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I picked up a 'Transtec Ultra 10' recently at the Cambridge Bring 'n' Byte sale.
So apparently, Sun sold ATX motherboards with UltraSPARC II processors to OEMs and consumers. You could build your own SPARC PC. It even supports PS/2 keyboards, and a regular old ATI Rage PCI graphics cards with a PC video BIOS, since it has open firmware code for that on the motherboard.
The Board is a Sun SPARCengine AXI.
What's the oldest CPU you've used with Linux
80386
80486
Pentium
Pentium II / Celeron
Pentium III / Celeron
Pentium 4
Ryzen 1000-3000
MIPS
SPARC
HP PA-RISC
IBM POWER
ARM
LGBTQ+ adolescents, antifragility, and identity coherence poster
Me and my co-RA, EG, presented this poster at two undergraduate events: San Jose State University's SPARC and UC Santa Cruz's Psi Chi Symposium. Transcription of the post below the "read more" line.
Brief pitch
Mass media narratives and academic research name social media experiences as being good and bad for adolescents; it's not one or the other. Queer youth are especially agentic — they come to these platforms with goals and values already, which shapes their use and digital outlook. As queer youth use social media, they also cohere their identities and align their selves, environments, values, and cultural norms.
We think antifragility, the quality of complex systems to improve following stress or damage, is a useful preliminary lens here. Antifragility may characterize the grit of working through social media, rather than just experiencing or receiving it. So, how exactly do LGBTQ+ youth thrive through adverse experiences as they reconcile opportunities and challenges in their social media environments?
About the three themes
Themes, under Braun & Clarke's reflexive thematic analysis, tell the story of patterned meaning across the coded qualitative dataset (roughly 2-hour videos and interviews of queer youth screensharing and discussing their top 3 social media sites to the original 2022 researchers). Our lab group made these themes in about 15 hours the week before SPARC, so they're quite preliminary. At SPARC and Psi Chi Symposium we invited the people who came up to us to tell us about their own personal experiences or sharpen up our themes. I think of this Tumblr post as a natural extension of that, so please feel free to comment, reblog, and share.
Background and reflexivity
I am a 22 year old Asian-American closeted gay man raised in the San Jose Bay Area, and a 4th-year cognitive science major at the University of California, Santa Cruz. I'm broadly interested in cognitive psychology, abstract systems, human factors, and adult development. Relative to the participants and their data, I am insider to the homosexual and/or sexual minority experience, the (older) Gen Z experience, and the online (fandom) community experience. Therefore, I may be most attuned to the person-environment interface, encompassing a number of processes such as self-disclosure, identity internalization, and digital skill-building. However, I am also an outsider in the sense that I am a cis man, have rarely been able to act or express my gay identity, and my social media use has declined since 2023. Correspondingly, I may have missed or glossed over trans and nonbinary experiences (especially in early proto-theming; hopefully refocused w/ my lab team), why people disclose themselves the way they do, and what internal or external mechanisms exactly drive people to continue to use social media.
My proto-themes before cooperative theming (additional methods background)
These themes may be incorrect, overly complex, or detached from the data. I'd like to post them here as a historical note, however, as they have "seeds" of the later themes, and may provide an even better angle on my background and reflexivity.
1. Pursuing contact with the proximal [should actually be "distal"] queer digital culture requires learning, socialization, dialectic, and broadly beneficial/challenging interactions with peers; LGBTQ+ adolescents close the gap by repeatedly naming the gap between themselves and peers. (Core claim: Sharing queer experiences, speech, slang, discourse, and media approximates social contact; and they do actually have contact eventually. They actively search for peers and peer cultures.)
2. LGBTQ+ individuals (desire to) creating internally complex, heterarchical/rhizomatic, self-moderating, reflective, organized communities and spaces and social norms demarcates these spaces as unique playgrounds of thought, behavior, and culture. (Core claim: Queer adolescents separate their communities from cishet and/or harmful communities robustly. When they co-construct their cultures and perpetuate their own values, they separate themselves from a more suppressive society.)
3. LGBTQ+ individuals broaden initially challenging, negative online experiences into a multivalent/ambivalent ongoing endeavor ["phenomenology" also subs for "ongoing endeavor" imo] to actively alter, negotiate, and control the conditions of their unique [or "tailored"] acculturations. (Core claim: Many queer individuals begin their journey with difficult, even harmful, experiences; but these early experiences go on to stimulate even more identity cohesion and community involvement.)
4. Curative, artistic, and aesthetic digital practices constitute the porous boundary between self and other under queerness, with individuals practicing distinct standards of deferred intimacy and autobiographical record-keeping. (Core claim: When queer adolescents express themselves online, they practice sophisticated strategies of self-disclosure given factors like being closeted/out, being in relationships, being at risk for predators or adversaries, and being mindful of unique site cultures. Social media activity isn't a one to one copy of themselves or their life, or even across platforms. They are able to express themselves richly despite platform limitations.)
Welcome to my blog!!
I'm @sunos-official, a blog to celebrate the wonders of the BSD (and later SVR4)-based Unix from Sun Microsystems in all of its iterations (although this blog will primarily focus on versions up to and including Solaris 9, with some appearances of Solaris 10).
I'll be working on populating the queue with fun Sun Microsystems-related goodness. In the mean time, enjoy some SunOS user interfaces!!
Pictured, clockwise from top left are:
SunView, SunOS 4
OpenWindows 3, SunOS 4
Common Desktop Environment, Solaris 8
Java Desktop System, Solaris 10
Should I start an OS/platform gimmick side blog?
Yes - SunOS
Yes - SPARC
No
SPARC of Imagination - Julain Carter-Carvalho
VCF West XVIII
SUN SPARCStation 2GX Was a workstation of the SPARCStation product line by SUN Microsystems, introduced in 1990. It came in the pizza box form factor and could hold up to 96 MB RAM, two SCSI hard disk drives and three SBus expansion cards. It also featured a 40 MHz SPARC CPU, two serial ports, Audio In and Out, Ethernet and an integrated 3.5″ floppy disk drive.