Rick Dangerous The Adventure Starts Here / Quartz / P47 Thunderbolt
Firebird Software (Core Design / Nihon Micom Kaihatsu) UK 1990
seen from United States
seen from China

seen from United States

seen from Germany
seen from United States
seen from Russia
seen from Russia
seen from Germany
seen from Canada

seen from United States

seen from Canada

seen from Germany
seen from United States
seen from United States
seen from Australia

seen from Germany
seen from Australia

seen from United Kingdom

seen from United States
seen from China
Rick Dangerous The Adventure Starts Here / Quartz / P47 Thunderbolt
Firebird Software (Core Design / Nihon Micom Kaihatsu) UK 1990
I'm here to make an important announcement…
The Core Design Wiki was recently set up! It was founded and created by CoreCroft. We're looking for new members to help preserve the history of Core Design and the games they made while they were active before their untimely dissolution. There isn't much on the wiki yet, but with the help of new members, we could add entries for each video game Core Design developed.
You don't have to be part of the TR fandom to join because we're welcoming all members of the Core Design community to help build the wiki. The Core Design Wiki specifically focuses on the games Core Design developed, so we won't be accepting any entries for the work of Crystal Dynamics.
Here's the link to the official wiki:
If you're interested in joining the Discord server, you can find the invite link on the Core Design Wiki.
We're looking forward to your support and effort in media preservation! Have fun, and don't cause any unnecessary problems!
One of the most defining 16bit computers was introduced in June 1985.
ATARI ST 520
DESIGN HISTORY & STRATEGY
The Atari ST series was born in a turbulent time: Atari had just been acquired by Jack Tramiel, founder of Commodore, after leaving that company. Tramiel pushed for a quick-to-market product to compete with the Apple Macintosh and Commodore Amiga.
Development time: Less than one year — an aggressive schedule for a 16-bit GUI-based machine.
Initial models: The Atari 520ST was the first to ship, showcased at CES in 1985.
Innovative design: All-in-one casing (mainboard + keyboard), like the Amiga 500, but with better modularity (external floppy drive, monitor, etc.).
Former C=64 developer Shiraz Shivji led the design team. He tells a story about the Atari ST/Commodore Amiga history (source) "It is very interesting that the Warner Atari difficulties were due to Tramiel’s Commodore. The Commodore 64 was much more successful (I would say wildly successful) compared to the Atari Computers such as the 800 and the 400. We were also taking away sales from the video games division, the Atari 2600. Jay Miner was at Atari in the old days and was involved in the design of their products. He left Atari to design the Amiga. Atari had funded some of this effort and had an option to buy the Amiga. When we took over Atari in July 1984, the first order of business was to decide what to do with this option. The problem was that the Amiga was not quite ready and would need a lot of money to acquire. We decided to pass on Amiga, but this put enormous pressure on our own development team. Commodore, on the other hand, did not have an internally developed 32-bit graphics-oriented machine and did not have the confidence to develop the machine internally. They ended up buying Amiga for between $25-$30 million and spent a further $20 million or so and yet came out with a product a little after Atari. The roles were reversed, the Atari ST has a Commodore pedigree, while the Amiga has an Atari pedigree!"
MIDI AND MUSIC PRODUCTION
The 520ST included built-in MIDI ports — a revolutionary move. At the time, most other computers needed expensive third-party MIDI interfaces.
Key Software:
Steinberg Cubase – became the industry standard for MIDI sequencing.
Notator – early version of what later evolved into Logic Pro.
Pro 24, Dr. T's, and Hollis Trackman – widely used for composing, sequencing, and syncing synthesizers.
Used by Artists:
Fatboy Slim composed with the ST well into the 2000s.
Jean-Michel Jarre, Vangelis, The Chemical Brothers, and Underworld used it in studio setups.
Many studios kept an Atari ST just for MIDI due to its tight timing and reliability.
SOFTWARE ECOSYSTEM
TOS/GEM: A fast and responsive GUI OS that was very usable on 512KB of RAM.
Productivity apps:
Calamus DTP – high-quality desktop publishing
NeoDesk – an improved desktop GUI
GFA Basic – a powerful programming environment
Graphics tools:
Degas Elite, NeoChrome – pixel art, animation
Spectrum 512 – used clever tricks to display 512 colors
While the Amiga had better graphics and sound, many games were first developed for the ST, then ported to Amiga. Key games:
Dungeon Master – first-person RPG with real-time mechanics
Carrier Command, Starglider, Blood Money, Rick Dangerous
Flight simulators, strategy, and adventure games flourished
CULTURAL IMPACT
In Europe (especially the UK, Germany, France, and Hungary):
The ST became a cornerstone of bedroom coding, Demoscene, and music production.
Local software houses and users created a vibrant community around the machine.
The Atari ST was used in schools, small studios, and households well into the early '90s.
In education: The ST's affordability and easy-to-use software made it a favorite in European schools and computer labs.
DECLINE & LEGACY
By the early 1990s, the ST line was losing ground to IBM-compatible PCs and faster Amigas.
Later models like the STE, TT030, and Falcon 030 tried to revitalize the line, with limited success.
Atari shifted toward consoles (like the Jaguar) and left the computer market.
Long-term legacy:
The Atari ST's MIDI legacy lives on — it helped standardize digital music production workflows.
Many musicians and retrocomputing fans still collect and use STs today.
A vibrant retro software/demo scene remains active, especially in Europe.
Per Ola Eriksson, was kind enough to inform us, that the graphically overhauled version of Rick Dangerous by The Z-Team has been updated!
Rick Dangerous, Core Design (1989)
I played for hours on my Atari ST
Rick Dangerous
Firebird Software (Core Design Ltd.) UK 1990
Full Blast (Chicago 90 / Highway Patrol II / Rick Dangerous / P47 Thunderbolt / Carrier Command / Ferrari Formula One)
Ubi Soft Entertainment Software (Microïds / Core Design Ltd. / Nihon Micom Kaihatsu / Realtime Games Software Ltd. / Electronic Arts) UK 1990
UK 1991