Dungeon of the Sphinx
Party of adventurers clearing a dungeon where an evil sphinx recently resided. They are sent to prevent her from becoming a dungeon lord. After they clear their way through initial corridor and enter the main hall, the door shuts behind them and the villainess shows up.
The party prepares for battle the monstrous lady monologues as she walks circles around them on the clasp of shadows. She says something along the lines of since they entered her domain they'll have to make up for it, but she'll enjoy playing with them. The paladin, party's leader responds with her heroic speech how they'll never fall to darkness. She laughs and offers them first strike. Her eyes glow with eerie magic. Suspecting a trap, paladin commands them to shoot her. Wizard's fireball is interrupted in castings as a knee from the rogue to her chin knocks her out. Rogue dodges barbarian's grapple before firing a crossbow at their cleric. Paladin runs to healer's rescue as the rogue disappears in darkness. All that's left of the sphinx is her echoing laugh in which she says she'll be waiting for them at the deepest chamber.
The party presses on clearing minor monsters and dispelling magical traps. Something is off to the wizard about the traps. It's like text is written between the spells. Like a message left for them. And the spell craft is intriguing. Eventually she finds a "trap" whose effect is magical overcharging. She gives in to curiosity and activates it. As she gives into raw power flowing through her, her body shoots lightning at her teammates. Before the paladin activates the magical barrier of her shield, the ecstatic wizard runs off, crackling with electricity, shouting about needing to understand the secrets of such power.
They take rest in an abandoned chapel. When the cleric takes watch she prays and meditates at the altar. Later paladin wakes up and sees the cleric naked. She's still praying but instead of her goddess she's dedicating herself to the effing on the altar... A statue of the sphinx. Spectral paws are groping her, summoned by the figure. Paladin runs in to smash the figure but the cleric stops her. She says she should join her. That it feels great to worship someone so great and so close instead of some far away divinity. That she should have abandoned her faith long ago, but her new mistress tells her she's serve her well and she doesn't need to wait for her rewards. Paladin tires to shake her out of it trying to remind her of her vows, but the ex-cleric starts to grope her telling her she can show her her mistress's care. Holy warrior smashes the statue, to which the healer turned cultist reacts in shock and disbelief... Before activating a hidden leaver and disappearing through a trapdoor into what appears like a tentacle pit.
Cleric sinks into the wriggling tendrils. Far too quickly to safely retrieve her, without getting trapped themself. Paladin and barbarian carry on trying to find a different way down. At first the comrades at arms make their way through another series of monsters, but then it starts to change. Crossbow shots fly at them from the darkness now and again. Magical traps that are more cleverly hidden and more cunning, like a slippery grease spell on a steep staircase. With time the fighters take wear and tear that paladin is not able to magically heal. Eventually they find a room with comfortable pillows, hot dinner and bottles of wine. Paladin suspects it's a trap but the barbarian says she doesn't care. She goes in and eats. Not detecting any poison or traps, the paladin joins on the feast, but when food is done, barbarian opens wine. Holy warrior advises against it, saying that they should keep going, but she says she needs to rest and she's too tired to continue. Barbarian emptiest a few bottles before falling onto the pillows and snoring. Only then the paladin realizes the wine had been drugged with sleeping poison. Knowing her friend will be unconscious for a few days she leaves her in a safe room and continues alone.
The tunnels leading down to the bottom floor are a slog. Bunker doors, sealed by magical keys, guarded by monsters, hidden in secret rooms. And there are multiple keys and using the wrong one activates traps.Eventually the sole heroine opens the final door and enters sphinx's chamber. There she sees all her friends around the massive monster. The sphinx is lounging on a couch a size of a small house. She's fully relaxed And doesn't seem threatened by the paladin's appearance. One hand she's holding on a pillow, gently stroking the body of the barbarian who's sleepily hugging her beaned finger. The other paw pats a wizard who's sitting by the couch lost in ancient scrolls. Her wizard robes have been replaced by "outfit" of magical runes and energy. Magical power pours from her claws like mist, imbuing the mage. The rogue sits on sphinx's breasts like a humanoid neckless, herself wearing nothing, but many many sets of jewelry, that shine on her like chains of gold and gems. The cleric... Worships the sphinx at her crotch, her hands stroking the monster woman's monstrous womanhood. From afar it seems she was wearing an asymmetric black lingerie, but then it shifted and moved on its own, revealing that her bikini was actually a few tentacles that had wrapped up around her body. Some even spiraled around her limbs and we're assisting her with the worship. The sphinx looked down onto the paladin who was avoiding her gaze. She asked if she was ready to fulfill her promise and strike at her. Holy warrior looked up and into the sphinx's enchanting eyes, saying she was ready to join her friends.















