hallo tumblah
FLASH WARNING!!!!!!
andrew in drag / clefdraki animation done!!!!!!!!!!!! life is good

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hallo tumblah
FLASH WARNING!!!!!!
andrew in drag / clefdraki animation done!!!!!!!!!!!! life is good
Pose practice I did w Clef between some comms and College
guess whos into scp again
idk but this actually works pretty well…Im really into both of these two ships so I brainstormed a bit and combined them..
I haven't drawn anything for a long time because I've been working a lot and sick. Finally, I found some time!
First drawn scientists from the SCP Foundation
im making little profile sheets for all foundation staffs, scp anomalies, and scp mythos!!
of course the first one i make has to be dr clef 😸😸
hopefully people can tell that the 3 little sprites are supposed to be francis (right), agent ukulele (left), and then dr clef again (top)
also enjoy the small about section (pronouns, gender, sexuality)! I think I got it quite right to how character alto clef would be :D
i post more on tiktok btw so not really active here 😞😞
Two deck cards i drew for a school project game! Its always very fun to work with my friends @takae185 and @mrblue500 :D Cant wait to play the game again.. Inpirations and all backgrounds are from the game Contaiment breach. Translations:
Dr.Gerald: Directs the damage of any enemy attack to this card. Applicable at any time during the game. Cooper (⚠️oc of mine⚠️): Two allied characters perform an immediate attack that inflicts 1 extra damage Myriad (⚠️Character that belongs to @mattastr0phic⚠️): You can copy an enemy character's ability on the table OR heal yourself completely Iceberg: Freeze an enemy character on the table for 3 rounds.
Dr.Quack: Perform a duck-grenade attack that deals 2 extra damage to each enemy character.
Kondraki: Can dodge an enemy attack (Applicable at any time during the game).
Clef (⚠️@spesbringer✨design⚠️): Can look at all players' cards and exchange weapon and healing cards.
Light: Allows you to see an enemy player's hand and steal a weapon or healing card.
682: Perform an attack action. If successful, deal 2 damage; if unsuccessful, deal 4 damage.
049: You can revive a card from the discard pile and apply its ability immediately. (The revived card is discarded after use.)
096: Perform two consecutive attack actions OR Dodge an enemy attack on your turn.
173: Perform an attack action. If successful, deal 1 damage to 3 different enemies. If you fail, you deal 2 damage to 1 enemy.
035: You manipulate an enemy soldier or medic card and use it to your advantage.
106: You paralyze an enemy character on the table for three rounds.
1048: You can search the draw pile for a card and use it or keep it in your hand.
079: It can be sacrificed (discarded) in exchange for 2 space tokens for your team (Single use; cannot be revived or searched).