Seems that there's some controversy going on with GZDoom.
Respectfully, @coelckers can you please stop pushing to master If 61123d8 needed "clarifying", it should have been a drafted PR You have pus
Apparently, Graf Zahl was absent for a while and then came to GZDoom only to be caught using AI generated code.
Maybe this could lead to the source port changing in big ways or at least a fork (Since GZ does stand for Graf Zahl anyway).
GZDoom was always in a weird spot where it's both the biggest most popular Doom source port but also had issues like performance, weird default settings and even questionable updates (That upset both players and modders).
But the use of AI code is kind of a new low for Graf.
Acer Extensa – FreeDoom phase 2! I am at the second phase!
I try to learn retro systems. And, this is my linux comp. Acer Extensa. Two cores with 1.5. And 4gb ram. About 160gb hard drive. It is with Q4OS. This is light weight linux. Rather nice looking. And, it has a easy to use packet manager. Which, I use to install lots of everything. Also including games. At first look, you have things to select from.
I have installed FreeDoom phase 1,2. For example. They are going with Chocolate Doom. And with its own graphics. And with its own levels. First, I start with - Phase 2. Something like, I have phase two, you know. Joke. I start it. And, I was very surprised. New wow graphics and new levels. And, that computer has a sound. I play with multimedia headphones.
I go through three or four levels. Well, walk them, you know, walk here and there. Levels are big. And, sometimes, they reminds with elements of design a levels from Doom or Hexen. Heretic or Doom 2. There is something familiar. But, this is cozy similar points. Mainly. Levels are absolutely new. And, rather complex. You need to walk and walk here. To press buttons. To make circles. To enter some places, where you cannot enter from the first time or forget.
And, new graphics. New weapons and monsters. They are cool. And, I remember a lot monster, which looks like a snake. Also, they are interesting - a first enemies. They are like humans zombies. Graphics is very cool. And so bright. And atmosphere. I do not feel something this way for a long time. Like MS DOS miracle. With heart beat, I do load again and again after some pause and try to find what place to go next. And, every time, I see a new graphics. New corridor.
I remember a lot a moment. Walk by corridor. Little door close behind. Monsters. And in the end of long corridor there is a button. And, open door is open state again. Wow. Moment! Moments, it is similar as a long levels from heretic. Or hexen. Those game with huge levels. And walk and walk here and there. But, as a good point, here, they are not so huge. Rather ok normal size. This is great!
Phase 2. Game is a good game! I never think, that Doom can have remade version with so good way. I try also Phase 1. And I was stuck there at the first level. There are, there, so big radioactive puddle. And I think, I need to do something.
So, I am at the phase 2 for now. So, I go backward way. Later, I play Phase 1. Excellent weekend! I do not have a good weekend for a long time!
Linux is a good system as I see now. Because of this MS DOS theme. Well, game is looks like MS DOS. And this is so amazing.
Playing little games. From time to time i like to play videogames. And write about it.
Dima Link is making retro videogames, apps, a little of music, write stories, and some retro more.
I can finally share my first fully-playable DOOM 2 map! It's called "Salirò" (guess why... ;)) and it's a single level for Vanilla/limit-removing. Short, punchy and humourously detailed. You can get it at doomworld.com or just DM/e-mail me and I'll send you a direct link. Have fun! : )
Doom64 EX paved the way for the engine that Doom 64′s re-release uses but for a good while it was the only way to play Doom 64 natively on the PC. It’s still the only way to play most of Doom 64′s custom content, too, and has additional features not native to the re-release like mouselook and jumping. Other niceties include an option to highlight interactive objects. The biggest issue plaguing the port is crashing on a similar set of circumstances that I was not able to reliably duplicate but which dampens the enthusiasm of some of its modders. You also can’t play it in co-op, which is probably the single biggest advantage that something like Doom 64: Retribution has.
Click here if you would like to read my whole review.
Another update to GZDoom is out, fixing several bugs and disabling the hardware survey in the previous couple of versions. You can find the results of that here and the ensuring future plans here.
As of today (January 7th, 2017), Randi (former ZDoom sourceport developer) has announced the immediate eschewing of the development and maintenance of the widely-used DOOM sourceport ZDoom, and has also mentioned that no further releases of said sourceport will be made.
ZDoom has become quite a solid reference when it comes to DOOM sourceports. It all started 18 years ago actually, of course not in the same level of advanced scripting that we all have witnessed over the years, but nonetheless, for a DOOM sourceport to last this much and to arguably become the most installed DOOM sourceport in this day and age it's not an easy feat.
Without ZDoom we certainly wouldn't have the Brutal Dooms, the Zen Dynamics, the Smooth Dooms, the Samsaras, the Knee-Deep in ZDooms, the Reelisms, the Demonsteeles, and all the cool modern gameplay mods people actively play this year.
ZDoom was also used as base for many other sourceports such as ZDaemon, Odamex (via csDoom), GZDoom (of course), Skulltag and Zandronum (via Skulltag, naturally). So you can't really say ZDoom hasn't had an impact in your DOOM life, especially if you play multiplayer DOOM.
Now, you may be asking: "with the stoppage of the development of ZDoom, does it mean that it is dead?" Hell no!
After all the information I've said previously, I would say that there is no way ZDoom is "dead" or will be "dead" anytime soon. It has ceased from being actively developed, just as any other piece of software, but unlike Windows XP, you can still have it and it will be completely functional for what it was specifically made (and safe from intruders, too!). You can still download and play with ZDoom, it's going nowhere!
If we were to compare this situation with Skulltag's departure, ZDoom is definitely staying around for a good while compared to the ill-fated destiny that the multiplayer sourceport faced back in the day. And boy, was that a mess.
The legacy of ZDoom will still continue thanks to GZDoom and the hot new QZDoom, and of course the most immediate member of the ZDoom family that has MP capatibilites - Zandronum! It will also take some time for modders to transition between ZDoom and the other actively maintained sourceports, so you might get to see a few gameplay mods be released after this that will work fine with the latest stable release of ZDoom.
ZDoom was the very first DOOM sourceport that I downloaded wayyy back when I started playing DOOM, I'm sure I'm not the only one that experienced (and will experience) the same situation.
It's going to take a good damn while until we get to see another sourceport in its place. Take a break, ZDoom. You did a great job.