Tutorial 3D model to sims2
Now that I'm learning how to convert Sims2 clothes from 3D models, I'm going to write how I do it in case anyone is interested.
First of all you should know that this is my way of doing it, I don't know if it is the most correct, if someone knows other things they can contribute them here 🤗
You must keep in mind that you have to be very patient, not everything turns out well the first time, nothing happens, you try as many times as you want until you get the result that you like the most. 😉
It is just a game, it is not real life nor is it a job nor is it an obligation, therefore you should not get frustrated, just have fun ☺️
-- a page to download free 3D models, there are many, you just have to search on Google or your usual search engine.
-- adobe photoshop or similar
We download a 3D model that we like, and we put it in a work folder that we are going to use 📂
Preferably we are interested in OBJ files, but the 3D models are not always in this format, if they are in DAE they are also useful for us
If you don't know what format you downloaded your 3D model in, right click, properties on the file and it will tell you what type of file it is.
If your file type is OBJ, you will go directly to the Milkshape phase, which I will explain later, if your file type is DAE... follow these steps:
click on any point to remove that screen
You will get a white cube that we have to eliminate
We import our 3D model with DAE format
We look for our file in the folder where we have saved it, when we have found it we click on import (up to the right)
We zoom in on our model by clicking the mouse wheel to increase its size and see it well if you want.
and we export it as an OBJ file, which is what we really need, you don't have to do anything, blender transforms it, you just click on file export wavefront obj
Choose which folder you want to save it in and give it a name, then click export OBJ (top right)
Close Blender, it is not necessary to save the changes when it asks you, so exit without saving if you want
(If your file was OBJ from the beginning, you skip the entire Blender process and start here directly)
we import our 3D model obj file
Normally it sells completely black, I explain how I change it, I eliminate the material that is assigned,
I select my clothes, (group, select)
and I hit vertex, cat's normal smoother… and now we have it white
Now comes the most entertaining part, for this you will need your patience, normally the 3D model will not have the right size for the Sims 2 body, so you will have to modify it to adjust it
First, import a base body, of the age you want (adult child, etc.), the one you need according to the clothes you are making.
file, import ,sims2 unimesh import v4.09 , say acept, say noi
you choose your base body and say no
now you have the sims 2 body and you can see the size difference in my case 😅
It's time to have fun, we select our clothes, (group select), and change their size until we find the one we want, (model scale)
We must change the numbers of X Y Z,
If we write 1.98 in X, 1.98 in Y, 1.98 in Z, we point to U and click on scale (the scale button below where the letters x y z ) our clothes will grow
If we write 0.98 in the three x y z, doing the same, our clothes will shrink