seen from T1

seen from United States

seen from Austria

seen from United States
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seen from France
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@gnollandvoid
Fallen Aasimar Hexblade Warlock commission. The sword was difficult but I enjoyed doing it uwu.
every culture has their ethnic donut and every culture has their ethnic dumpling… humans be frying dough
Every culture also makes a sword. If they got metal they make a sword, if they don’t have metal they take obsidian or shark teeth or whatever it is that they’ve got and they make that into a sword.
Coincidence? I think not.
2 constants in all civilizations:
Tasty Fried Food
Danger Murder Sticks
World building tip: the bare bones of all civilizations are fried dough and sharp things.
Andrys Thorngage, halfling scout. from Character commissions by Jonathan T.
Commissions
I’m doing commissions that only you would have access to. Work keeps cutting my hours so I need to make extra money where I can. Down below are the following homebrew things I am willing to make.
-Racial Hybrid
-Monster Stat
-Magical Item(s)
-Subclass
-Spells
I’m pricing them at $15. The price may vary as higher or lower depending on how complex you want it to be. Send me a message and we can work something out! Just reblogging this is helpful as well.
This is all meant for Dungeons and Dragons 5th Edition
i’ve heard a lot of people talk about the EXCELLENT potential of a high intelligence/low wisdom dnd character (i.e. an brilliant academic who keeps setting their dumb ass on fire because they always store their wand in their back pocket)
but i’ve not seen any posts about the equal potential of a high wis/low int character (i.e. someone incredibly perceptive who gives deep and meaningful reassurance to their friends and then 5 minutes later asks what a can opener is)
why does it feel so good when people like food that was my idea lmao
like whether i cooked it, or i just suggested a restaurant for us to go to, or i picked some up from a takeaway place while i was getting something for myself, or like my brothers hungry at 11pm and im like here have this tub of pringles
just like. whenever im like “here eat this” and the person is gently content and enjoys it. that feels really fucking good
the two replies to this that say “grandma instinct” and “support caster” have directly inspired my next d&d character
List of resources for dnd
roll20: Make an account to play the game
Orcpub: For hosting and editing your character sheet
DND Wiki: Homebrew things, races, classes, misc
Players Handbook: Rules how to play how to make a character, all basic information for playing a game
Discord: to talk during and about the game
Mythweavers: another character sheet editor
Homebrewery: homebrew creation tool. Uses basic coding language to great effect.
If anyone wants to join just join the discord server and post your character
http://autorolltables.github.io/#
can randomly generate just about ANYTHING. awesome for dms
Tabletop Audio: background music and sound effects for the ambience.
PCGen - a character creation program that handles all the tricky and tedious parts of building characters, including NPCs.
d20pfsrd.com - all the free information you would ever need to play Pathfinder, an alternative to D&D
DiceCloud: Interactive character sheet that can be edit and shared with yourself or others easily. Pulled up anywhere with internet connection on PC, Mac, or mobile device. Use it to also mark down health, death saving throws, spell slots, experience, and more on the fly.
DnDMagic: List all spells currently available from Player’s Handbook and Elemental Evil.
5th Edition Spellbook app: Make spellbooks for all your characters, manage spells, prepare spells. Keep track of Spell Save DC, and Spell Attack bonus on your mobile device.
Squire - Another character creation and management app. Contains most of the basic info and spells already, with options to create spells, items, classes/subclasses, etc. This is the free version, but pro has more options for DMs, including initiative order control.
RPG Generator - An app that randomly generates things from NPC appearances to criminal gangs. It’s free and a great on the fly DM tool.
just adding on that orcpub is shutting down so be aware !
Improved Initiative - Great tool for running combat. You can load up PC stats and auto-roll initiative for both PCs, NPCs and monsters. Easy to edit and add new creatures and you can share the info with your players so they can stay up to date and know when their turn is coming up and which monsters are looking rough
deepnight - really easy to use map maker. Been using it a lot lately.
Orc babe.
Swordmanship: Describing How You Swing a Sword...
Swordsmanship is the art of attacking and defending with a sword, but there are MANY ways to describe just how you swing a sword, or parry a deadly blow, or how you stab and slice up a bad guy real good.
So here’s a few ideas and examples from real life fighting styles that you could use in your game, hope you enjoy!
As a note: This is in response to an earlier post I made about how to encourage spellcasters to act out how they cast their spells, so take a look at that too if your more sorcery than swordsmanship…
Fencing Moves (and/or Swashbuckling)
Offensive Moves
The lunge is the most basic move, and involves attacking the opponent by taking a step forward in a striking form.
The feint is a move in which you provoke the opponent into lunging or making a mistake, so you can attack first.
An attack is a thrusting attack made by extending the front leg, and propelling the body forward with the back leg.
A disengage is a move used to trick the opponent by attacking a specific target, and moving in a semi-circle arc to attack a different area.
It is commonly countered with a circle-parry.
A remise is a second attack after the first has been parried or deflected.
A flick is a technique used to bend the blade so as to strike the opponent.
A beat Attack aims to beat the opponent’s blade continuously, and attack the target area with the intention of disturbing the opponent’s aim.
