"Father calls me the weakest... So I must kill the strongest."
Dek from Predator: Badlands stimboard!
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seen from Türkiye

seen from Portugal
seen from China

seen from United States

seen from United States
seen from United States
seen from France
seen from France

seen from United States

seen from Canada
seen from Türkiye
seen from Türkiye
seen from Netherlands
seen from China
seen from United States

seen from Malaysia
seen from United States

seen from United States
seen from Hong Kong SAR China

seen from United States
"Father calls me the weakest... So I must kill the strongest."
Dek from Predator: Badlands stimboard!
🐺-🐺-🐺|🐺-🐺-🐺|🐺-🐺-🐺
My sister plays clarinet
Super Sons #14
Anger burned hot and Lance let it fuel him, let it burn away the sickness and dread that was trying to sink in and fester against the whisper that if he hadn’t drawn Death Eye’s attention then they wouldn’t be in danger in the first place.
A growl reverberated in his throat. “Don’t touch them.”
“Ooh,” and Death Eye sounded far too pleased at the threat. “I like that. Oh yes, I like that. So fierce. I knew you were protective of them but to see it, to taste it… how delicious. And yet… yet you do not sound quite desperate enough. I miss the sound of your fear. Let’s fix that.”
“I told you, don’t touch them.”
“Then you should stop me.”
-- Looking Death in the Eye, Chapter Two, by IcyPanther (me ;p)
What’s a girl to do when the blood tech stabs her hand so bad it hurts to write? Draw, apparently ;p I’ve been wanting to make some sniper!Lance art for Looking Death in the Eye for a while and this was the perfect time to do so. I couldn’t decide between sniper scope and no sniper scope, so you get both.
Feel free to drop a comment here or on the fic if you enjoy either ♥
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Still one of the funniest things I was party to in TF2
Find Sniper Compact Scope and Gun Parts by DMA Inc.
Final presentation for the sniper rifle scope, my sincerest apologies it took a while, my first proper marmoset presentation with captions! anddd... a new logo! :D
This prop was made to study the metalness workflow in PBR (first time hehe). normals and AO maps were produced through standard bake in xNormal, although additional normal maps from the metal chips were then added through the use of nDo. There is also the production of cavity converted into convexity for the Albedo map.
Softwares used: Maya, nDo, zBrush, xNormal, Photoshop and Marmoset Toolbag 2
Feedbacks are much appreciated! :D
Thanks for stopping by!
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