Y'all a level five cleric casting this shit is too op. My dm is going to nerf the hell out of this, as he should:
God bless orcpub...
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Edit: as I was writing this, he did in fact nerf it. 3d6 to start once I reach level five and gain access to it, and then 1d6 for every slot over 3rd. I may ask about limiting the number of targets hit as well. I don't want to accidentally kill half a city with this thing if it winds up with a ripple effect. 😂
Also rip enemy saves bc they'll have to beat a 20 if I go with the example build rather than take a feat.
The Wanderer cannot be stopped.