Perhaps describe how you use your first attack to beat the blade of an enemy’s sword to disturb their aim, or how you bend the blade around the enemy archer’s arm to cut the string of their bow, rendering their main weapon useless…
Defensive Moves
A riposte is counterattack made by the defender after a lunge. The defender either strikes back using a lunge or a parry.
A parry is a counterattack to lunge, and lets you block the attacker with his sword. In this manner, the attacker is pushed back, and the defender retains his position.
A circle parry is a move in which the sword is bent in a circular manner to catch the tip of the attacker’s sword and deflect it.
Maybe describe how an attacker’s blade misses you as you catch the tip of their blade with your sword and quickly deflect it away, or perhaps describe how you push back an attacker after parrying their strike.
Sword and Shield Fighting (AKA Broadsword Fighting)
This is a style of fighting with a broadsword and shield. Most of the moves are based on stances and quick sword attacks.
The feet should always be at a 30-degree angle, while the hips are cocked slightly to give support to the shield.
The sword should be held in the hand that corresponds to the trailing foot, and should be kept with the blade edge down.
Mobility is a good strategy to employ. Shift your weight in such a way that it’s concentrated on the balls of your feet, which gives you the advantage to move to either side at a moment’s notice.
So if your character is high mobility or dexterity and wields a sword and shield, maybe take a look at some of these techniques to employ in your game.
After all, your character has probably been trained in certain fighting styles anyhow…
So if you’re trained in something like the ‘Protection’ Fighting Style, or you’re proficient in shield, then maybe take a deeper look at this style of fighting.
Japanese Sword Fighting (Dueling & Two-Weapon Fighting)
Japanese sword fighting focuses on one-on-one fights, so if you’re playing a Rogue or a Swashbuckler or something similar, this is probably for you…
Japanese Sword Fighting Moves
The most basic move is the forward slicing cut, that begins from the overhead position until it makes contact with the opponent’s shoulder or head.
The swing is executed by positioning the sword behind you, and making an arc to cut your opponent.
While practicing kenjutsu or kendo, the harai waza technique is used to flip the opponent’s shinai (wooden sword) with your own, and then strike them.
The maki waza technique of Japanese sword fighting, involves connecting the shinai with that of your opponent’s, and spinning the shinai in a 360-degree angle.
The basic strikes in kendo are do-uchi (a strike to the body), mein-uchi (a strike to the wrist), and kote-uchi (a strike to the wrist to disarm the opponent).
So when wishing to describe how you disarm an opponent, describe how you slice and cut at their wrist until the are forced to drop their weapon…
A quick-draw move of iaido is the nukitsuke, which involves drawing the blade to cut and place the sword back in its scabbard.
Longsword Fighting
Fighting with a sword that can be both two-handed and one-handed is a very difficult technique, but the attack moves are similar to fencing, with various thrusts, parrys, and strikes. The basic defense moves involve blocking and stepping.
Stepping
If your back foot passes your front foot in a passing step, it’s a burst.
If your front foot passes your back foot in a passing step, it’s a lunge.
Stances
The ox ward is a stance done by putting the left foot forward, and the sword held close to your face and aimed towards the upper regions of the opponent’s body.
The plow ward is a stance done by putting the right foot forward, and placing the sword near the knees, with the blade aimed at the opponent’s chest.
The fool ward is executed by beginning in a left foot forward stance, with the sword aimed towards the ground in front of the left foot.
Attack Moves
The high blow is a vertical blow against the opponent’s head.
The wrath blow is executed by swinging the sword from above, and diagonally aimed towards the opponent’s ear.
Perhaps deafen a creature by literally cutting off an ear with a sword blow?
The middle blow is executed horizontally, either from left to right or right to left.
A low blow is executed by swinging the sword from below, and aimed towards the opponent’s arms.
The overhead thrust is a move in which you jab the opponent with the sword, single-handedly.
There are four types of slashes when fighting with a longsword - the Oberhau, Unterhau, Zornhau, and Mittelhau.
Oberhau is an upper strike launched from above.
Zornhau is a diagonal upper body strike launched from above.
Mittelhau is a middle strike launched from either side.
Unterhau is a strike aimed from below.
Defense Moves
Voiding is a defensive move used to step either forward, backward, or sideways, out of the sword’s attack range. Voiding a slash involves the same concept as voiding a thrust, with the added element of the arc of attack instead of the line of attack. Uppercuts are voided by dropping the blade to your side.
Using sword-fighting techniques in your game…
So, it sounds like a bunch of gibberish about swords right? What can you use in your game?
Well any Battle Master Fighter is definitely gonna find these useful, as the Battle Master Maneuvers definitely reflect these types of sword-fighting.
And a Bard or Rogue or even just a Fighter with a rapier is gonna find the fencing moves quite fun to act out, as you describe how you effortlessly catch the tip of the enemy’s blade with your sword and quickly deflect it away, before performing your own counterattack while talking smack about their mama.
Anyone fighting with a Sword & Shield can use the Broadsword Fighting style to add a bit of narrative flair to their character, describing how they hold their shield and how they always have their sword blade down…
And the Broadsword Fighting style is also cool for the more speedy people in the group, whether it be physical speed through things like a high base speed or the mobile feat, to things like teleporting around the battlefield.
