Sunset Vol 3. Issue 20 is up for free!
Royal Road | AO3 | Patreon
In which Hannah stumbles across Reeve's secret, and Jake doesn't show up for work.
“This isn’t a problem,” Reeve repeated.
Thanks so much for reading!

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Sunset Vol 3. Issue 20 is up for free!
Royal Road | AO3 | Patreon
In which Hannah stumbles across Reeve's secret, and Jake doesn't show up for work.
“This isn’t a problem,” Reeve repeated.
Thanks so much for reading!
An introduction
As of 2026, this map is outdated - I'm currently working on another one.
Hyaline is an Earth-like planet that orbits a main sequence star. Its sky features rings comprised of rock and three moons that shepherd them. Life was born after the continents had already formed, segregating the very first fingerprints- extraordinary biodiversity evolved in its wake.
The planet is known among its inhabitants as many things- Nierio (Lune) or Kazauthi (Rriork-th) are but only two of them. In Lune, the rough translation is “Hyaline”, reflecting the Gukeur people’s preoccupation with the sky and ocean they are surrounded by.
The three moons are known as Amarh, Elun and zarel'k by the Gukeur people.
GOVERNANCE
A single world government was dreamed of by colonizers from another planet - Ziograu, they call themselves. They built a city from which to rule and named it Arifeux. It is bathed in brilliant gold and sterile white. It is the most technologically advanced location on the planet. The language of Arifeux is Rriork-th.
Their attempt at world governance failed, however; Nature won, because Hyaline was not made for them. They are weak and dwindling in number. The reach of their influence eventually came to an end.
Ziograu remain the rulers of their city. Its citizens have lineage native to the planet, though they no longer know how to survive it. Ziograu know this. They know because they architectured it. They do not need to kill those who attempt to escape; nature will do that for them.
As a result of their failed colonization attempt, each populated area has its own unique form of government with no other to link them. The world outside these golden walls is incredibly varied, with each population free to develop its own way of life independently of one another. Trade between populated locations are mostly localized to areas easy to reach by boat or animal companion, whether those be of land or of the sky.
ALLEGIANCES & THE DIPLOMATS
Hyaline has no countries or relationships based exclusively on location. Instead it has factions, each of which is dedicated to one or a number of Kigi anek’oko - ancient entities that roam the planet. Roughly translated, their name means "the Diplomats".
The most catastrophic wars of Hyaline’s past have arisen from crimes committed by the diplomats themselves. They earned their status as diplomats for their subsequent success as mediators, knowing best of all what conflict looks like. The worst of them are under the care of Oreun and their vault.
Each of the diplomats appear to be of known species origin, but are mutated in bizarre ways. They move and speak unnaturally and have characteristics so unusual one could easily mistake it for magic - Kol, for instance, has flames erupting from their eyes, nose and mouth, yet they alight nothing.
It is for these reasons they are revered as though they are gods, even to those who know they are biomechanical in nature.
None of the diplomats remember how they came to be. None of them have a sense of personal identity. They exist with purpose.
Reavers of New Rome is Out Now!
Steam: https://store.steampowered.com/app/1360160/Reavers_of_New_Rome
Itch: https://malec2b.itch.io/reavers-of-new-rome
A century ago, your ancestors were Senators of New Rome. However, when the Emperor took over, they were exiled.
Now, 100 years later, under the tyrannical reign of Emperor CRaC, New Rome is in poor shape. The powerful prey upon the weak. The depraved rulers of use the once-great city as their playground while the poor suffer and buildings crumble into ruin.
All the while, the exiles have been lying in wait...
Though your great-great-gand-parents left New Rome as Senators, you now return upon its shores as a Barbarian at the Gates.
Reavers of New Rome is a 3D Action-Adventure Game. Take on the role of The Reaver as you invade the crumbling glory of New Rome. Explore the city, battle the Emperor's Legions, and defeat Emperor CRaC's Praetors, and eventually challenge the Emperor himself.
Roger Elwood (editor) - Flame Tree Planet - Concordia - 1973 (cover photo: The Brass Shutter)
Read-list for an "old school D&D" fantasy (plus bonus)
This is a remake of an earlier post of mine, that I decided to update (some additional books were suggested to me, others I found out about later).
