Pokemon Card of the Day #2614: Hoopa (Shining Legends)
Hoopa was a strange Pokemon. It was pretty weak for the standards of its time, but also blocked attacks from all sorts of popular Pokemon. Being able to block so many things made it very tempting for stall decks, which weren’t the most popular by any means but were just good enough that you’d get people that were able to make the idea work. There was no lack of interesting cards to try to focus on forcing the opponent to run out of cards before taking 6 Prizes, so a Pokemon that could help reach that goal would obviously see play from people who really liked to focus on that sort of strategy.
120 HP wasn’t the highest by any means, but it really helped that it was both on a Basic Pokemon and on something that only had to worry about Pokemon-GX if its Ability was shut off. There were decks that could get really desperate against Hoopa, with some even relying on Oranguru to hit it, and that took 2 hits if Hoopa didn’t have Energy on it for example. It was a lot more sturdy than the 120 made it look. The Fighting Weakness was quite a pain in the BKT-On format with Gallade and Buzzwole being able to take advantage of it, but it was much less important in SUM-On with how the game shifted. A Psychic Resistance was a bit more notable on something that sometimes just had to block weak attackers. Some Malamar decks could struggle even more with that, and it was a bit of a buffer against the strong Garbodor as well. Naganadel was also set back a little by it. Hoopa was rarely going to retreat on its own, as 2 Energy was a lot in decks that almost always ran very little Energy. Sometimes you’d save Hoopa with Acerola, but usually you’d just let it fall or heal it with a Max Potion.
Scoundrel Guard gave Hoopa its entire reason to be used. It prevented all effects of attacks, including damage, done to Hoopa by the opponent’s Pokemon-GX and Pokemon-EX. With most decks relying heavily on said Pokemon, Hoopa could block entire decks sometimes and that could be very hard to play around. Backup was generally needed to handle any normal attackers, of course, so Hoopa was just a piece of the puzzle when it came to stall.
Super Psy Bolt was somewhat weak for 3 Energy. 80 damage was below what was expected and could take 3 hits to deal with the bigger Pokemon it blocked and typically 2 for anything that was a threat to Hoopa. There were a lot of times where Hoopa wasn’t going to attack, instead just sitting up front to block attacks. Gaining access to powerful Trainers and Energy when behind was important for these decks as well, so attacking wasn’t too important.
Hoopa wasn’t going to make much progress on its own, leaving it for dedicated stall decks. Those decks just wanted to stop the opponent from getting 6 Prizes until cards ran out, and Hoopa blocking the majority of common Pokemon was a big deal. The most famous deck here was with Regigigas, which existed simply to soak up hits with its huge HP stat. Such decks weren’t at the top of the game by any means but managed to get some solid results here and there, especially since many players didn’t build with it in mind. While Hoopa could get overwhelmed sometimes against reasonably strong single-Prize attackers, it was going to be a huge pain often enough to keep in mind,