And even monks could describe how they manage to shift the weight of their body in one fluid motion just fast enough to not only avoid that incoming arrow, but pluck it out of the sky like a grape from a vine…
The stances of longsword fighting are probably the coolest flare to add to your fighter or rogue or monk or whatever, and it allows a player to almost perfectly describe how their character sets themselves up for the next fight.
So, there’s some cool stuff that you could use in your game to describe how your character swings their sword!
Maybe I’ll do more posts about other weapons, like describing how you shoot an arrow from a bow or crossbow, or how you swing an axe or quarterstaff, or maybe just a whole posts for monks about how to describe punching a bad guy for the 1,500th time…
If you have any suggestions for the kind of posts you want to see in the future, leave a comment or reblog with your thoughts!
These
Tables
Are
So
Freakin
GOOD!
Shoutout to Lady Tiefling for being kickass.
Keep an eye on her instagram for more loot tables.
More D&D monster facts:
The age-old animosity between dwarves and ogres stems from a secret that ogres keep – namely, that dwarves are delicious. Ensuring that this secret does not spread is dwarfkind’s first priority, and the stereotype of ogres as compulsive cannibals has been cultivated primarily to ensure that nobody believes them when they try to explain.
The popular belief that kobolds are descended from dragons, though false, is not entirely without merit: in fact, dragons are descended from kobolds. The particulars of how this came about are poorly understood, as kobolds are disinclined to write things down, but alcohol is believed to have been a factor.
The creatures we think of as trolls are actually biological vehicles piloted by a race of very small, very quick humanoids. Trollish “regeneration” is nothing more than these creatures rushing about making speedy repairs; acid halts the process because occupational safety regulations prohibit the repair crews from working in the presence of chemical spills.
The reason all goblins look so similar is that there’s just the one goblin. In the face of mortal peril, it reflexively teleports as far from the threat as possible, in both space and time; thus entire civilisations have formed from the impossibly tangled timeline of a single immortal being. As a creature of a very short memory, it has no idea that this is the case.
There is no such thing as the tarrasque; the creature is a plausibly deniable fabrication employed to explain away the collateral damage of poor decisions by high-level adventuring parties.
I’m not one to tell anybody they’re playing their character wrong, but I really think a lot of folks who play tieflings in 5E could benefit immensely from keeping a copy of the spell description for the thaumaturgy cantrip on hand at all times. There is some serious potential being missed here, is what I’m saying.
https://roll20.net/compendium/dnd5e/Thaumaturgy#content
Wow, that does indeed have a lot of potential.
Even for perfectly everyday Tieflings, they probably do things like slamming doors shut hands-free when they angrily storm out of places.
I know, right? A lot of folks dismiss thaumaturgy because its effects aren’t “useful”, but thaumaturgy isn’t about utility: it’s about drama. Even if you’re not big on Evoking Religious Dread, you can slam doors hands-free, conjure rimshots (ba-dum-TSHHH) for your own bad jokes, or megaphone-shout without the megaphone. You can make your problems everybody’s problems.
I’m currently making a character for a new game and this is….intriguing
Artwork by Robin Olausson (also known as eWKn). He’s an absolutely amazing landscape artist- check out his work, if you have the time.
This is a second draft, based on the helpful feedback I received. I’m still open for further feedback, because I’m sure it’s still in need of some work.
‘The Cursed Galleon is a fabled ghost ship. Every summer night, the children of seaside villages tell the galleon’s stories over campfires, laughing at the few who tremble in fear. Still, the brave fishermen and women of the towns know better than to call them false. Those who insist it a fairy-tale do so from terror. Many have seen the ship in the stormy gloom, though it’s always too far off to be sure. Some claim to have actually seen the exposed bones and ghoulish claws of its crew, and the great watery walls it conjures from nothing. No one dares confront it.
Somehow, the ship itself has a mind, and a dark one. It is locked in the past, in the days when it would be used to pillage the coastal world. Then, it had no mind. Now, the corrupt magic of those who have perished onboard gives it sentience. It is now trapped in brutal habit, in tearing apart any ship it comes across. Every time, it has no way to pocket the fruits of its labors. Still, it tries. In the vast sea, it is a tyrant matched only by the kraken. Fortunately for all sailors, the Cursed Galleon is an elusive sight. Only every few years is it sighted at all, with many suspecting it can completely submerge itself on the sea floor. Regardless of how common a disturbance the Galleon proves, any sharp captain knows to keep a watchful eye out for its ominous sails.’
The CHA of 11 means the galleon statistically has a chance of getting laid.
D&D for life.
Well, that’s just for the sake of it being sapient enough to converse and be a villain and it is a construct. It’s just a. Possessed boat. But I’m not one to stop you.
Creobold’s Underbelly, the slimy underground lair of your campaign’s local slimy nobleman. In this particular case, Count Crebold (ugh).
Equipped with all of the necessities to house their goons, corrupt captain of the guard, secret dungeons, treasure vault, and escape tunnel, this lair has everything your creepy weirdo will want this holiday season.