This is a reading-list of various literary works that heavily inspired or were heavily used in the creation of the first editons of Dungeons and Dragons - and thus, reading them will allow you to plunge back into what the original D&D was meant to look what/what it tried to emulate.
J.R.R. Tolkien's "The Lord of the Rings" and "The Hobbit". No surprise here, Tolkien's works were the start of modern fantasy and thus the main source of old-school D&D. In fact, D&D was originally created to be just a Lord of the Rings role-playing game - or to be precise a LotR wargame. This was the original intention. Which is why, quite famously, the very first version of D&D included elements such as the hobbits, the mithril and the balrogs. And when the Tolkien Estate pointed out the consequences of what was plagiarism, D&D changed these concepts to... "halflings", "mithral" and "balors". The only Tolkien-element D&D could preserve vaguely unchanged were the orcs, because the Tolkien Estate could not prove Tolkien had invented the term "orc". But even beyond that, D&D's dwarfs and elves and ents (sorry, treants) and wights and rangers all were heavily inspired by Tolkien - the gods of the orcs even use symbols such as an "eye of fire" and a "white hand"...
Poul Anderson's "Three Hearts and Three Lions". Poul Anderson was quite influential on early 20th century fantasy, and this specific book influenced D&D in three ways. On one side, it was one of the two sources for the "Order versus Chaos" conflict of D&D (the other being Moorcock). On the other the D&D trolls were inspired by the Three Hearts and Three Lion trolls. And finally the Paladin class was inspired by Anderson's Holger Carlsen character (the same way the Ranger was Tolkien's Aragorn). [This book also seems to have had some influence over the Fey of D&D?]
Michael Moorcock's "The Elric Saga". With Anderson's work, it was the other main source of the Order vs Chaos, Lawful vs Chaotic division of the D&D game. It also served as the main inspiration behind the D&D Drows, due to the Elric Saga shaping the original image of "Dark Elves" in fantasy, through its Melnibonéan Empire. D&D also originally collected references to the Elric world - creating many variation of Elric's evil magical sword Stormbringer through a variety of cursed soul-drinking weapons.
Robert E. Howard's "Conan the Barbarian". The source of heroic-fantasy the same way Lord of the Rings influenced epic fantasy, the world of Conan was also a huge source of inspiration for D&D - the most obvious reference being the Barbarian class, shaped for those who wanted to play Conan.
Fritz Leiber's "Fafhrd and the Gray Mouser". Originally intended as a parody of the Conan-style heroic fantasy, but promptly becoming a serious and admired work that created its own sub-genre of fantasy (the "sword and sorcery" genre), they also were inspirational for the first editions of D&D. Sometimes it is indirect - the "Thief" or "Rogue" classes were inspired by Leiber's Gray Mouser character - other times it is MUCH more direct. For example, among the numerous pantheons you could choose to use in early D&D, one was the various gods of Newhon and the city of Lankhmar, the universe of Fafhrd and the Gray Mouser. And the fantasy trope of "Thieves' Guild" made famous partially by D&D was originally an invention of Leiber.
Jack Vance's The Dying Earth. This emblematic series of the "science-fantasy" genre offered to D&D its magic system, which is generally known as "vancian magic". It was Jack Vance who had the idea that a wizard had to learn/store spells in their mind, with a limited number of spells they could carry in their brain, and that once cast the spell had to be re-learned or restored. Several spells and items of early D&D were also directly taken from the Dying Earth books - the "prismatic spray" or the "ioun stones".
H.P. Lovecraft's "Cthulhu Mythos". No need to explain how Lovecraft's brand of eldritch horror and alien-fantasy shaped the creatures and deities of early D&D, to the point that early on the deities and monsters of the Cthulhu Mythos were part of the pantheons you could chose to use - listed alongside the Newhon gods of Leiber, or the gods of the Conan universe.
While not fantasy works, the most famous creations of Edgard Rice Burroughs - Tarzan on one hand, and John Carter of Mars on the other, were claImed by Gygax to have been very influential to his creation of D&D.
Another author Gygax mentionned as being a huge influence for D&D was Fletcher Pratt - through his Harold Shea fantasy series, about a main character being carried away in various magical and fantastical worlds very different from each other, in which he has to adapt himself to new settings and learn new rules to avoid dangers and threats... Sounds familiar? The idea of world-travelling might also have been inspired by the science-fiction series by P.J. Farmers' World of Tiers: the rules of travel in D&D between the various planes of reality seem to have been inspired by Farmers' own rules for dimension-travel.
