Ladies and gentlemen, this is Citizens of the Future number 5: Kuiper B-0085.
When it became obvious Earth's resources were dwindling, humanity sent spaceships to start slowly dwindling space's resources.
These brave human miners were short (to fit better on ships) and pumped full of testosterone (to be tougher, early days of body modification). The isolated societies of squat, tough, hairy and masculine miners started calling themselves "Dwarves", inspired by the fantasy species.
Kuiper B-0085 is a colony on the Kuiper belt shared by different "dwarven" cooperatives, or clans, as a port for their spaceship cities.
This dwarven miner follows the trend of customizing his work spacesuits with fantasy helmets and armour. Who says you can't explore the oxygenless asteroids with style?
Aside from miners, dwarves are also considered great, though not particularly responsible, mechanics. Using the minerals they mine to build and repair the tools used to mine even more minerals.
These mates from different clans are partaking in the holy ritual of "having a cold one with the boys" to celebrate the ginger fella having given birth to his hairy baby, and therefore, being able to finally have a cold one with the boys again.
With no sane people around to stop them, the baby's name is Direwolf Steepcliffson of Clan Copperbeard (co-op).
I caved (pun intended), I put fantasy dwarves in my SF universe... I just love them so much...
I will use these LARPing morons to show the things I like about masculinity, but also criticize the many, many negative aspects.
So it’s been a while since my last post. In that time I’ve been traveling a bit, including two weeks in Japan (where I picked up some souvenirs).
However, during the long flights and hours of waiting in various airports I managed to cull down my iOS game list quite a bit. I played a lot of games on my iPad and I deleted a lot after playing them for a short bit. However, I also finished a couple.
One of the games I finished is Space Miner. For a few hours on the way to Japan, I managed to start this game and finish it, enjoying it all the time. It’s basically an asteroids type of game where you can upgrade your ship by buying new equipment. There’s a lot of fun missions and some funny characters and overall it’s a fun experience.
However, I didn’t do the bonus campaign after completing the main story as it felt like more of the same but just harder. I wanted to move on to another game by the time it was done. So this makes another game finished on the backlog and another 7-8 removed.
Now that I have a bit more time, I’m planning to catch up on some posts. In the New Year, I also plan to make a new backlog post showing my progress from the beginning of this year. I’ve been doing a lot of thinning of my backlog once I realized that I don’t have enough time to play every game I own.
It’s going to take me a while to remove several hundred games but I’ve already managed to remove a lot this year.
Sci fi bug man! If I ran a DnD game set in space these insectoid dudes would be the kind of alien that salvage space hulks or mine deep space asteroids. Chitinous armor and rudimentary nerve systems or something.
Back in 2010, I helped design and write an iOS space-shooter RPG calledSpace Miner: Space Ore Bust for Venan Entertainment — my then and current employer.
We love the game so much that we decided to dig back into the old code and add a whole new expansion storyline, update the graphics, make it a universal build for iPad and iPhone, etc etc. Tons of cool stuff!
To coincide with the launch of Space Miner: Space Ore Bust PLATINUM EDITION on the App Store, our company website has been updated to a more modern and accessible layout, and I had the honor of writing the inaugural blogpost as Venan’s chief wordsmith! Enjoy!