Frédéric Eyl & Gunnar Green / Aperture / Responsive Environment / 2004

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Frédéric Eyl & Gunnar Green / Aperture / Responsive Environment / 2004
Responsive Surfaces Workshop by IALab Bartlett UCL.
A 2 week workshop held in Xuzhou China in 2016
如果環繞我們四周的表面都會與我們互動呢?這個工作坊探索了會改變形狀的不同形式,日常東西似乎都被注入了生命,也看到數位資訊如何被融入不同材質。
Interactive Architecture Lab 探索人與環境的互動關係,開發了 Golem Kit 快速製作出大型氣動裝置,製作觸覺的穿戴式裝置,最近也開始探討舞蹈與數位的關係。
IMMERSIVE AUDIOVISUAL ENVIRONMENTS - XI
Chapter eleven of Immersive Audiovisual Environments. This time traveling back in time a couple decades, and collecting Interactive Spaces developed in the 90s. Find more under the tag “Immersive Audiovisual Environments”.
[pic. OSMOSE, Char Davies / THE LEGIBLE CITY, Jeffrey Shaw / BOUNDARY FUNCTIONS, Scott Snibbe]
Max/MSP Patch Explained
Max/MSP Patch
The Screenshot shows how the sound input (melody of cyclists ringing bells and random noise) is being analyzed on the right hand side, whereas on the left the sound output is being produced with the Mediation Element. Next to the Sound Output there is a patch that imitates also the proximity of two approaching persons. The values are set to be below 5 metres. If they are below 5, it triggers the sound output. Here the proximity sensor values are also received from the sensor connected to the Arduino and influence the sound output in Max. The closer the person would get (sensor value greater than 100) the louder the warning sound in Max is played.
This small window is responsible for the data travelling from the arduino to Max and vice versa. Its the connection between the two and shows how, if no sesnor values are received due to no motion, the value is around 30. When there is a movement detected, however, the value goes up and triggers at the same time the sound an light output as described before.
Report on Learning Outcomes and Influences on Work
Introduction
The module Responsive Environments discusses the use of public spaces and tries to analyse how technology might contribute to an improved use of public space. The purpose of this second report is to list the learning outcomes as well as work and theories that influenced the observational study that was conducted at the Union Canal next to Harrison Park in Edinburgh, Scotland. Specifically, the second phase of the observational study is focused on the technical realization of an idea for an intervention in the chosen public space and discusses different realization methods and how they might benefit the public space.
Choice of Type of Intervention
After having obtained information from the several visits to the chosen public space for the observational study the next phase was to think about possible technical realizations that might improve or disrupt behaviour in the space. In this case an intervention was chosen that is ought to complement existing behaviour because, as the study showed, at certain times of the day the problem is avoided by considerate visitor behaviour. The successful installation of the intervention would therefore only act as an additional object of security and would facilitate an effective visitor flow[1] between cyclists, pedestrians and joggers.
Learning Outcomes for the Module
This module helped to gain knowledge about user research adapted to public space. The students had the chance to go through the different stages of a design process: From the research about the location prior to the observation to the choice of method, which is in this case an observational study, to collecting data in form of video and photo material including interviews. Furthermore the evaluation of data and putting it into context via the blog, prototype sketching with Max/MSP Software and the final design product (blog and demonstration of prototype) were all part of the design process.
Moreover the module helped to deepen the knowledge about up-to-date tendencies in Digital Design. The lecture material prior to the individual work phase was inspiring and informative because it explained the context of the coursework and also the current trends in Interaction Design, Digital Media and Responsive Environments. An important factor is also that the lectures helped to get an overview over the field of Responsive Environments and their meaning across different Design and Art fields.