One of the lesser known influences of D&D is the fantasy series "Kothar" by Gardner Fox: Gygax explicitely said that the idea of the "Lich" as a D&D monster came from Fox's Kothar series.
Not a book, but movies: the Sinbad movies of the mid 20th century were influential on early D&D. Various monsters and creatures referenced pictures such as "The 7th Voyage of Sinbad" or "The Golden Voyage of Sinbad".
"The House on the Borderlands" by William Hope Hodgson was explicitely referenced by Gygax's 1979 module "The Keep on the Borderlands", and it might have heavily influenced the original depiction of the D&D orcs as pig-men...
The Shannara series by Terry Brooks has also been pointed out as an influence on D&D - while not on the very first edition, elements of the Shannara world seem to have influenced later ones...
Mind you, this is but a fragment of a much longer list known as the "Appendix N" composed by Gygax, and that lists all the books and pieces of work he took inspiration from when designing D&D. Beyond the most famous works evoked above he also listed:
Poul Anderson's "The High Crusade" and "The Broken Sword"
John Bellairs' "The Face in the Frost"
Leigh Brackett's works
Fredric Browns' works
I evoked before Burrough's Mars series, but Gygax also listed his "Venus series" and his "Pellucidar series".
Lin Carter's "World End" series
L. Sprague de Camp's "Lest Darkness Fall" and "The Fallible Fiend" and "The Carnelian Cube"
August Derleth's continuation of the Cthulhu Mythos.
Lord Dunsany's writings, of course.
Gardner Fox's "Kyrik" series
Sterling Lanier's "Hiero's Journey"
A. Merritt's "Creep, Shadow, Creep", "Moon Pool" and "Dwellers in the Mirage"
Michael Moorcock's "Hawkmoon" series (which is technically part of the wider universe of which the Elric Saga is the central piece)
Andre Norton's works
Fletcher Pratt's "Blue Star"
Fred Saberhagen's "Changeling Earth"
Margaret St. Clair "The Shadow People" and "Sign of the Labrys"
Stanley Weinbaum's works
Manley Wade Wellman's works
Jack Williamson's works
Roger Zelazny's "Amber" series, and "Jack of Shadows".
In 2007, Gygax even updated his Appendix N with a handful of new titles reflecting elements added to later editions of D&D:
Sterling Lanier's "The Unforsaken hiero"
Piers Anthony's "Split Infinity" series
And of course, Terry Pratchett's Discworld series
And since this post is all about updates, I will also include a list of works that were used as inspiration for current day/modern D&D - especially the fifth edition. Like that, you'll have the evolution of "old school D&D versus new school D&D". This list is taken from fragments here and there of interviews given by Mike Mearls, the Appendix E "Inspirational Reads" of the fifth edition, and Rodney Thompson's interviews.
Appendix E replaces several elements Gygax talked about in interviews or in his Appendix N: Leiber's work, Burroughs's Mars series, Howard's Conan, etc...
Appendix E adds among other things China Mieville's "Perdido Street Station", and Elizabeth Bear's "Range of Ghosts".
Mike Mearls said that what inspired him in his design work of modern D&D was Ursula LeGuin's "Earthsea" series, Patrick Rothfuss "The Name of the Wind", Saladin Ahmed "Throne of the Crescent Moon" and Octavia E. Butler's "The Parable of the Sower".
But Mearls also repeated several of the picks already used by Gygax. He invoked again The Elric Saga, and Roger Zelazny's Amber series, and Tolkien's Legendarium of course...
Rodney Thompson rather insisted on returning to the Anderson roots of the D&D fantasy: mostly "Three Heart and Three Lions", but also "The Broken Sword".
Poems of This and That - 12 Those Crazy Days (on Wattpad) https://www.wattpad.com/1525351012-poems-of-this-and-that-12-those-crazy-days?utm_source=web&utm_medium=tumblr&utm_content=share_reading&wp_uname=Diannestorytime Poetry that fires the imagination, awakes the senses and fills the mind with wonder. Enjoy and cry with me.
[8/11/2024] Synodic Link update, 6 pages