I still love Ash, but they need to address this.
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I still love Ash, but they need to address this.
Paladins - Con suscriptores - estrenamos campeona y Nuevo parche - OB51
Hoy de estreno con #paladins parche #ob51 No te lo pierdas #herrrmoso, en #streaming en #dasteringame
Forgot to post this.
The List
Or, “Feral, Why Do You Think Stealth Countering Retribution Would Be Fair?”
Because, all of this either directly or indirectly reveals or messes up stealth:
Proximity Reveal - ~10 units
Illuminate (Item) - +15/30/45 unit radius permanent stealth reveal
Watchful (Androxus) - "Even through stealth."
Watchtower (Ash) - Reveals nearby enemies for 1/2/3/4s (assume zone follows shield?)
Archetectronics (Barik) - Reveal aura (~25 units, turrets prioritize stealth targets)
Scout (Cassie) - Wallhack Ult
Ice Storm (Evie) - Cripple effect prevents stealth activation
Shock Pulse (Grohk) - Bounces off stealth regardless of being cast before/after stealth
Crippling Throw (Grover) - Cripple effect prevents stealth activation
Whirlwind (Grover) - Ally healing VFX healing "nothing"
Rampant Blooming (Grover) - Ally healing VFX healing "nothing"
Treacherous Ground (Inara) - Cripple effect prevents stealth
Open Season (Kinessa) - Reveal with sniper shots
Retribution (Lex) - Permanent passive wallhack, 120 units diameter
[DEATH EFFECT] - Instantly reveals killer while body remains
Discovery (Lex) - Share Retribution target with party
[DEATH EFFECT] - Instantly reveals killer to whole team while body remains
Keen Sight (Lex) - Increase reveal range to 200 units diameter
The Law (Lex) - Inconsistently ignores stealth
Mending Spirits (Mal'damba) - Heal beam VFX gives away stealth position
Pungent Gourd (Mal'damba) - Reveals after hitting w/gourd, specifically reveals stealth
Evil Mojo (Pip) - Negates stealth with polymorph
Repulsor Field (Ruckus) - 40-50 unit stealth reveal aura for 3s; stays up if KOed
At the Ready (Ruckus) - Up to +48% stealth detect radius
(Soul Orb (Seris) - Orb VFX (MAYBE -- NEED TO CHECK AGAIN))
Restore Soul (Seris) - Healing VFX tethers to thin air
Skewer (Sha Lin) - Impaler Arrows reveal for 1/2/3/4
Incoming Damage (Skye) - 1200 damage cancels stealth VFX and speed bonuses.
Smoke Screen (Skye) - Firing weapon inside your own smoke wallhack reveals for ~3s.
Smoke Screen (Skye) - Firing weapon inside enemy smoke wallhack reveals for ~3s.
Poison Bolts (Skye) - Poison DOT pulse shows damage numbers regardless of state/obstacles
Runic Blast (Torvald) - Silence/Disarm for 1.5s
Gauntlet (Torvald) - Will lock on stealth ONLY IF beam is on stealthed target BEFORE use
Protection (Torvald) - Big glowing bubble around nothing
Hunter's Mark (Tyra) - Raycast/LOS, can be spammed repatedly for long-range reveal
Favored Quarry (Tyra) - Increases reveal by 1/2/3/4s
Barrage (Viktor) - Can target stealthed characters even through obstacles
Predator (Viktor) - Iron Sights reveals for .5/1/1.5/2s
Illusion (Ying) - Ally Illusions will fire at thin air, giving away relative position
Shatter (Ying) - If stealth is used after Shatter, clone will lock on unerringly to tgt.
Illusory Rift (Ying) - Ally Rift VFX/Blossom will spawn at stealthed character's location
TL;DR, it would make Skye stronger against Lex when she’s the slowest, lowest-mobility flank with the easiest kit in the game to counter. That’s not a bad thing in and of itself-- Willo, Tyra, and Drogoz are incredibly strong vs Ash right now, but none of them don’t have the added benefit of ‘disable your abilities.’
It's been awhile since we were told y'all were looking at mobility enhancements and tweaks for Skye, then you buffed Illuminate, introduced Lex,...
Here’s hoping it gets asked during the preview.