First RPG bought this year?
Honestly, I'm not certain, so I'll go with the one I can remember and that's A Nocturne.
The setting is a future in space, civilisations separated by the tyranny of lightspeed amid a void of the alien and incomprehensible. You play as the crew of a starship travelling said void, visiting planets and stations to trade or otherwise acquire the vital elements to keep on space-trucking while pursuing whatever individual goals you may have while witnessing (possibly causing) the changes in said civilisations. While not the only influence, if you like Reynold's Revelation Space series you'll be right at home.
The rules are based on Blades in the Dark with a few modifications. The addition of a Scale mechanic allows for the integration of vehicles and effects that impact populations. Chaos replaces Heat as a measure of your impact on the places you visit. The major change is that Stress doesn't just get blown off when your character indulges their Vice. Instead, you externalise your Stress into your ship.
Your ship has a Stress track (a long one) and can take Traumas. It likely will. The secret is that you can repair the damage you do through Long Term Projects. Of course these take time and resources, which means more hustles and schemes, likely more stress, etc.
There's a couple of little bits I'd probably fiddle with - I'm not sold on the healing rules for one thing, and the idea of generating a cluster of systems in a 3d map to figure out the travel times seems like needless complication. However that's the kind of thing your table can decide for themselves. I'd like to give it a go at some point, certainly.












