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Here's a walk cycle of one the dreamers:
Gordon! As far as character animations go, it's a little hard to balance making tons of sprites vs tons of backgrounds. So something like this ends up being made very late. However they are probably the most important graphics to use when it comes to characters.
I'm taking the liberty of making each dreamer walk cycle be unique and done from the ground up. This comes off as counter-efficient, I mean why not just base it off a template? However the way a person walks can tell you everything about the character. Take Gordon for instance, he's always going on his own path ahead of you. It can be hard to keep up with him during his story. His strides have a very forward stomp to them to such an exagerrated degree. While this may seem a little overboard I find low res art gives you no choice but to go big or don't go at all.
-Alex-
The Dune World at DCAF 2015:
That’s right, The Dune world will be attending the Dartmouth Comic Arts Festival in August. So if you’re in the Halifax/Dartmouth area on August 16th, 2015 you can find us at this FREE event at Alderney Landing. It’s a great event for professionals and fans alike.
We’re going to have two tables (We’ll let you know the lay out as soon as we do) to demo several game projects we have in the works, and be there for the entire event 11AM-5PM if you want to give them a play or just chill.
We’re planning on having some things to give away as well as a print or two for sale as seen in the above “Siesta-Rena” image by the very talented Luis Laczky.
We’ll keep you guys updated as more information is finalized. But in the meantime you can keep yourself busy with our recent Gamejolt Spotlighted effort of “Zono Blast” or one of our previous projects.
We hope to see some of you there!
“Siesta-Rena” has been a labor of love over the past few months but like most of them when things start to come together they’re definitely worth it.
As you can see with our game within a dream within our game. An old school adventure throwback to the days of the original gameboy. Alex has gone above and beyond to make it feel like a fully realized gaming experience and it’s not even the bulk of the dream it is featured it.
You ain’t seen nothin’ yet.
The Dreamers of “Siesta-Rena” Part One:
Alexis Belle (de Boskoop), The Starlet. Alexis is an actress whose starting to come to her success but feels that it is at the loss of important relationships and simplicity. In the Dreamworld she must fight through the paparazzi and the burdens of fame with a little help.
Alexis was the first character we had designed so she kind of became the base on which we would direct the others. Very Old school RPG-Like designs but with a basis on what the character could be wearing in reality. We managed to get a nice outdoorsy outfit derived from this for the scenes out of the dreamworld.
Line art and design by Luis Laczky: AKA Graconius
Sprite Art by the Duneworld’s Alex:
Words by the Duneworld’s Dave:
“Siesta-Rena” by the Duneworld.
July 21st, 2014 Updates
Hey, it's Dave here bringing you a couple of updates of what we've been up to for the past week or two.
-First of all, as you may or may not have noticed we have a new Logo and have changed up our set up quite a bit. All credit for this goes to our very own Alex.
-The Duneworld Collective is now on Twitter, Yes that's correct we have started to embrace twitter 140 characters at a time. Check it out for a more constant stream of updates.
-Siesta-Rena is now on GameJolt. So check it out if you have not already. It's a hoot and a half. I promise.
-"VIDdEO" is coming along nice and smoothly and should be completed on schedule before we kick "Over my Dead Body" into overdrive. So stay tuned.
This has been a Duneworld Collective Update.
-Dave-
This is just a friendly reminder that official voting has started for the RPGmaker contest. We encourage all of you to give our game "Siesta-Rena" a shot and to vote for it and maybe even reblog it here on Tumblr if you enjoyed yourself.
We appreciate any and all support and thank you all in advance
-Dave-
Logo for the Dune World's current game project "Siesta-Rena."
"Siesta-Rena" is going to be a puzzle game demo throwback to top-down perspective adventure games like classic Legend of Zelda and various RPGs. You play as a Sandman going into people's dreams and solving puzzles in order to quash their worries and give them a good sleep.
Once again we're hoping to have a working demo by the end of the month to share with you all.
More updates will come as we complete assets and reach our deadline. Feel free to check back and ask any questions you have about the game.
-Dave-