My forsaken oc: SPWN’s (pronounced Spin or S-P-W-N) abilities!
Click here for here lore! (Ps this is her survivor abilities!) Also please ask to use her in anything!


#dc comics#dc#batman#batfam#dc fanart#dick grayson#batfamily#bruce wayne#tim drake



seen from Poland
seen from Yemen
seen from United States

seen from United States
seen from Germany
seen from China
seen from United States
seen from United States
seen from China
seen from United States
seen from Türkiye

seen from United States
seen from Rwanda

seen from Germany

seen from United States

seen from United States
seen from United States

seen from Türkiye

seen from Japan
seen from Yemen
My forsaken oc: SPWN’s (pronounced Spin or S-P-W-N) abilities!
Click here for here lore! (Ps this is her survivor abilities!) Also please ask to use her in anything!
(Spectre's abilities have shifted slightly over time, from being unable to move with stuff to being able to travel unless in a state of panic, and even now creating light and fire that one time she went kaiju
One thing that will never change, though, is the limit of her being unable to detach parts of herself and have them stay there without vanishing. She will never be able to do that, even at her most powerful, it will be a limitation she will have to work around.
Why do I say this now at 1:07am? Totally not because that'll be important when it comes to her pregnancy no siree.)
Ninjago OC ask by @/saline-coelacanth
🐉 Are they an Elemental Master? What element do they have? If they’re not an EM, do they have any other non-elemental powers?
Yoruhana can technically be considered an Elemental Master, since they wield blue fire, which can be perceived as an element — though not in the traditional sense. Blue fire comes from their oni heritage and functions differently from ordinary fire.
Yoru also has three companions, although they shouldn’t be considered an ability. They are fully autonomous — more like trained hounds than mindless constructs. However, their presence grants Yoru a minor side ability: the power to vanish into shadows and travel through them briefly.
Shapeshifting: they can shift freely between their human and Oni forms.
Which OC controls electricity? Is this in a magical way or do they use technology?
How Spectre's Shadow Travel Works/Feels
So I've been wanting to show how Spectre's shadow travel works for a while, and I have something in mind that's perfect, but I cannot for the life of me find it. So I made it myself. Hopefully this will be clear and detailed enough.
Entering the shadow
When Spectre enters a shadow, she goes into a strange state. The state itself does not have a physical representation. It's not another realm or anything like that. So for now, I'll use a graphic.
When Spectre goes into Shadow Travel, her "being" is immediately spread out to every source of darkness nearby, whether it be the shadow of a cup or a pitch black room, it's all treated the same. In this image, those sources are represented by the circles, with the red one being the source she entered from.
Spectre senses every nearby source and her mind immediately clings to it. She can "see" out of it like a window. This happens for every source within a radius. The moment she enters a shadow, Spectre can immediately sense every source of darkness. Her mind and vision is essentially split between them, like if you used 50 monitors and automatically looked at each one at the same time, but you still have your human mind. Make sense so far?
Travelling
Okay, so here's the "travel" part of Shadow Travel. Spectre will basically pick a source or just direction. We'll say that the green dot is where she is moving.
Spectre will move towards that spot. As she does, she will lose sense of any sources that become out of range or too far. These "tendrils" will then move to immediately "grab" any sources that become in range or close enough. So here's a visual example.
At the end of the "movement" we get something like this.
From there, it's repeating the process. Spectre picks a new point to move to, and she loses all senses of sources that go out of range while simultaneously gaining senses of sources that come in range. Here's an example of travelling to a second point, and then a third point.
Exiting a shadow
Exiting is pretty simple. Once she's latched onto a source of darkness and can sense it (It doesn't have to be the one she's closest to, just any source she's "connected" to at that moment) she just leaves. Hard to explain cause it's honestly not too different from just walking out a door for her.
—————————————————
Overall, the entire process is very mentally straining. Your senses are constantly being moved to random sources of darkness within an instant, and you're basically looking at all of them at once. The biggest upside to this method is how fast it is. She can basically enter one shadow and then exit on the other side of the planet within seconds. It's especially good in space between universe, since space is almost always dark, and so there are a bit fewer "sources" for her mind to be split between.
Overall, when push comes to shove, the speed of it is often worth the half a second of huge mental strain.
One of Spectre's most taboo abilities: Drone Puppeteering
Over the many, many years, Spectre has learned, forgotten, and remembered many abilities. Some of these abilities, Spectre views as taboo, pure evil, and would never in her right mind ever perform them. Drone puppeteering is one of these taboo abilities. It is the ability to manipulate a drone's actions by physically interfacing with their body.
The process of using the skill has Spectre pierce a very tiny tendril into a drone, with it most easily being done by entering an existing hole in the drone such as their mouth or joints. Once inserted, the tendril can be moved to parts of the drone with careful precision, and physically trigger many actions by interacting with their interior. The simplest actions involve moving a limb like an arm or a leg, but can get as precise as individual fingers.
The peak of this skill is forcing a drone to activate and use the Absolute Solver if they possess it, though specific abilities generally can't be triggered such as forcing the drone to duplicate an item.
(Warning: The following describes potentially graphic imagery. Continue reading at your own risk.)
Which OC has the most versatile ability? (Magical or non-magical)
Thought of Dread's ability and weapon so here
Melee- Claws and teeth
It's as stated Dread uses his claws and teeth to inflict melee damage dealing 59 damage on a light melee at level 0 and 188 on a heavy increasing at an average rate every upgrade
Weapon- Crimson Promise
Dread fires bolts of red energy. It has a 15-round 'magazine' and deals 20 damage per hit increasing based on upgrades
Abilities
1- Nightmarish Pounce
Dread launches forward at an opponent slashing them multiple times dealing 100 damage per hit if directly hit while also releasing a burst of energy that deals half the damage
2- The Smell of Fear
When active Dread gains the ability to track a random opponent
3- Lingering Impact
Dread's passive. Whenever he uses his first ability, melee, or range attack it adds a "fear" point to the person with it which stacks at a maximum of 6. When the "fear" points are maxed over the course of 5 seconds, the opponent's health is drained at a rate of 6.5. This also affects how Dread's second works if an opponent has a fear point on them when the second ability is activated instead of a random opponent it tracks them. If the opponent though is healed when affected with a fear point has said point cleared
4- Fears Unleashed
Dread drags any opponent nearby into a pitch black realm for 30s seconds where inside Dread gains a much more monstrous ability and gains 2x his normal health and 5x the melee damage though he loses his range ability he also loses The Smell of Fear with it being replaced by hidden fear which allows him to temporarily turn invisible for 3 seconds (which also does a similar effect to doorman ult in the way revealing or insulting them often just revealing their deepest fear)