Influences of Existing Work and Theories
The work for the module was inspired by other studies and work mainly in terms of obtaining information about existing work regarding installations that enhance human behaviour in public spaces, specifically for cyclists and pedestrians. The research phase helped to find out about current:
Accessories as products that aid in security/design gadgets for aesthetic purposes
Installations by government such as warning signs on roads and the like
Urban design in cities that decide how public spaces will be used in advance. Makes a difference in quality and quantity of outdoor activities in public spaces and choice of transport in the daily life of a person
The IDEO method cards inspired the work as presented in this blog as well. Especially one card inspired the idea to get an interview from a representative of the council to receive another kind of insight and information beyond the knowledge and attitude that local visitor have. The purpose was also to interview the representative about the problem area that was observed and which the intervention was based on.
Another aspect that influenced the work were preconceptions about the use of public space in different cultures. This fact is part of the urban design aspect that was mentioned before. Especially the way it affects the use of public spaces plays an important role in the preconception forming. If different forms of urban design in cities had been unknown prior to the observations study, the final prototype might have been very different.
Discussion of Approaches
The Creative Engagement Model is a human-centered perspective model of active audience engagement with interactive systems. When forming the final concept of the prototype this model influenced the thinking process. The difference in the case of the intervention described in this report is that the audience would quickly understand what the purpose of the installation is because there are similar objects and technologies integrated in the daily life of people. Apart from this aspect one of the primary goals was also to design a concept for active audience behaviour since the public space is also used actively by its visitors.
Conclusion
In summary it can be said that the main aspects that influenced the design process and the final prototype as presented in this blog were theories and work were preconceptions about the use of public space in different cultures and the importance of urban design across European countries. Moreover installations supplied by government institutions as well as product- and industrial design accessories that aid in security but are mainly design products for aesthetic purposes played part in forming a concept because they helped to learn what work has already been done in the field.
One of the main learning outcomes for this module was, for instance, the opportunity to get a better understanding of user research, which was in this case adapted to public space. Furthermore the module helped to deepen the knowledge about current trends in Digital Media and Interaction Design as well as the broad field of Responsive Environments that the module was based on. Apart from that the lectures helped to get an overview over the field of Responsive Environments and their meaning across different Design and Art fields.
[1] “Effective visitor flow“ is defined in the blog post from the 16th of April 2014
Responsive Environments - Interview with Council on Rainy Day
Interview and Bad Weather Review
Reason: Interview appointment with the Council
Date: 27.03.2014
Time: 13:30-14:30
Weather: Heavy rain
Interview
Fortunately someone from the South West department of the Council got back to me on my request to conduct an interview regarding their view on the use of the Canal and Harrison Park. Moreover my second aim was to discover more about the space, its history and the use nowadays compared to previous years.
The person responsible for all the parks in the South West are of Edinburgh spoke to me about the aspects mentioned above.
His insights about the space were very helpful and I am thankful for the contribution to my project.
Responsive Environments - Night Visit Review
First Visit at late evening/night time
Reason: Late Visit at location and Comparison to Daytime activities
Date: Monday, the third of March 2014
Time: 23:20-00:30
Weather: Windy but no rain
1st fact: Even when just walking by and not observing the space I noticed a long time ago that the Canal and the Park are both much more quiet at this time. From what I noticed it's usually just pedestrians taking the Canal as a short way to their desired destination. Sometimes one or two cyclists pass by as well.
Individuals counted:
7 pedestrians and 3 cyclists
2nd fact: The pedestrians cannot be tied to a specific group, both genders are represented. On this particular day individuals in the age group of 20-40 have used the space.
3rd fact: There is no social use of the space
4th fact: I did not try to conduct any interviews as the social norm for approaching strangers at night is a different one from the norm during daytime.
5th fact: I believe that there would be even less visitors if it was bad weather (rainy e.g.)
6th fact: Cyclists do not use their bell as a warning sign before entering the corner of the pathway underneath the bridge. This is understandable since it not a busy period but at the same time it creates an even higher risk of potential accidents due to the high level of darkness at this spot
Rain Room is a hundred square metre field of falling water through which it is possible to walk.
Bodies carve out spheres of dryness through a volume of falling water. Motion tracking and real-time actuation allow the visitor to walk freely and unsolicited by the raindrops. Then again, the environment denies visitors the experience to step into the rain and 'get wet'.