Proof of concept for FleshBound, a game where you explore an organic world and do organic tasks.
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Oh boy, here I go toying around with another game project despite not making progress on my previous one in years. And yet, I feel strangely confident about this one.
Of course it's in very early concept stages (even the sprites here may be uncertain), but this feels somehow manageable. Plus it gives me an excuse to draw organic masses, which I liked to do in the past.
On that note, how uncouth is it to develop a game in a nonstandard video resolution? Hence the black borders from recording.
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