🥏💥💙 "You were built for love I lose it every time I see you I'm thinkin' this could even be true love"
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[ Please don't repost, but reblogs are of course welcome! ]
~ Froot 🌱

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🥏💥💙 "You were built for love I lose it every time I see you I'm thinkin' this could even be true love"
—
[ Please don't repost, but reblogs are of course welcome! ]
~ Froot 🌱
Was randomly wondering about Polycode and found that the beta is now easily downloadable. Cool stuff!
Polycode
Fleets are now in (the triangles).
Systems (the circles) now have varying resource amounts (metals, electronics, fuels). I’m going to use these resources to determine what a fleet should be carrying, how strong a fleet is, how often fleets are sent out, and maybe even change the graphic for the system slightly.
Polycode First Impressions
I think Polycode may have been the framework i've been looking for...
I've only been looking at the example projects (they cover pretty much every aspect Polycode), and the documentation and so far it has been very exciting.
Polycode seems like a perfect midpoint between using C++ and some libraries (such as SFML) and using Unity, it has lots of useful tools to make the engine-y parts of programming super-easy, but keeping project structure 'traditional' (code based, rather than unity's asset-based editing).
I'm really looking forward to using it, and I strongly encourage anyone who is looking for something like unity but with less abstraction to try it out.
The actual compiling is pretty easy, I just followed a very handy youtube video.
Polycode Website
Compiling Video
Polycode First Person camera
Polycode is a free, open-source, cross-platform framework for creative code.
This is a brilliant framework, it's still rough around the edges, but it's amazingly intuitive and highly usable even in its early stages.
The framework is essentially C++ glue for a ton of neat libraries, from OpenGL, OpenAL all the way to Lua. They've been combined in such a way to make an intuitive and extremely powerful framework. They've provided a way to write native code, through their module system, so you can squeeze that last little bit of performance out of the framework.
Adding features to, refactoring, and debugging Polycode. It's looking sharp.