Saw you post about Reign's character generation. Could you explain in brief how it works exactly? I've heard lots of praise for it but never bothered to figure out how it actually works and would love to hear it from you.
So Reign's random lifepath chargen is fun at least partly because it's weirdly transparent about how it works.
The default character creation in Reign is point based. Starting level characters get 55 points to build on.
What one roll chargen does is set a point cost for each die- 5 points, so for the default character creation, you roll 11d10, guaranteeing you always have at least one matching set- 2 of a single number.
(Reign's an ORE game so it's all about matching sets of d10s)
Each number has a sort of theme to it- 1s may be about being a thief or beggar king type, for example, and as you get more 1s you get skills and stat increases relevant to that. 2s may be about being a culturally appropriate wizard, and you get spells and attunement to a magic school, etc. 3s, 4s and 5 could be a fighting style- 3 could be archery, 4 about being militia soldier and 5 could be themed around being a axe-wielding berserker.
Etc.
So you roll a a lot of 1s and 3s and you become a stealth archer, manifested by the will of Todd Howard.
but you might ask 'what about the spare dice that don't have matches?'
They're still worth points, and this is often where the weird lifepath events comes in. Stray dice have their own chart, often similarly themed to the matching sets but not necessarily aligned with them, and usually are tied to single event. Maybe you roll a single two, and instead of being a wizard, you were nearly killed by one once, so you've got counterspell, eerie, and relevant advantage.
Since you roll this all at once, you use the pieces to assemble a backstory, picking the order that appeals to you.











