refinedravenclaw said: Hello! I was wondering if you could do both quadrants && session asks? If so, could you please analyze a session with an Heir of Heart, a Knight of Space, a Rogue of Time, && a Mage of Mind. This session will soon be scratched, but I'll send in the next batch next time :^) As for the quadrants, the Heir of Heart <> Knight of Space, Rogue of Time <3 Heir of Heart. If you don't do these at the same time, the quadrants first could be a great help. Thank you!
Hoo boy this is one tall order! I’ll keep things short since it’ll be a lot of information!
Quadrant Analysis
First up, the Heir of Heart and Knight of Space in Pale! The first thing I notice is that Heart and Space players tend to be good for each other and positively affect each other whether it be mentally, emotionally, or physically! And the passive active balance in the ship will also help them, as passive verses active needs are differing and the opposite will be able to help with the needs of the other.
Secondly, the Rogue of Time an the Heir of Heart in Flush! Again, I see no immediate problem for these two! Rogues and Heirs are both very positive classes and especially with their aspects, they will have a very healthy and happy relationship together!
All in all, both of those quadrants would work and would have positive influences on those participating in the quadrants!
Session Analysis
At a glance, we see you have nailed it at putting in the cardinal aspects! Nice job! You also have a balance of active and passive classes which will help a lot in the game and not create too much reliance on a single player! The inverse of Mind and Heart will be good at keeping your session emotionally and mentally prepared. The Heir and the Mage will both be able to work together to switch between assisting the Knight with their frog breeding and the Rogue with managing the timelines! I don’t know why you’d scratch it, seeing as its a group that is very likely to win!
-Mod Ama






